From: Daniel Karbach <daniel.karbach@localhorst.tv>
Date: Wed, 22 Aug 2012 21:17:03 +0000 (+0200)
Subject: switched some (x,y) and (w,h) pairs to vectors
X-Git-Url: https://git.localhorst.tv/?a=commitdiff_plain;h=d20fa78a0dcbc95a69bb6077d2081d42b74a2d1a;p=l2e.git

switched some (x,y) and (w,h) pairs to vectors
---

diff --git a/src/battle/AttackTypeMenu.cpp b/src/battle/AttackTypeMenu.cpp
index b18c522..f9786fb 100644
--- a/src/battle/AttackTypeMenu.cpp
+++ b/src/battle/AttackTypeMenu.cpp
@@ -15,11 +15,11 @@ using geometry::Vector;
 namespace battle {
 
 void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Vector<int> &position) {
-	Vector<int> swordOffset(IconWidth(), IconHeight());
-	Vector<int> magicOffset(IconWidth(), 0);
-	Vector<int> defendOffset(2 * IconWidth(), IconHeight());
-	Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
-	Vector<int> itemOffset(0, IconHeight());
+	const Vector<int> &swordOffset(IconSize());
+	const Vector<int> magicOffset(IconWidth(), 0);
+	const Vector<int> defendOffset(2 * IconWidth(), IconHeight());
+	const Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
+	const Vector<int> itemOffset(0, IconHeight());
 
 	icons->Draw(screen, position + swordOffset, AttackChoice::SWORD, (selected == AttackChoice::SWORD) ? 1 : 0);
 	icons->Draw(screen, position + magicOffset, AttackChoice::MAGIC, (selected == AttackChoice::MAGIC) ? 1 : 0);
diff --git a/src/battle/AttackTypeMenu.h b/src/battle/AttackTypeMenu.h
index d31d63b..db07443 100644
--- a/src/battle/AttackTypeMenu.h
+++ b/src/battle/AttackTypeMenu.h
@@ -29,8 +29,10 @@ public:
 
 	int Width() const { return 3 * IconWidth(); }
 	int Height() const { return 3 * IconHeight(); }
+	geometry::Vector<int> Size() const { return 3 * IconSize(); }
 	int IconWidth() const { return icons->Width(); }
 	int IconHeight() const { return icons->Height(); }
+	const geometry::Vector<int> &IconSize() const { return icons->Size(); }
 
 private:
 	const graphics::Sprite *icons;
diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h
index 27953cd..806b4af 100644
--- a/src/battle/BattleState.h
+++ b/src/battle/BattleState.h
@@ -139,6 +139,7 @@ public:
 	}
 	int Width() const { return background->w; }
 	int Height() const { return background->h; }
+	geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
 
 	void RenderBackground(SDL_Surface *screen, const geometry::Vector<int> &offset);
 	void RenderMonsters(SDL_Surface *screen, const geometry::Vector<int> &offset);
diff --git a/src/battle/HeroTag.cpp b/src/battle/HeroTag.cpp
index 7938250..f94581b 100644
--- a/src/battle/HeroTag.cpp
+++ b/src/battle/HeroTag.cpp
@@ -26,12 +26,12 @@ const graphics::Sprite *HeroTag::HeroSprite() const {
 	return battle->HeroAt(index).Sprite();
 }
 
-void HeroTag::Render(SDL_Surface *screen, int width, int height, Vector<int> position, bool active) const {
+void HeroTag::Render(SDL_Surface *screen, int width, int height, const Vector<int> &position, bool active) const {
 	const Resources &r(battle->Res());
 
 	// frame
 	const Frame *frame(active ? r.activeHeroTagFrame : r.heroTagFrame);
-	Vector<int> frameOffset(frame->BorderWidth(), frame->BorderHeight());
+	Vector<int> frameOffset(frame->BorderSize());
 	Vector<int> alignOffset((index % 2) ? 4 * r.heroTagFont->CharWidth() : 0, 0);
 	frame->Draw(screen, position, width, height);
 
diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h
index 43dc661..8750081 100644
--- a/src/battle/HeroTag.h
+++ b/src/battle/HeroTag.h
@@ -35,7 +35,7 @@ public:
 	const graphics::Sprite *HeroSprite() const;
 	geometry::Vector<int> HeroOffset() const;
 
