]> git.localhorst.tv Git - blank.git/history - src/server/net.cpp
direct fix collision response
[blank.git] / src / server / net.cpp
2015-11-13 Daniel Karbachre-request incomplete or corrupted chunk transfers
2015-11-05 Daniel Karbachlet the server wait a little more efficiently
2015-11-05 Daniel Karbachdecrease packet frequency
2015-11-05 Daniel Karbachfix serverside player orientation
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-10-27 Daniel Karbachdon't send chunks and entities simultaneously while...
2015-10-27 Daniel Karbachsend updates less frequently on bad connections
2015-10-26 Daniel Karbachadded simple command line
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachcompress protocol a little
2015-10-21 Daniel Karbachserver: notify clients of player joins/parts
2015-10-21 Daniel Karbachserver: distribute received messages to clients
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-09 Daniel Karbachtransmit chunks in growing sphere order
2015-10-07 Daniel Karbachmove serverside joining from state to server
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-01 Daniel Karbachstore players in world save
2015-10-01 Daniel Karbachexchange block updates with clients
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-29 Daniel Karbachsplit input handling
2015-09-20 Daniel Karbacher, didn't mean to kill all communication ^^
2015-09-20 Daniel Karbachgive network players a model
2015-09-18 Daniel Karbachgroup entity updates in as few packets as possible
2015-09-18 Daniel Karbachmove server and client stuff around