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don't fix collisions in RK4 substeps
[blank.git] / src / app / app.cpp
2015-12-08 Daniel Karbachadd frame statistics printout
2015-11-25 Daniel Karbachblock type prototypability and new types
2015-11-20 Daniel Karbachincrease progress line split to 32 frames
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-20 Daniel Karbachchat state
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachload models from assets
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-07 Daniel Karbachhandle events in headless environment
2015-10-03 Daniel Karbachmore parameters for world generation
2015-09-24 Daniel Karbachfix this whole sky box mess
2015-09-23 Daniel Karbachcube map textures
2015-09-04 Daniel Karbachreorganized client state
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-28 Daniel Karbachgive feedback to stdout when profiling
2015-08-19 Daniel Karbachsome outline improvements
2015-08-14 Daniel Karbachthe sound thing
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachcentralize fonts
2015-08-11 Daniel Karbachenhanced application state control
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-08 Daniel Karbachtextures
2015-08-06 Daniel Karbachstate management and control
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class
2015-08-04 Daniel Karbachmove init out of Application class
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachcollect timing information
2015-07-22 Daniel Karbachset and display block type labels