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git.localhorst.tv Git - l2e.git/log
Daniel Karbach [Sun, 18 Nov 2012 16:00:55 +0000 (17:00 +0100)]
added spell menu dummy
Daniel Karbach [Sat, 17 Nov 2012 13:28:56 +0000 (14:28 +0100)]
implemented item dropping
Daniel Karbach [Sat, 17 Nov 2012 13:28:25 +0000 (14:28 +0100)]
third column menu hack for cursor
Daniel Karbach [Sat, 17 Nov 2012 13:19:03 +0000 (14:19 +0100)]
implemented inventory item swapping
Daniel Karbach [Sat, 17 Nov 2012 13:18:08 +0000 (14:18 +0100)]
added 'dual' menu state
in this state, the selected cursor is saved and another cursor can be moved
Daniel Karbach [Sat, 17 Nov 2012 13:17:38 +0000 (14:17 +0100)]
ignore local build configuration
Daniel Karbach [Mon, 12 Nov 2012 20:44:17 +0000 (21:44 +0100)]
hooked Inventory::Sort into InventoryMenu
Daniel Karbach [Mon, 12 Nov 2012 20:42:49 +0000 (21:42 +0100)]
added Sort function to Inventory
also specified the equipability of items in test-data
Daniel Karbach [Sun, 11 Nov 2012 17:49:40 +0000 (18:49 +0100)]
hook alternate cursor in inventory menu
Daniel Karbach [Sun, 11 Nov 2012 17:49:17 +0000 (18:49 +0100)]
removed old subdir makefiles
Daniel Karbach [Sun, 11 Nov 2012 15:36:25 +0000 (16:36 +0100)]
Merge branch 'master' into menus
I'm not putting up with changing build settings on every checkout
Conflicts:
Debug/makefile
Debug/sources.mk
Debug/src/graphics/subdir.mk
Release/makefile
Release/sources.mk
Release/src/graphics/subdir.mk
Daniel Karbach [Sun, 11 Nov 2012 15:33:18 +0000 (16:33 +0100)]
switched to hand-written makefiles
Build configurations are now in `/build'.
See readme file for further build instructions.
Janek Schäfer [Thu, 8 Nov 2012 19:13:00 +0000 (20:13 +0100)]
Added CodeBlocks project file with Windows build target
Daniel Karbach [Tue, 6 Nov 2012 21:56:44 +0000 (22:56 +0100)]
recognize '\\' as a possible directory separator
libgen.h confirmed to work with mingw, thanks foxblock
fixes #28
Daniel Karbach [Tue, 6 Nov 2012 21:51:02 +0000 (22:51 +0100)]
added menu cursor "active" sprite
Daniel Karbach [Mon, 5 Nov 2012 19:52:28 +0000 (20:52 +0100)]
typo in file name
silly me
Daniel Karbach [Sun, 4 Nov 2012 17:15:02 +0000 (18:15 +0100)]
fixed clear call in battle state
Daniel Karbach [Sun, 4 Nov 2012 17:13:38 +0000 (18:13 +0100)]
added basic (non-functional) inventory menu
Daniel Karbach [Sun, 4 Nov 2012 14:13:59 +0000 (15:13 +0100)]
added 'change' menu state
Daniel Karbach [Sat, 3 Nov 2012 11:27:06 +0000 (12:27 +0100)]
added menu to status screen
Daniel Karbach [Wed, 31 Oct 2012 22:26:19 +0000 (23:26 +0100)]
added button mapping to readme file
Daniel Karbach [Wed, 31 Oct 2012 21:47:58 +0000 (22:47 +0100)]
added ikari level to status menu
Daniel Karbach [Wed, 31 Oct 2012 21:47:45 +0000 (22:47 +0100)]
added percent sign to character table
Daniel Karbach [Wed, 31 Oct 2012 21:32:07 +0000 (22:32 +0100)]
show next level in status screen
Daniel Karbach [Wed, 31 Oct 2012 21:31:38 +0000 (22:31 +0100)]
added hero's level ladder
Daniel Karbach [Wed, 31 Oct 2012 21:09:41 +0000 (22:09 +0100)]
added experience display in status screen
Daniel Karbach [Wed, 31 Oct 2012 21:06:58 +0000 (22:06 +0100)]
added right aligning font drawing functions
Daniel Karbach [Wed, 31 Oct 2012 21:06:15 +0000 (22:06 +0100)]
added experience as a common hero property
Daniel Karbach [Tue, 23 Oct 2012 21:04:27 +0000 (23:04 +0200)]
added hero's stats in status screen
Daniel Karbach [Tue, 23 Oct 2012 20:31:37 +0000 (22:31 +0200)]
added equipment in stats screen
Daniel Karbach [Mon, 22 Oct 2012 20:19:56 +0000 (22:19 +0200)]
added hero selection state + status stub
Daniel Karbach [Sun, 21 Oct 2012 19:45:06 +0000 (21:45 +0200)]
added party main menu stub
Daniel Karbach [Sun, 21 Oct 2012 19:43:11 +0000 (21:43 +0200)]
added wrap options for menu properties
Daniel Karbach [Sun, 21 Oct 2012 18:01:09 +0000 (20:01 +0200)]
added frames for status menu
Daniel Karbach [Sun, 21 Oct 2012 18:00:47 +0000 (20:00 +0200)]
changed Frame implementation
Daniel Karbach [Sun, 21 Oct 2012 17:09:39 +0000 (19:09 +0200)]
added hero status tags in party menu
Daniel Karbach [Sun, 21 Oct 2012 14:08:32 +0000 (16:08 +0200)]
added party menu state stub