-	void Render(SDL_Surface *screen, int width, int height, geometry::Vector<int> position, bool active) const;
+	void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
 
 private:
 	const BattleState *battle;
diff --git a/src/battle/SmallHeroTag.cpp b/src/battle/SmallHeroTag.cpp
index 0bc160a..a70dbfe 100644
--- a/src/battle/SmallHeroTag.cpp
+++ b/src/battle/SmallHeroTag.cpp
@@ -20,7 +20,7 @@ using graphics::Sprite;
 
 namespace battle {
 
-void SmallHeroTag::Render(SDL_Surface *screen, int width, int height, geometry::Vector<int> position) const {
+void SmallHeroTag::Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position) const {
 	const Resources &r(battle->Res());
 	const Frame *frame((index == battle->MaxHeroes() - 1) ? r.lastSmallHeroTagFrame : r.smallHeroTagFrame);
 	const Font *font(r.normalFont);
@@ -32,7 +32,7 @@ void SmallHeroTag::Render(SDL_Surface *screen, int width, int height, geometry::
 		const Hero &hero(battle->HeroAt(index));
 
 		int gaugeWidth(width - 2 * frame->BorderWidth() - labels->Width());
-		Vector<int> nameOffset(frame->BorderWidth(), frame->BorderHeight());
+		Vector<int> nameOffset(frame->BorderSize());
 		Vector<int> hpLabelOffset(nameOffset.X(), nameOffset.Y() + font->CharHeight());
 		Vector<int> mpLabelOffset(hpLabelOffset.X(), hpLabelOffset.Y() + font->CharHeight());
 		Vector<int> ipLabelOffset(mpLabelOffset.X(), mpLabelOffset.Y() + font->CharHeight());
diff --git a/src/battle/SmallHeroTag.h b/src/battle/SmallHeroTag.h
index acd2d31..c17d540 100644
--- a/src/battle/SmallHeroTag.h
+++ b/src/battle/SmallHeroTag.h
@@ -29,7 +29,7 @@ public:
 	SmallHeroTag(const BattleState *battle, int heroIndex)
 	: battle(battle), index(heroIndex) { }
 
-	void Render(SDL_Surface *screen, int width, int height, geometry::Vector<int> position) const;
+	void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position) const;
 
 private:
 	const BattleState *battle;
diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp
index a01a8fe..19fccb0 100644
--- a/src/battle/states/PerformAttacks.cpp
+++ b/src/battle/states/PerformAttacks.cpp
@@ -228,7 +228,7 @@ void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offs
 	if (!titleBarText || !titleBarTimer.Running()) return;
 
 	int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
-	battle->Res().titleFrame->Draw(screen, Vector<int>(offset.X(), offset.Y()), battle->Width(), height);
+	battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
 
 	Vector<int> textPosition(
 			(battle->Width() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2,
diff --git a/src/battle/states/RunState.cpp b/src/battle/states/RunState.cpp
index a22f438..e1f6f4b 100644
--- a/src/battle/states/RunState.cpp
+++ b/src/battle/states/RunState.cpp
@@ -68,7 +68,7 @@ void RunState::Render(SDL_Surface *screen) {
 
 void RunState::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
 	int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
-	battle->Res().titleFrame->Draw(screen, Vector<int>(offset.X(), offset.Y()), battle->Width(), height);
+	battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
 
