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9 years agosky box model & shader
Daniel Karbach [Wed, 23 Sep 2015 15:07:05 +0000 (17:07 +0200)]
sky box model & shader

9 years agocube map textures
Daniel Karbach [Wed, 23 Sep 2015 09:41:39 +0000 (11:41 +0200)]
cube map textures

9 years agoeven more packet tests
Daniel Karbach [Wed, 23 Sep 2015 07:15:13 +0000 (09:15 +0200)]
even more packet tests

9 years agounit test for EntityUpdate packet
Daniel Karbach [Tue, 22 Sep 2015 06:53:53 +0000 (08:53 +0200)]
unit test for EntityUpdate packet

wow, this one actually helped. what happened?

9 years agofix EntityUpdate packet length
Daniel Karbach [Tue, 22 Sep 2015 06:44:15 +0000 (08:44 +0200)]
fix EntityUpdate packet length

9 years agomore unit tests for Packet
Daniel Karbach [Mon, 21 Sep 2015 07:02:01 +0000 (09:02 +0200)]
more unit tests for Packet

9 years agokeep track of packet loss
Daniel Karbach [Sun, 20 Sep 2015 16:09:29 +0000 (18:09 +0200)]
keep track of packet loss

9 years agoer, didn't mean to kill all communication ^^
Daniel Karbach [Sun, 20 Sep 2015 15:50:09 +0000 (17:50 +0200)]
er, didn't mean to kill all communication ^^

9 years agogive network players a model
Daniel Karbach [Sun, 20 Sep 2015 15:07:56 +0000 (17:07 +0200)]
give network players a model

10 years agoinitialize Audio::last_free
Daniel Karbach [Sat, 19 Sep 2015 11:26:41 +0000 (13:26 +0200)]
initialize Audio::last_free

oops

10 years agoinvalidate chunks after receiving
Daniel Karbach [Sat, 19 Sep 2015 11:19:37 +0000 (13:19 +0200)]
invalidate chunks after receiving

10 years agogroup entity updates in as few packets as possible
Daniel Karbach [Fri, 18 Sep 2015 14:41:53 +0000 (16:41 +0200)]
group entity updates in as few packets as possible

10 years agofixed int rollover in client entity update
Daniel Karbach [Fri, 18 Sep 2015 14:21:52 +0000 (16:21 +0200)]
fixed int rollover in client entity update

10 years agomove server and client stuff around
Daniel Karbach [Fri, 18 Sep 2015 13:01:21 +0000 (15:01 +0200)]
move server and client stuff around

10 years agocache chunks received by the client
Daniel Karbach [Fri, 18 Sep 2015 10:45:24 +0000 (12:45 +0200)]
cache chunks received by the client

cache is not synced with the server atm

10 years agosome unit tests for Packet et al
Daniel Karbach [Thu, 17 Sep 2015 20:20:47 +0000 (22:20 +0200)]
some unit tests for Packet et al

10 years agomore packet introspection from payload
Daniel Karbach [Thu, 17 Sep 2015 20:20:00 +0000 (22:20 +0200)]
more packet introspection from payload

or is that "extrospection"? ^^

10 years agotransmit chunks from server to client
Daniel Karbach [Thu, 17 Sep 2015 09:23:19 +0000 (11:23 +0200)]
transmit chunks from server to client

for now, the server decides which chunks to send

later on, the client should request chunks from the server
with an optional cache tag to avoid unnecessary transmission

10 years agofixed old packet acks
Daniel Karbach [Thu, 17 Sep 2015 15:47:20 +0000 (17:47 +0200)]
fixed old packet acks

yeah, backwards is backwards -.-

10 years agosecond attempt at "nice" client state correction
Daniel Karbach [Wed, 16 Sep 2015 09:46:58 +0000 (11:46 +0200)]
second attempt at "nice" client state correction

10 years agosome experiements with state sync
Daniel Karbach [Tue, 15 Sep 2015 15:47:15 +0000 (17:47 +0200)]
some experiements with state sync

10 years agoadd packet for merging player state back to client
Daniel Karbach [Mon, 14 Sep 2015 15:44:35 +0000 (17:44 +0200)]
add packet for merging player state back to client

also, part of the merge procedure is already in place

10 years agogrouped entity physics state into a struct
Daniel Karbach [Mon, 14 Sep 2015 13:15:59 +0000 (15:15 +0200)]
grouped entity physics state into a struct

10 years agomove client update throttling to state
Daniel Karbach [Mon, 14 Sep 2015 10:49:39 +0000 (12:49 +0200)]
move client update throttling to state

10 years agofix block placement
Daniel Karbach [Mon, 14 Sep 2015 07:11:32 +0000 (09:11 +0200)]
fix block placement

