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git.localhorst.tv Git - l2e.git/log
Daniel Karbach [Mon, 20 Aug 2012 21:49:56 +0000 (23:49 +0200)]
adjusted NumberAnimation to use animation runner
Daniel Karbach [Mon, 20 Aug 2012 21:49:19 +0000 (23:49 +0200)]
yet more stuff for AnimationRunner
Daniel Karbach [Mon, 20 Aug 2012 21:42:16 +0000 (23:42 +0200)]
fixed timer type in AnimationRunner::Clear()
Daniel Karbach [Mon, 20 Aug 2012 21:41:10 +0000 (23:41 +0200)]
adjusted PerformAttacks' usage of animations
Daniel Karbach [Mon, 20 Aug 2012 21:37:28 +0000 (23:37 +0200)]
added animation runners to Hero and Monster
Daniel Karbach [Mon, 20 Aug 2012 21:36:39 +0000 (23:36 +0200)]
broadened animation runner interface
Daniel Karbach [Mon, 20 Aug 2012 21:12:04 +0000 (23:12 +0200)]
split animation running from animation definition
Daniel Karbach [Mon, 20 Aug 2012 20:54:40 +0000 (22:54 +0200)]
check for victory or defeat when looking for the next attack
Daniel Karbach [Mon, 20 Aug 2012 20:52:01 +0000 (22:52 +0200)]
put hero into a variable when applying damage for debugging purposes
Daniel Karbach [Mon, 20 Aug 2012 20:51:24 +0000 (22:51 +0200)]
reduced title bar time
1.5s is just annoying for testing
Daniel Karbach [Mon, 20 Aug 2012 20:46:42 +0000 (22:46 +0200)]
collecting exp/gold reward in battle state
Daniel Karbach [Mon, 20 Aug 2012 20:43:32 +0000 (22:43 +0200)]
removed some outdated TODOs
Daniel Karbach [Mon, 20 Aug 2012 20:35:58 +0000 (22:35 +0200)]
added numbers animation for monsters' attacks
Daniel Karbach [Sun, 19 Aug 2012 21:53:28 +0000 (23:53 +0200)]
added melee animation of monsters
Daniel Karbach [Sun, 19 Aug 2012 20:51:53 +0000 (22:51 +0200)]
added some assertions
Daniel Karbach [Sun, 19 Aug 2012 20:24:18 +0000 (22:24 +0200)]
fixed popping all states on application exit
Daniel Karbach [Sun, 19 Aug 2012 20:10:07 +0000 (22:10 +0200)]
run monsters' attack animation
Daniel Karbach [Sun, 19 Aug 2012 20:01:14 +0000 (22:01 +0200)]
added support for defend action in damage calculation
Daniel Karbach [Sun, 19 Aug 2012 19:51:56 +0000 (21:51 +0200)]
added monster's attack animation
Daniel Karbach [Sun, 19 Aug 2012 19:12:08 +0000 (21:12 +0200)]
added simple damage calculation formula
Daniel Karbach [Sun, 19 Aug 2012 18:27:32 +0000 (20:27 +0200)]
added checks for vitory/defeat condition
Daniel Karbach [Sun, 19 Aug 2012 18:01:50 +0000 (20:01 +0200)]
apply damage indicated by attack selection
Daniel Karbach [Sun, 19 Aug 2012 17:50:18 +0000 (19:50 +0200)]
moved attack order to battle state
Daniel Karbach [Wed, 15 Aug 2012 21:16:12 +0000 (23:16 +0200)]
revised Maxim's attack animation
Daniel Karbach [Wed, 15 Aug 2012 20:22:33 +0000 (22:22 +0200)]
added sword attack animation
Daniel Karbach [Wed, 15 Aug 2012 20:08:58 +0000 (22:08 +0200)]
added Guy's and Dekar's melee animations
Daniel Karbach [Wed, 15 Aug 2012 18:33:43 +0000 (20:33 +0200)]
added Selan's melee animation
Daniel Karbach [Tue, 14 Aug 2012 20:30:05 +0000 (22:30 +0200)]
changed battle positions from bottom-center to center
Daniel Karbach [Tue, 14 Aug 2012 20:18:38 +0000 (22:18 +0200)]
alternate approach to battle animation
Daniel Karbach [Tue, 14 Aug 2012 19:51:57 +0000 (21:51 +0200)]
added Maxim's melee animation
Daniel Karbach [Tue, 14 Aug 2012 18:22:23 +0000 (20:22 +0200)]
revised attack animation codes
Daniel Karbach [Mon, 13 Aug 2012 21:19:55 +0000 (23:19 +0200)]
tagged some tasks in AttackAnimation
Daniel Karbach [Mon, 13 Aug 2012 21:15:06 +0000 (23:15 +0200)]
added AttackAnimation