 	Vector<int> textPosition(
 			(battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,
diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp
index 7647e28..87436b0 100644
--- a/src/battle/states/SelectIkari.cpp
+++ b/src/battle/states/SelectIkari.cpp
@@ -108,7 +108,7 @@ void SelectIkari::Render(SDL_Surface *screen) {
 
 void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
 	const Frame *frame(battle->Res().selectFrame);
-	Vector<int> position(frame->BorderWidth(), frame->BorderHeight());
+	Vector<int> position(frame->BorderSize());
 	int width(battle->Width() - 2 * frame->BorderWidth());
 	int height(battle->Res().normalFont->CharHeight() * 13);
 	frame->Draw(screen, position + offset, width, height);
diff --git a/src/battle/states/SelectItem.cpp b/src/battle/states/SelectItem.cpp
index f58a78e..68f844f 100644
--- a/src/battle/states/SelectItem.cpp
+++ b/src/battle/states/SelectItem.cpp
@@ -107,7 +107,7 @@ void SelectItem::Render(SDL_Surface *screen) {
 
 void SelectItem::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
 	const Frame *frame(battle->Res().selectFrame);
-	Vector<int> position(frame->BorderWidth(), frame->BorderHeight());
+	Vector<int> position(frame->BorderSize());
 	int width(battle->Width() - 2 * frame->BorderWidth());
 	int height(battle->Res().normalFont->CharHeight() * 13);
 	frame->Draw(screen, position + offset, width, height);
diff --git a/src/battle/states/SelectSpell.cpp b/src/battle/states/SelectSpell.cpp
index 65cd8cc..0c1dec4 100644
--- a/src/battle/states/SelectSpell.cpp
+++ b/src/battle/states/SelectSpell.cpp
@@ -108,7 +108,7 @@ void SelectSpell::Render(SDL_Surface *screen) {
 
 void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
 	const Frame *frame(battle->Res().selectFrame);
-	Vector<int> position(frame->BorderWidth(), frame->BorderHeight());
+	Vector<int> position(frame->BorderSize());
 	int width(battle->Width() - 2 * frame->BorderWidth());
 	int height(battle->Res().normalFont->CharHeight() * 13);
 	frame->Draw(screen, position + offset, width, height);
diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h
index e26bca9..208f6bd 100644
--- a/src/graphics/Animation.h
+++ b/src/graphics/Animation.h
@@ -97,8 +97,7 @@ public:
 		Draw(dest, position + offset);
 	}
 	void DrawCenter(SDL_Surface *dest, geometry::Vector<int> position) const {
-		geometry::Vector<int> offset(-sprite->Width() / 2, -sprite->Height() / 2);
-		Draw(dest, position + offset);
+		Draw(dest, position - (sprite->Size() / 2));
 	}
 	void DrawCenterBottom(SDL_Surface *dest, geometry::Vector<int> position) const {
 		geometry::Vector<int> offset(-sprite->Width() / 2, -sprite->Height());
diff --git a/src/graphics/Frame.cpp b/src/graphics/Frame.cpp
index 1c51c45..a152ee7 100644
--- a/src/graphics/Frame.cpp
+++ b/src/graphics/Frame.cpp
@@ -15,83 +15,83 @@ namespace graphics {
 void Frame::Draw(SDL_Surface *dest, const Vector<int> &position, int width, int height) const {
 	// top-left corner
 	SDL_Rect srcRect;
-	srcRect.x = xOffset;
-	srcRect.y = yOffset;
-	srcRect.w = borderWidth;
-	srcRect.h = borderHeight;
+	srcRect.x = offset.X();
+	srcRect.y = offset.Y();
+	srcRect.w = BorderWidth();
+	srcRect.h = BorderHeight();
 	SDL_Rect destRect;
 	destRect.x = position.X();
 	destRect.y = position.Y();
 	SDL_BlitSurface(surface, &srcRect, dest, &destRect);
 
 	// top border
-	srcRect.x += borderWidth;
-	srcRect.w = repeatWidth;
-	destRect.x += borderWidth;
-	int fullRepeatWidth(width - (2 * borderWidth));
+	srcRect.x += BorderWidth();
+	srcRect.w = RepeatWidth();
+	destRect.x += BorderWidth();
+	int fullRepeatWidth(width - (2 * BorderWidth()));
 	int repeatCursor(0);
 	while (repeatCursor < fullRepeatWidth) {
 		SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-		destRect.x += repeatWidth;
-		repeatCursor += repeatWidth;
+		destRect.x += RepeatWidth();
+		repeatCursor += RepeatWidth();
 	}
 