10 years agobetter control over entity update transmission
Daniel Karbach [Fri, 11 Sep 2015 14:59:35 +0000 (16:59 +0200)]
better control over entity update transmission

10 years agosend entity visual from server to client
Daniel Karbach [Thu, 10 Sep 2015 15:44:24 +0000 (17:44 +0200)]
send entity visual from server to client

10 years agofix loop removing players from world
Daniel Karbach [Thu, 10 Sep 2015 15:14:21 +0000 (17:14 +0200)]
fix loop removing players from world

10 years agofix server state update
Daniel Karbach [Thu, 10 Sep 2015 15:13:52 +0000 (17:13 +0200)]
fix server state update

10 years agosplit chunk stuff
Daniel Karbach [Wed, 9 Sep 2015 19:43:42 +0000 (21:43 +0200)]
split chunk stuff

storage, indexing, redering, loading, etc are now all separated
so the different states can pull in what they need and it's more
flexible and makes way for some optimizations as well

10 years agosplit graphics stuff from AI spawner
Daniel Karbach [Tue, 8 Sep 2015 14:12:31 +0000 (16:12 +0200)]
split graphics stuff from AI spawner

10 years agofix special case in rng
Daniel Karbach [Tue, 8 Sep 2015 14:01:08 +0000 (16:01 +0200)]
fix special case in rng

10 years agosync entities with clients
Daniel Karbach [Tue, 8 Sep 2015 09:55:00 +0000 (11:55 +0200)]
sync entities with clients

10 years agoalso tell connection handlers about ack'd packets
Daniel Karbach [Mon, 7 Sep 2015 14:37:43 +0000 (16:37 +0200)]
also tell connection handlers about ack'd packets

10 years agosend player updates from client to server
Daniel Karbach [Sat, 5 Sep 2015 14:16:45 +0000 (16:16 +0200)]
send player updates from client to server

10 years agomake server aware connected clients' player entity
Daniel Karbach [Sat, 5 Sep 2015 13:45:11 +0000 (15:45 +0200)]
make server aware connected clients' player entity

10 years agoadjust player index if entity is removed
Daniel Karbach [Sat, 5 Sep 2015 12:56:49 +0000 (14:56 +0200)]
adjust player index if entity is removed

10 years agodocumented packet structure
Daniel Karbach [Sat, 5 Sep 2015 12:56:40 +0000 (14:56 +0200)]
documented packet structure

10 years agogive unique IDs to entities
Daniel Karbach [Fri, 4 Sep 2015 22:27:15 +0000 (00:27 +0200)]
give unique IDs to entities

please don't modify from outside the world :P

10 years agofix stupid bug in packet builder
Daniel Karbach [Fri, 4 Sep 2015 14:44:19 +0000 (16:44 +0200)]
fix stupid bug in packet builder

10 years agofixed transmission control
Daniel Karbach [Fri, 4 Sep 2015 14:38:56 +0000 (16:38 +0200)]
fixed transmission control

10 years agoreorganized client state
Daniel Karbach [Fri, 4 Sep 2015 08:42:45 +0000 (10:42 +0200)]
reorganized client state

10 years agodefined and implemented join and part packets
Daniel Karbach [Thu, 3 Sep 2015 08:39:52 +0000 (10:39 +0200)]
defined and implemented join and part packets

10 years agotag packets withsequence numbers
Daniel Karbach [Wed, 2 Sep 2015 21:40:21 +0000 (23:40 +0200)]
tag packets withsequence numbers

acks are already transmitted to the other side,
but they're not used yet

10 years agoclient-side implementation of login packet
Daniel Karbach [Wed, 2 Sep 2015 20:33:08 +0000 (22:33 +0200)]
client-side implementation of login packet

chunk loading has to change:
need to stop the client from generating chunks on its own and
the server must be able to load chunks for multiple bases

also, I've not written a single test for all this crap
shame on me

10 years agospecial treatment for players
Daniel Karbach [Wed, 2 Sep 2015 19:18:49 +0000 (21:18 +0200)]
special treatment for players

with some drawbacks and cut corners, but more to come

10 years agofirst draft for client/server architecture
Daniel Karbach [Wed, 2 Sep 2015 15:27:01 +0000 (17:27 +0200)]
first draft for client/server architecture

10 years agoadd minimal debug symbols in release build
Daniel Karbach [Mon, 31 Aug 2015 11:49:38 +0000 (13:49 +0200)]
add minimal debug symbols in release build

this should make tracing core dumps much easier
and they can always be stripped anyway

10 years agogive feedback to stdout when profiling
Daniel Karbach [Fri, 28 Aug 2015 14:09:30 +0000 (16:09 +0200)]
give feedback to stdout when profiling