AttackAnimation will soon replace the clumsy misery in PerformAttacks
Daniel Karbach [Mon, 13 Aug 2012 21:04:22 +0000 (23:04 +0200)]
added Started function to Timer
Daniel Karbach [Mon, 13 Aug 2012 19:57:54 +0000 (21:57 +0200)]
renamed BattleState's background functions
BackgroundWidth() => Width()
BackgroundHeight() => Height()
Daniel Karbach [Sun, 12 Aug 2012 19:14:13 +0000 (21:14 +0200)]
added number animation
Daniel Karbach [Sun, 12 Aug 2012 18:09:56 +0000 (20:09 +0200)]
expose timing information in Animation
Daniel Karbach [Sun, 12 Aug 2012 16:57:17 +0000 (18:57 +0200)]
added big numbers + animation
Daniel Karbach [Sun, 12 Aug 2012 16:52:02 +0000 (18:52 +0200)]
added sprite accessors to Animation
Daniel Karbach [Sun, 12 Aug 2012 16:07:07 +0000 (18:07 +0200)]
added offsetabiliy to animations
Daniel Karbach [Sun, 12 Aug 2012 14:34:36 +0000 (16:34 +0200)]
pass point as reference in graphics Draw functions
Daniel Karbach [Sun, 12 Aug 2012 14:14:05 +0000 (16:14 +0200)]
reworked PerformAttacks
Daniel Karbach [Sun, 12 Aug 2012 14:13:31 +0000 (16:13 +0200)]
fixed Selan's spell animation
Daniel Karbach [Sun, 12 Aug 2012 14:06:23 +0000 (16:06 +0200)]
added repetition awareness in timers
Daniel Karbach [Sun, 12 Aug 2012 13:32:04 +0000 (15:32 +0200)]
added clear timer function
Daniel Karbach [Sun, 12 Aug 2012 00:15:03 +0000 (02:15 +0200)]
added complex attack and spell animations
Daniel Karbach [Sun, 12 Aug 2012 00:08:54 +0000 (02:08 +0200)]
fixed disabled font
Daniel Karbach [Sat, 11 Aug 2012 22:42:05 +0000 (00:42 +0200)]
added ComplexAnimation
Daniel Karbach [Sat, 11 Aug 2012 22:04:36 +0000 (00:04 +0200)]
renamed Animation to SimpleAnimation
Daniel Karbach [Sat, 11 Aug 2012 21:51:08 +0000 (23:51 +0200)]
added simple attack animations
Daniel Karbach [Sat, 11 Aug 2012 20:16:13 +0000 (22:16 +0200)]
added animation class
Daniel Karbach [Sat, 11 Aug 2012 20:15:47 +0000 (22:15 +0200)]
added interval alias function for timers
Daniel Karbach [Sat, 11 Aug 2012 19:24:45 +0000 (21:24 +0200)]
added information about animation frames
Daniel Karbach [Sat, 11 Aug 2012 19:16:33 +0000 (21:16 +0200)]
handle dead hero in BattleState
Daniel Karbach [Sat, 11 Aug 2012 18:02:33 +0000 (20:02 +0200)]
finally added shots/ to ignore
Daniel Karbach [Sat, 11 Aug 2012 17:58:56 +0000 (19:58 +0200)]
forced fonts to use the data's charset
Daniel Karbach [Sat, 11 Aug 2012 17:09:19 +0000 (19:09 +0200)]
added small hero tags (used in battle animation and run state)
Daniel Karbach [Sat, 11 Aug 2012 15:53:44 +0000 (17:53 +0200)]
removed unneccessary destructor in HeroTag
Daniel Karbach [Sat, 11 Aug 2012 15:43:23 +0000 (17:43 +0200)]
found another letter of the large font
Daniel Karbach [Sat, 11 Aug 2012 14:40:21 +0000 (16:40 +0200)]
removed direct access to battle's monsters vector
Daniel Karbach [Sat, 11 Aug 2012 14:36:05 +0000 (16:36 +0200)]
reorganized BattleState's interface
…and more to come ;)
Daniel Karbach [Sat, 11 Aug 2012 14:15:36 +0000 (16:15 +0200)]
fixed TargetSelection::MoveDown()
pressing down when in the second hero row now moves the cursor to the first row
Daniel Karbach [Sat, 11 Aug 2012 14:15:05 +0000 (16:15 +0200)]
made battle's heroes into an array
Daniel Karbach [Sat, 11 Aug 2012 13:58:45 +0000 (15:58 +0200)]
turned battle's menu vectors into arrays
Daniel Karbach [Sat, 11 Aug 2012 00:53:35 +0000 (02:53 +0200)]
added (processed) original lufia 2 data
Daniel Karbach [Fri, 10 Aug 2012 23:11:46 +0000 (01:11 +0200)]
added dummy state that echoes all selected attacks