 	// top-right corner
-	srcRect.x += repeatWidth;
-	srcRect.w = borderWidth;
+	srcRect.x += RepeatWidth();
+	srcRect.w = BorderWidth();
 	SDL_BlitSurface(surface, &srcRect, dest, &destRect);
 
 	// middle
-	destRect.y += borderHeight;
-	int fullRepeatHeight(height - (2 * borderHeight));
+	destRect.y += BorderHeight();
+	int fullRepeatHeight(height - (2 * BorderHeight()));
 	int hRepeatCursor(0);
 	while (hRepeatCursor < fullRepeatHeight) {
 
 		// left border
-		srcRect.x = xOffset;
-		srcRect.y = yOffset + borderHeight;
-		srcRect.w = borderWidth;
-		srcRect.h = repeatHeight;
+		srcRect.x = offset.X();
+		srcRect.y = offset.Y() + BorderHeight();
+		srcRect.w = BorderWidth();
+		srcRect.h = RepeatHeight();
 		destRect.x = position.X();
 		SDL_BlitSurface(surface, &srcRect, dest, &destRect);
 
 		// fill
 		repeatCursor = 0;
-		srcRect.x += borderWidth;
-		srcRect.w = repeatWidth;
-		destRect.x += borderWidth;
+		srcRect.x += BorderWidth();
+		srcRect.w = RepeatWidth();
+		destRect.x += BorderWidth();
 		while (repeatCursor < fullRepeatWidth) {
 			SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-			destRect.x += repeatWidth;
-			repeatCursor += repeatWidth;
+			destRect.x += RepeatWidth();
+			repeatCursor += RepeatWidth();
 		}
 
 		// right border
-		srcRect.x += repeatWidth;
-		srcRect.w = borderWidth;
+		srcRect.x += RepeatWidth();
+		srcRect.w = BorderWidth();
 		SDL_BlitSurface(surface, &srcRect, dest, &destRect);
 
-		destRect.y += repeatHeight;
-		hRepeatCursor += repeatHeight;
+		destRect.y += RepeatHeight();
+		hRepeatCursor += RepeatHeight();
 	}
 
 	// bottom-left corner
-	srcRect.x = xOffset;
-	srcRect.y = yOffset + borderHeight + repeatHeight;
-	srcRect.w = borderWidth;
-	srcRect.h = borderHeight;
+	srcRect.x = offset.X();
+	srcRect.y = offset.Y() + BorderHeight() + RepeatHeight();
+	srcRect.w = BorderWidth();
+	srcRect.h = BorderHeight();
 	destRect.x = position.X();
 	SDL_BlitSurface(surface, &srcRect, dest, &destRect);
 
 	// bottom border
-	srcRect.x += borderWidth;
-	srcRect.w = repeatWidth;
-	destRect.x += borderWidth;
+	srcRect.x += BorderWidth();
+	srcRect.w = RepeatWidth();
+	destRect.x += BorderWidth();
 	repeatCursor = 0;
 	while (repeatCursor < fullRepeatWidth) {
 		SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-		destRect.x += repeatWidth;
-		repeatCursor += repeatWidth;
+		destRect.x += RepeatWidth();
+		repeatCursor += RepeatWidth();
 	}
 	if (fullRepeatWidth < fullRepeatWidth) {
 		srcRect.w = fullRepeatWidth - fullRepeatWidth;
@@ -100,8 +100,8 @@ void Frame::Draw(SDL_Surface *dest, const Vector<int> &position, int width, int
 	}
 
