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2015-09-02 | Daniel Karbach | client-side implementation of login packet | blob | commitdiff | raw |
2015-09-02 | Daniel Karbach | special treatment for players | blob | commitdiff | raw | diff to current |
2015-09-02 | Daniel Karbach | first draft for client/server architecture | blob | commitdiff | raw | diff to current |
2015-08-28 | Daniel Karbach | avoid library rand() | blob | commitdiff | raw | diff to current |
2015-08-27 | Daniel Karbach | split chunk redering from world model | blob | commitdiff | raw | diff to current |
2015-08-11 | Daniel Karbach | enhanced application state control | blob | commitdiff | raw | diff to current |
2015-08-10 | Daniel Karbach | try to get every chunk change saved to disk | blob | commitdiff | raw | diff to current |
2015-08-10 | Daniel Karbach | save and load chunk data | blob | commitdiff | raw | diff to current |
2015-08-08 | Daniel Karbach | textures | blob | commitdiff | raw | diff to current |
2015-08-06 | Daniel Karbach | state management and control | blob | commitdiff | raw | diff to current |