Daniel Karbach [Sun, 21 Oct 2012 14:06:12 +0000 (16:06 +0200)]
added texture class
Daniel Karbach [Sat, 20 Oct 2012 16:15:38 +0000 (18:15 +0200)]
revised implementation of script text
Daniel Karbach [Sat, 20 Oct 2012 13:29:09 +0000 (15:29 +0200)]
introduced a small delay after flip if the screen is not a hardware surface
Daniel Karbach [Thu, 18 Oct 2012 21:01:00 +0000 (23:01 +0200)]
fixed map2 data
Daniel Karbach [Thu, 18 Oct 2012 20:48:44 +0000 (22:48 +0200)]
list type ID in wiki export
Daniel Karbach [Thu, 18 Oct 2012 20:40:48 +0000 (22:40 +0200)]
switched to static type IDs
Daniel Karbach [Thu, 18 Oct 2012 19:04:10 +0000 (21:04 +0200)]
some commenting on the map classes
Daniel Karbach [Wed, 17 Oct 2012 19:40:24 +0000 (21:40 +0200)]
removed debug output from main
Daniel Karbach [Wed, 17 Oct 2012 19:34:48 +0000 (21:34 +0200)]
removed now superfluous Application parameter to State callbacks
Daniel Karbach [Wed, 17 Oct 2012 19:14:31 +0000 (21:14 +0200)]
store an application handle in each state
Daniel Karbach [Wed, 17 Oct 2012 18:44:51 +0000 (20:44 +0200)]
wrapped some virtual State methods in non-virtual calls
Daniel Karbach [Wed, 17 Oct 2012 18:21:56 +0000 (20:21 +0200)]
renamed app::State's Resize -> OnResize
Daniel Karbach [Tue, 16 Oct 2012 21:02:42 +0000 (23:02 +0200)]
renamed state callbacks
Daniel Karbach [Tue, 16 Oct 2012 20:41:01 +0000 (22:41 +0200)]
commented headers in geometry directory ^^
Daniel Karbach [Tue, 16 Oct 2012 20:33:33 +0000 (22:33 +0200)]
commented headers in app/ directory
Daniel Karbach [Sun, 14 Oct 2012 21:42:59 +0000 (23:42 +0200)]
handle compare/jump instructions in script assembler
Daniel Karbach [Sun, 14 Oct 2012 21:19:58 +0000 (23:19 +0200)]
added script labels in parser/interpreter
Daniel Karbach [Sun, 14 Oct 2012 21:07:07 +0000 (23:07 +0200)]
added compare and jump codes for scripts
Daniel Karbach [Sun, 14 Oct 2012 18:00:30 +0000 (20:00 +0200)]
moved map data to maps.l2s
Daniel Karbach [Sun, 14 Oct 2012 15:06:33 +0000 (17:06 +0200)]
added script assembler
Daniel Karbach [Sun, 14 Oct 2012 13:34:33 +0000 (15:34 +0200)]
less verbose token code in parser
Daniel Karbach [Sun, 14 Oct 2012 13:31:29 +0000 (15:31 +0200)]
parse scripts
Daniel Karbach [Sun, 14 Oct 2012 12:44:38 +0000 (14:44 +0200)]
added new tokens
Daniel Karbach [Sun, 14 Oct 2012 11:56:25 +0000 (13:56 +0200)]
implemented modulo operation for scripts
Daniel Karbach [Sat, 13 Oct 2012 18:40:37 +0000 (20:40 +0200)]
use scripts for map triggers
Daniel Karbach [Sat, 13 Oct 2012 18:10:49 +0000 (20:10 +0200)]
first scripting implementation
Daniel Karbach [Sat, 13 Oct 2012 17:58:20 +0000 (19:58 +0200)]
fixed trigger type switch in Map
Daniel Karbach [Fri, 12 Oct 2012 19:25:18 +0000 (21:25 +0200)]
added directional triggers
these are useful e.g. for implementing doors
refs #18
Daniel Karbach [Fri, 12 Oct 2012 19:24:18 +0000 (21:24 +0200)]
fixed stepping algo again -.-
Daniel Karbach [Fri, 12 Oct 2012 18:56:23 +0000 (20:56 +0200)]
initialize lastLock to an improbable position
Daniel Karbach [Fri, 12 Oct 2012 18:55:03 +0000 (20:55 +0200)]
made targetless camera possible
also removed target dummy of map state which is no longer needed
Daniel Karbach [Fri, 12 Oct 2012 18:38:20 +0000 (20:38 +0200)]
implemented pushable entities and pushing
also fixed the stepping algorithm by accident
Daniel Karbach [Thu, 11 Oct 2012 21:43:25 +0000 (23:43 +0200)]
fixed entity bounds in Map
Daniel Karbach [Thu, 11 Oct 2012 19:44:42 +0000 (21:44 +0200)]
don't alloc memory for inline literals
those are copied into their destination and never ever linked anywhere else anyway
Daniel Karbach [Tue, 9 Oct 2012 21:27:55 +0000 (23:27 +0200)]
better allocation in interpreter
Daniel Karbach [Tue, 9 Oct 2012 20:43:37 +0000 (22:43 +0200)]
closed the gap between battle and map state (yay)
also introduces a GameConfig struct that should hold all global game data
Daniel Karbach [Tue, 9 Oct 2012 20:40:06 +0000 (22:40 +0200)]
better handling of nested state changes
Daniel Karbach [Tue, 9 Oct 2012 16:02:52 +0000 (18:02 +0200)]
added readme file
this contains some instructions for building and launching as well as pointers
to the wiki, bugtracker, me, myself, and I.