 	// bottom-right corner
-	srcRect.x += repeatWidth;
-	srcRect.w = borderWidth;
+	srcRect.x += RepeatWidth();
+	srcRect.w = BorderWidth();
 	SDL_BlitSurface(surface, &srcRect, dest, &destRect);
 }
 
diff --git a/src/graphics/Frame.h b/src/graphics/Frame.h
index 74ce1f7..09674cc 100644
--- a/src/graphics/Frame.h
+++ b/src/graphics/Frame.h
@@ -18,23 +18,24 @@ class Frame {
 
 public:
 	Frame(SDL_Surface *s, int borderWidth, int borderHeight, int repeatWidth = 1, int repeatHeight = 1, int xOffset = 0, int yOffset = 0)
-	: surface(s), borderWidth(borderWidth), borderHeight(borderHeight), repeatWidth(repeatWidth), repeatHeight(repeatHeight), xOffset(xOffset), yOffset(yOffset) { }
+	: surface(s), borderSize(borderWidth, borderHeight), repeatSize(repeatWidth, repeatHeight), offset(xOffset, yOffset) { }
 
 public:
-	int MinWidth() const { return 2 * borderWidth; }
-	int MinHeight() const { return 2 * borderHeight; }
-	int BorderWidth() const { return borderWidth; }
-	int BorderHeight() const { return borderHeight; }
+	int MinWidth() const { return 2 * BorderWidth(); }
+	int MinHeight() const { return 2 * BorderHeight(); }
+	int BorderWidth() const { return BorderSize().X(); }
+	int BorderHeight() const { return BorderSize().Y(); }
+	const geometry::Vector<int> BorderSize() const { return borderSize; }
+	int RepeatWidth() const { return RepeatSize().X(); }
+	int RepeatHeight() const { return RepeatSize().Y(); }
+	const geometry::Vector<int> RepeatSize() const { return repeatSize; }
 	void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int width, int height) const;
 
 private:
 	SDL_Surface *surface;
-	int borderWidth;
-	int borderHeight;
-	int repeatWidth;
-	int repeatHeight;
-	int xOffset;
-	int yOffset;
+	geometry::Vector<int> borderSize;
+	geometry::Vector<int> repeatSize;
+	geometry::Vector<int> offset;
 
 };
 
diff --git a/src/graphics/Sprite.cpp b/src/graphics/Sprite.cpp
index 2c092de..67bde8d 100644
--- a/src/graphics/Sprite.cpp
+++ b/src/graphics/Sprite.cpp
@@ -13,8 +13,8 @@ namespace graphics {
 
 void Sprite::Draw(SDL_Surface *dest, const Vector<int> &position, int col, int row) const {
 	SDL_Rect srcRect, destRect;
-	srcRect.x = xOffset + col * Width();
-	srcRect.y = yOffset + row * Height();
+	srcRect.x = offset.X() + col * Width();
+	srcRect.y = offset.Y() + row * Height();
 	srcRect.w = Width();
 	srcRect.h = Height();
 	destRect.x = position.X();
diff --git a/src/graphics/Sprite.h b/src/graphics/Sprite.h
index 942d98e..f6f3b7b 100644
--- a/src/graphics/Sprite.h
+++ b/src/graphics/Sprite.h
@@ -18,19 +18,19 @@ class Sprite {
 
 public:
 	Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0)
-	: surface(s), width(width), height(height), xOffset(xOffset), yOffset(yOffset) { }
+	: surface(s), size(width, height), offset(xOffset, yOffset) { }
 
 public:
-	int Width() const { return width; }
-	int Height() const { return height; }
+	int Width() const { return size.X(); }
+	int Height() const { return size.Y(); }
+	const geometry::Vector<int> &Size() const { return size; }
 	void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const;
 	void DrawTopRight(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
 		geometry::Vector<int> offset(-Width(), 0);
 		Draw(dest, position + offset, col, row);
 	}
 	void DrawCenter(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
-		geometry::Vector<int> offset(-Width() / 2, -Height() / 2);
-		Draw(dest, position + offset, col, row);
+		Draw(dest, position - (Size() / 2), col, row);
 	}
 	void DrawCenterBottom(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
 		geometry::Vector<int> offset(-Width() / 2, -Height());
@@ -39,10 +39,8 @@ public:
 
 private:
 	SDL_Surface *surface;
-	int width;
-	int height;
-	int xOffset;
-	int yOffset;
+	geometry::Vector<int> size;
+	geometry::Vector<int> offset;
 
 };