10 years agosort chunk candidates before detailed check
Daniel Karbach [Fri, 28 Aug 2015 14:05:27 +0000 (16:05 +0200)]
sort chunk candidates before detailed check

this makes the check from nearest to farthest which should save a
lot of work. too bad that profiling currently runs with the aim
pointing into nothingness, so results aren't visible. may have to
check that again some time

10 years agolerp random walk and make it change ang vel
Daniel Karbach [Fri, 28 Aug 2015 13:43:51 +0000 (15:43 +0200)]
lerp random walk and make it change ang vel

10 years agofix divide by zero in Chaser AI
Daniel Karbach [Fri, 28 Aug 2015 13:28:13 +0000 (15:28 +0200)]
fix divide by zero in Chaser AI

10 years agoavoid library rand()
Daniel Karbach [Fri, 28 Aug 2015 09:15:13 +0000 (11:15 +0200)]
avoid library rand()

10 years agosplit composite model in template and instance
Daniel Karbach [Fri, 28 Aug 2015 07:03:01 +0000 (09:03 +0200)]
split composite model in template and instance

10 years agoreference count entities for safer removal
Daniel Karbach [Thu, 27 Aug 2015 14:13:41 +0000 (16:13 +0200)]
reference count entities for safer removal

10 years agosplit chunk redering from world model
Daniel Karbach [Thu, 27 Aug 2015 09:45:20 +0000 (11:45 +0200)]
split chunk redering from world model

first step towards headless

10 years agoexplicit reference for world coordinates
Daniel Karbach [Fri, 21 Aug 2015 07:59:01 +0000 (09:59 +0200)]
explicit reference for world coordinates

10 years agosome outline improvements
Daniel Karbach [Wed, 19 Aug 2015 09:56:29 +0000 (11:56 +0200)]
some outline improvements

10 years agodisplay focused entity in debug overlay
Daniel Karbach [Tue, 18 Aug 2015 14:46:42 +0000 (16:46 +0200)]
display focused entity in debug overlay

10 years agouse collision structures for ray tests
Daniel Karbach [Tue, 18 Aug 2015 11:23:47 +0000 (13:23 +0200)]
use collision structures for ray tests

10 years agocheck for entities under crosshair
Daniel Karbach [Mon, 17 Aug 2015 15:29:38 +0000 (17:29 +0200)]
check for entities under crosshair

also display aim block information in debug overlay, sorry

10 years agofix some inline TODOs
Daniel Karbach [Mon, 17 Aug 2015 09:23:27 +0000 (11:23 +0200)]
fix some inline TODOs

10 years agomake buttons configurable
Daniel Karbach [Fri, 14 Aug 2015 12:16:56 +0000 (14:16 +0200)]
make buttons configurable

10 years agothe sound thing
Daniel Karbach [Fri, 14 Aug 2015 09:39:39 +0000 (11:39 +0200)]
the sound thing

10 years agoshow player orientation in debug overlay
Daniel Karbach [Thu, 13 Aug 2015 16:30:13 +0000 (18:30 +0200)]
show player orientation in debug overlay

10 years agodedicated shader for outlines
Daniel Karbach [Thu, 13 Aug 2015 16:08:22 +0000 (18:08 +0200)]
dedicated shader for outlines

10 years agofix normal in intersection ray/box intersection
Daniel Karbach [Thu, 13 Aug 2015 06:43:15 +0000 (08:43 +0200)]
fix normal in intersection ray/box intersection

was transformed by M which apparently was wrong :)

10 years agoblank screen before doing anything serious
Daniel Karbach [Thu, 13 Aug 2015 14:45:54 +0000 (16:45 +0200)]
blank screen before doing anything serious

10 years agocollect and load textures required by block types
Daniel Karbach [Thu, 13 Aug 2015 12:28:04 +0000 (14:28 +0200)]
collect and load textures required by block types

10 years agoload block types from data file
Daniel Karbach [Wed, 12 Aug 2015 11:46:09 +0000 (13:46 +0200)]
load block types from data file

10 years agoallow multiple meshes per entity
Daniel Karbach [Tue, 11 Aug 2015 13:17:54 +0000 (15:17 +0200)]
allow multiple meshes per entity

organized in a tree with each node haing its local
position/orientation relative to the parent

10 years agocentralize fonts
Daniel Karbach [Tue, 11 Aug 2015 08:18:53 +0000 (10:18 +0200)]
centralize fonts

10 years agoenhanced application state control
Daniel Karbach [Tue, 11 Aug 2015 08:06:11 +0000 (10:06 +0200)]
enhanced application state control

10 years agotry to get every chunk change saved to disk
Daniel Karbach [Mon, 10 Aug 2015 15:35:46 +0000 (17:35 +0200)]
try to get every chunk change saved to disk

10 years agodifferent limits for reading and generating chunks
Daniel Karbach [Mon, 10 Aug 2015 14:48:59 +0000 (16:48 +0200)]
different limits for reading and generating chunks

