]>
2015-09-04 | Daniel Karbach | give unique IDs to entities | blob | commitdiff | raw |
2015-08-27 | Daniel Karbach | reference count entities for safer removal | blob | commitdiff | raw | diff to current |
2015-08-11 | Daniel Karbach | allow multiple meshes per entity | blob | commitdiff | raw | diff to current |
2015-08-08 | Daniel Karbach | textures | blob | commitdiff | raw | diff to current |
2015-08-07 | Daniel Karbach | correct usage of quaternions :P | blob | commitdiff | raw | diff to current |
2015-08-05 | Daniel Karbach | randomly spawn entities around the player | blob | commitdiff | raw | diff to current |
2015-08-04 | Daniel Karbach | make entities removable | blob | commitdiff | raw | diff to current |
2015-08-03 | Daniel Karbach | "streamlined" model/VAO handling | blob | commitdiff | raw | diff to current |
2015-06-24 | Daniel Karbach | test entities for world collision | blob | commitdiff | raw | diff to current |
2015-06-10 | Daniel Karbach | some code reorganization | blob | commitdiff | raw | diff to current |