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git.localhorst.tv Git - blobs.git/log
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Daniel Karbach [Thu, 30 Nov 2017 22:30:40 +0000 (23:30 +0100)]
old developers
*sigh*
Daniel Karbach [Thu, 30 Nov 2017 22:27:56 +0000 (23:27 +0100)]
fix turn behaviour
Daniel Karbach [Thu, 30 Nov 2017 22:27:38 +0000 (23:27 +0100)]
old compilers
*sigh*
Daniel Karbach [Thu, 30 Nov 2017 14:53:56 +0000 (15:53 +0100)]
introduce random genetic mutations
Daniel Karbach [Thu, 30 Nov 2017 11:30:45 +0000 (12:30 +0100)]
some tweaks
Daniel Karbach [Thu, 30 Nov 2017 09:32:40 +0000 (10:32 +0100)]
periodically reevaluation locate decision
Daniel Karbach [Thu, 30 Nov 2017 08:34:47 +0000 (09:34 +0100)]
avoid crowded tiles
Daniel Karbach [Wed, 29 Nov 2017 22:43:15 +0000 (23:43 +0100)]
avoid others when steering
Daniel Karbach [Wed, 29 Nov 2017 21:26:07 +0000 (22:26 +0100)]
face direction
Daniel Karbach [Wed, 29 Nov 2017 19:44:22 +0000 (20:44 +0100)]
camera controls
yay
Daniel Karbach [Tue, 28 Nov 2017 22:33:11 +0000 (23:33 +0100)]
fix AI
lol duh
Daniel Karbach [Tue, 28 Nov 2017 20:39:09 +0000 (21:39 +0100)]
creature skin overhaul
Daniel Karbach [Tue, 28 Nov 2017 18:30:07 +0000 (19:30 +0100)]
fix creature iteration
Daniel Karbach [Tue, 28 Nov 2017 16:45:07 +0000 (17:45 +0100)]
generate base color for creature
Daniel Karbach [Tue, 28 Nov 2017 16:10:23 +0000 (17:10 +0100)]
load resource colors
Daniel Karbach [Mon, 27 Nov 2017 23:03:58 +0000 (00:03 +0100)]
more variety over age
Daniel Karbach [Mon, 27 Nov 2017 21:47:33 +0000 (22:47 +0100)]
track creature with camera
Daniel Karbach [Mon, 27 Nov 2017 21:05:20 +0000 (22:05 +0100)]
use RK4 to integrate creature state
Daniel Karbach [Mon, 27 Nov 2017 20:19:49 +0000 (21:19 +0100)]
simple name generator
Daniel Karbach [Mon, 27 Nov 2017 16:38:52 +0000 (17:38 +0100)]
track where a creature has been
Daniel Karbach [Sun, 26 Nov 2017 23:29:26 +0000 (00:29 +0100)]
fix resource locator
what a happy family
Daniel Karbach [Sun, 26 Nov 2017 21:30:59 +0000 (22:30 +0100)]
split creature when it's "ripe" lol
first split is at 293s
spoiler alert: they get stuck in the ocean and starve
Daniel Karbach [Sun, 26 Nov 2017 17:29:12 +0000 (18:29 +0100)]
randomize creature properties a bit
Daniel Karbach [Sun, 26 Nov 2017 13:51:10 +0000 (14:51 +0100)]
fix return value of tsr get double
Daniel Karbach [Sat, 25 Nov 2017 12:22:43 +0000 (13:22 +0100)]
Create README.md
Daniel Karbach [Sat, 25 Nov 2017 12:11:19 +0000 (13:11 +0100)]
little better seek ai
Daniel Karbach [Fri, 24 Nov 2017 14:00:27 +0000 (15:00 +0100)]
remote outdated TODO
Daniel Karbach [Thu, 23 Nov 2017 23:11:46 +0000 (00:11 +0100)]
eating and drinking
the aim is a bit off so the little guy starves in the end :/
Daniel Karbach [Wed, 22 Nov 2017 22:24:47 +0000 (23:24 +0100)]
eat what's here
Daniel Karbach [Wed, 22 Nov 2017 21:43:14 +0000 (22:43 +0100)]
smooth breathing a bit
Daniel Karbach [Wed, 22 Nov 2017 21:18:44 +0000 (22:18 +0100)]
abstract needs a little
and let the little sucker breathe for a change
Daniel Karbach [Tue, 21 Nov 2017 20:55:53 +0000 (21:55 +0100)]
