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2016-11-08 | Daniel Karbach | glm backwards compatibility | commit | commitdiff |
2015-12-23 | Daniel Karbach | smoother type selection during chunk generation | commit | commitdiff |
2015-12-04 | Daniel Karbach | cutting corners in chunk generation | commit | commitdiff |
2015-11-25 | Daniel Karbach | block type prototypability and new types | commit | commitdiff |
2015-11-03 | Daniel Karbach | unified location handling | commit | commitdiff |
2015-10-07 | Daniel Karbach | sped up chunk generation a little | commit | commitdiff |
2015-10-03 | Daniel Karbach | more parameters for world generation | commit | commitdiff |
2015-09-09 | Daniel Karbach | split chunk stuff | commit | commitdiff |
2015-08-10 | Daniel Karbach | save and load chunk data | commit | commitdiff |
2015-08-09 | Daniel Karbach | save and load world seed | commit | commitdiff |
2015-06-10 | Daniel Karbach | some code reorganization | commit | commitdiff |