Daniel Karbach [Fri, 10 Aug 2012 20:43:03 +0000 (22:43 +0200)]
added hit tracking to timers
Daniel Karbach [Fri, 10 Aug 2012 20:24:03 +0000 (22:24 +0200)]
moved popping of battle state into battle state
Daniel Karbach [Fri, 10 Aug 2012 20:23:07 +0000 (22:23 +0200)]
fix bug in Application that caused the program to crash just before it finished
Daniel Karbach [Fri, 10 Aug 2012 20:17:20 +0000 (22:17 +0200)]
added escape title frame, text, and font
Daniel Karbach [Fri, 10 Aug 2012 19:29:59 +0000 (21:29 +0200)]
fixed hero positions
Daniel Karbach [Fri, 10 Aug 2012 18:50:00 +0000 (20:50 +0200)]
added run state to flee from battle
also renamed State's HandleInput to HandleEvents
Daniel Karbach [Fri, 10 Aug 2012 18:13:48 +0000 (20:13 +0200)]
added timer facility
Daniel Karbach [Fri, 10 Aug 2012 17:23:13 +0000 (19:23 +0200)]
added and implemented swap heroes state
Daniel Karbach [Fri, 10 Aug 2012 16:29:53 +0000 (18:29 +0200)]
added physical/magical status of ikari attacks
Daniel Karbach [Fri, 10 Aug 2012 16:01:41 +0000 (18:01 +0200)]
reworked gauges to better reflect the original ones
at least I think that's how they behave,
might need some further investigation
Daniel Karbach [Fri, 10 Aug 2012 15:48:23 +0000 (17:48 +0200)]
damn, I was right about max IP in the first place
Daniel Karbach [Fri, 10 Aug 2012 15:41:43 +0000 (17:41 +0200)]
added Guy's and Dekar's IP attacks
Daniel Karbach [Fri, 10 Aug 2012 15:23:44 +0000 (17:23 +0200)]
added Selan's IP attacks
Daniel Karbach [Fri, 10 Aug 2012 15:16:58 +0000 (17:16 +0200)]
added target selection to select ikari state
Daniel Karbach [Fri, 10 Aug 2012 15:11:06 +0000 (17:11 +0200)]
added second column in ikari menu
Daniel Karbach [Fri, 10 Aug 2012 14:37:57 +0000 (16:37 +0200)]
added "No equit" text to battle resources
Daniel Karbach [Fri, 10 Aug 2012 14:33:46 +0000 (16:33 +0200)]
linked equipment menu icons in battle resources
Daniel Karbach [Fri, 10 Aug 2012 14:26:55 +0000 (16:26 +0200)]
added Maxim's IP attacks
Daniel Karbach [Fri, 10 Aug 2012 14:10:22 +0000 (16:10 +0200)]
added Ikari class
Daniel Karbach [Fri, 10 Aug 2012 13:59:28 +0000 (15:59 +0200)]
fixed item stats
Daniel Karbach [Fri, 10 Aug 2012 13:54:10 +0000 (15:54 +0200)]
set ikari menu to point to items
Daniel Karbach [Fri, 10 Aug 2012 13:51:55 +0000 (15:51 +0200)]
added hero equipment
Daniel Karbach [Fri, 10 Aug 2012 13:18:30 +0000 (15:18 +0200)]
added spell target select
Daniel Karbach [Fri, 10 Aug 2012 13:05:58 +0000 (15:05 +0200)]
added spells
Daniel Karbach [Fri, 10 Aug 2012 12:55:10 +0000 (14:55 +0200)]
fixed positioning in Font when number is 0
Daniel Karbach [Fri, 10 Aug 2012 11:06:33 +0000 (13:06 +0200)]
offset target selection cursor from indicator
Daniel Karbach [Fri, 10 Aug 2012 11:05:24 +0000 (13:05 +0200)]
added -= operators for Point/Vector
Daniel Karbach [Fri, 10 Aug 2012 10:47:39 +0000 (12:47 +0200)]
fixed font configuration
Daniel Karbach [Fri, 10 Aug 2012 10:46:41 +0000 (12:46 +0200)]
added item target selection
Daniel Karbach [Fri, 10 Aug 2012 10:23:51 +0000 (12:23 +0200)]
fix bug in select attack type state that caused the tag positioning to go nuts
Daniel Karbach [Fri, 10 Aug 2012 01:45:31 +0000 (03:45 +0200)]
added attack targets selection state
Daniel Karbach [Thu, 9 Aug 2012 16:03:56 +0000 (18:03 +0200)]
reworked Menu to include an optional number
Daniel Karbach [Thu, 9 Aug 2012 15:21:40 +0000 (17:21 +0200)]
preliminary solution for loading inventory in item select
Daniel Karbach [Thu, 9 Aug 2012 15:21:12 +0000 (17:21 +0200)]
added some information about menus