Daniel Karbach [Mon, 8 Oct 2012 21:46:34 +0000 (23:46 +0200)]
added textual type/field descriptions and wiki mode
the data types part of the loader source wiki page
(http://luke.redirectme.net/redmine/projects/l2e/wiki/LoaderSource)
can now be generated by passing -S as an argument.
Daniel Karbach [Mon, 8 Oct 2012 20:08:16 +0000 (22:08 +0200)]
added 500ms blackness between map transitions
dunno if that's the right amount, but should be something along those lines
Daniel Karbach [Mon, 8 Oct 2012 20:07:50 +0000 (22:07 +0200)]
added lead in/out time option for ColorFade
Daniel Karbach [Sun, 7 Oct 2012 19:02:25 +0000 (21:02 +0200)]
store complete entity in hero
Daniel Karbach [Sun, 7 Oct 2012 19:00:48 +0000 (21:00 +0200)]
added loading callback for type descriptions
this can be used if additional setup is needed after raw data loading is complete
Daniel Karbach [Sun, 7 Oct 2012 18:08:43 +0000 (20:08 +0200)]
moved map sprites to data file
Daniel Karbach [Sun, 7 Oct 2012 17:39:55 +0000 (19:39 +0200)]
moved Hero and Stats to common
Daniel Karbach [Sun, 7 Oct 2012 14:15:50 +0000 (16:15 +0200)]
added map transition state
Daniel Karbach [Sun, 7 Oct 2012 14:15:15 +0000 (16:15 +0200)]
break out of physics loop if a state change happened
Daniel Karbach [Sun, 7 Oct 2012 13:56:34 +0000 (15:56 +0200)]
added ColorFade to graphics fwd.h
Daniel Karbach [Sun, 7 Oct 2012 13:49:42 +0000 (15:49 +0200)]
added color fading state
this can fade a state to and from a solid color
Daniel Karbach [Sun, 7 Oct 2012 13:00:20 +0000 (15:00 +0200)]
made TileAt/AreaAt fail silently
this way the game does not halt when the player walks off the map
Daniel Karbach [Sun, 7 Oct 2012 12:54:55 +0000 (14:54 +0200)]
extracted map loading/unloading
Daniel Karbach [Sun, 7 Oct 2012 12:40:20 +0000 (14:40 +0200)]
added temporary map transition implementation
Daniel Karbach [Sat, 6 Oct 2012 21:45:57 +0000 (23:45 +0200)]
added second map to transition to
Daniel Karbach [Sat, 6 Oct 2012 21:01:31 +0000 (23:01 +0200)]
use sdl utility functions for debug drawing
Daniel Karbach [Sat, 6 Oct 2012 21:01:03 +0000 (23:01 +0200)]
added some graphics primitive functions
Daniel Karbach [Sat, 6 Oct 2012 20:35:34 +0000 (22:35 +0200)]
added area bounds to debug overlay
Daniel Karbach [Sat, 6 Oct 2012 20:22:05 +0000 (22:22 +0200)]
moved test trigger to door coordinates
Daniel Karbach [Sat, 6 Oct 2012 20:21:48 +0000 (22:21 +0200)]
added triggers to map debug render
Daniel Karbach [Sat, 6 Oct 2012 20:08:11 +0000 (22:08 +0200)]
added debug mode for maps
currently shows tile blocking flags as little red lines
Daniel Karbach [Sat, 6 Oct 2012 20:07:19 +0000 (22:07 +0200)]
added 4 debug keys
you never know when you're gonna need those
Daniel Karbach [Sat, 6 Oct 2012 19:46:05 +0000 (21:46 +0200)]
added second map area
Daniel Karbach [Sat, 6 Oct 2012 00:06:41 +0000 (02:06 +0200)]
reversed order of monster checks
and added some TODOs
Daniel Karbach [Fri, 5 Oct 2012 20:48:02 +0000 (22:48 +0200)]
begun monster vicinity checking