extract situation from creature
Daniel Karbach [Tue, 21 Nov 2017 20:53:57 +0000 (21:53 +0100)]
fix meter display
oops
Daniel Karbach [Tue, 21 Nov 2017 20:28:46 +0000 (21:28 +0100)]
oh well, at least it catches some dumb stuff
Daniel Karbach [Tue, 21 Nov 2017 20:21:11 +0000 (21:21 +0100)]
better 2D rendering
Daniel Karbach [Mon, 20 Nov 2017 21:39:57 +0000 (22:39 +0100)]
old glm
*sigh*
Daniel Karbach [Mon, 20 Nov 2017 21:19:25 +0000 (22:19 +0100)]
shoddy meters
Daniel Karbach [Mon, 20 Nov 2017 07:57:05 +0000 (08:57 +0100)]
allow alpha in plain color shader
Daniel Karbach [Sun, 19 Nov 2017 22:35:35 +0000 (23:35 +0100)]
cleaned up ui a little
Daniel Karbach [Sun, 19 Nov 2017 20:56:30 +0000 (21:56 +0100)]
basic info box
well, not much info in there, but at least the guy has a name now
Daniel Karbach [Sun, 19 Nov 2017 15:06:32 +0000 (16:06 +0100)]
basic needs
Daniel Karbach [Fri, 17 Nov 2017 21:05:47 +0000 (22:05 +0100)]
figure out our creature's metabolism
highly simplified of course
Daniel Karbach [Fri, 17 Nov 2017 19:17:55 +0000 (20:17 +0100)]
load resources from data file
Daniel Karbach [Fri, 17 Nov 2017 19:09:52 +0000 (20:09 +0100)]
load tile type yields from data
Daniel Karbach [Fri, 17 Nov 2017 15:06:14 +0000 (16:06 +0100)]
read (basic) tile information from file
Daniel Karbach [Thu, 16 Nov 2017 22:47:17 +0000 (23:47 +0100)]
fun with resources
Daniel Karbach [Thu, 16 Nov 2017 15:38:27 +0000 (16:38 +0100)]
slightly better planet
Daniel Karbach [Wed, 15 Nov 2017 21:09:46 +0000 (22:09 +0100)]
basic creature model
Daniel Karbach [Tue, 14 Nov 2017 19:54:48 +0000 (20:54 +0100)]
separate tile type and texture
Daniel Karbach [Mon, 13 Nov 2017 22:30:27 +0000 (23:30 +0100)]
earthlike planet gen prototype
missing lots of climate stuff, but looks rather decent already
Daniel Karbach [Mon, 13 Nov 2017 21:28:14 +0000 (22:28 +0100)]
rand lib from blank
Daniel Karbach [Mon, 13 Nov 2017 21:11:49 +0000 (22:11 +0100)]
some texture
Daniel Karbach [Mon, 13 Nov 2017 19:55:16 +0000 (20:55 +0100)]
more stuff from blank
Daniel Karbach [Sun, 12 Nov 2017 22:38:09 +0000 (23:38 +0100)]
test orbit inverse matrices as well
Daniel Karbach [Sun, 12 Nov 2017 22:04:00 +0000 (23:04 +0100)]
basic orbit tests
Daniel Karbach [Sun, 12 Nov 2017 21:06:57 +0000 (22:06 +0100)]
travis stuff
Daniel Karbach [Sun, 12 Nov 2017 20:39:15 +0000 (21:39 +0100)]
half-assed implementation of "other" body rendering
Daniel Karbach [Sun, 12 Nov 2017 19:18:38 +0000 (20:18 +0100)]
multiple light sources
Daniel Karbach [Sun, 12 Nov 2017 17:55:22 +0000 (18:55 +0100)]
(slightly) better camera handling
Daniel Karbach [Sat, 11 Nov 2017 13:03:23 +0000 (14:03 +0100)]
more orbits and stuff
Daniel Karbach [Tue, 7 Nov 2017 22:50:25 +0000 (23:50 +0100)]
concerning orbits
Daniel Karbach [Mon, 6 Nov 2017 21:08:25 +0000 (22:08 +0100)]
simple planet render
Daniel Karbach [Sat, 4 Nov 2017 20:13:52 +0000 (21:13 +0100)]
more stolen stuff
Daniel Karbach [Sat, 4 Nov 2017 14:59:49 +0000 (15:59 +0100)]
some stolen stuff
Daniel Karbach [Sat, 4 Nov 2017 14:25:17 +0000 (15:25 +0100)]
empty