10 years agosave and load chunk data
Daniel Karbach [Mon, 10 Aug 2015 14:24:21 +0000 (16:24 +0200)]
save and load chunk data

currently running a one chunk per file approach for simplicity

10 years agosave and load world seed
Daniel Karbach [Sun, 9 Aug 2015 18:16:16 +0000 (20:16 +0200)]
save and load world seed

first four bytes of persistence, yay ^^

10 years agofix error in make_dirs and add is_file
Daniel Karbach [Sun, 9 Aug 2015 17:28:12 +0000 (19:28 +0200)]
fix error in make_dirs and add is_file

trailing separator caused make_dir to be called twice with the same
path which caused it to fail the second time

10 years agoconfigurable asset and save path
Daniel Karbach [Sun, 9 Aug 2015 16:26:20 +0000 (18:26 +0200)]
configurable asset and save path

10 years agotextures
Daniel Karbach [Sat, 8 Aug 2015 21:13:45 +0000 (23:13 +0200)]
textures

textures
textures
textures
textures

10 years agocheck line of sight in chase ai
Daniel Karbach [Fri, 7 Aug 2015 14:49:24 +0000 (16:49 +0200)]
check line of sight in chase ai

10 years agospeed up entity rotation a little
Daniel Karbach [Fri, 7 Aug 2015 13:19:55 +0000 (15:19 +0200)]
speed up entity rotation a little

because it's fun

10 years agotvec[234]<int> -> ivec[234]
Daniel Karbach [Fri, 7 Aug 2015 13:17:01 +0000 (15:17 +0200)]
tvec[234]<int> -> ivec[234]

howcome I didn't think of that before? lol

10 years ago(hopefully) cross-platform directory functions
Daniel Karbach [Fri, 7 Aug 2015 13:04:47 +0000 (15:04 +0200)]
(hopefully) cross-platform directory functions

10 years agocorrect usage of quaternions :P
Daniel Karbach [Fri, 7 Aug 2015 11:20:03 +0000 (13:20 +0200)]
correct usage of quaternions :P

10 years agoanother type of entity controller
Daniel Karbach [Thu, 6 Aug 2015 16:41:46 +0000 (18:41 +0200)]
another type of entity controller

just to mix it up

also, I realy have to fix rotation, they're getting all deformed ^^

10 years agosimple (text) progress display for preloader
Daniel Karbach [Thu, 6 Aug 2015 15:20:23 +0000 (17:20 +0200)]
simple (text) progress display for preloader

10 years agosimple preloader
Daniel Karbach [Thu, 6 Aug 2015 10:34:56 +0000 (12:34 +0200)]
simple preloader

10 years agostate management and control
Daniel Karbach [Thu, 6 Aug 2015 09:03:46 +0000 (11:03 +0200)]
state management and control

10 years agorandomly spawn entities around the player
Daniel Karbach [Wed, 5 Aug 2015 16:31:16 +0000 (18:31 +0200)]
randomly spawn entities around the player

and remove those too far away

10 years agomoved entity spawn and control into its own class
Daniel Karbach [Tue, 4 Aug 2015 16:48:19 +0000 (18:48 +0200)]
moved entity spawn and control into its own class

called "Spawner" if that is somehow non-obvious

10 years agomove RandomWalk into new "ai" module
Daniel Karbach [Tue, 4 Aug 2015 16:30:29 +0000 (18:30 +0200)]
move RandomWalk into new "ai" module

10 years agomake entities removable
Daniel Karbach [Tue, 4 Aug 2015 16:29:04 +0000 (18:29 +0200)]
make entities removable

10 years agomove init out of Application class
Daniel Karbach [Tue, 4 Aug 2015 16:12:04 +0000 (18:12 +0200)]
move init out of Application class

10 years agoshow camera position in debug overlay
Daniel Karbach [Mon, 3 Aug 2015 16:40:03 +0000 (18:40 +0200)]
show camera position in debug overlay

10 years agoremove positional frames argument
Daniel Karbach [Mon, 3 Aug 2015 16:24:07 +0000 (18:24 +0200)]
remove positional frames argument

-n now mandatory

10 years ago"streamlined" model/VAO handling
Daniel Karbach [Mon, 3 Aug 2015 15:37:58 +0000 (17:37 +0200)]
"streamlined" model/VAO handling

10 years agosome experiments with sound
Daniel Karbach [Sat, 1 Aug 2015 13:00:07 +0000 (15:00 +0200)]
some experiments with sound

10 years agoalso show peak in frame counter
Daniel Karbach [Fri, 31 Jul 2015 13:32:21 +0000 (15:32 +0200)]
also show peak in frame counter

10 years agoalso post UI messages to graphical output
Daniel Karbach [Tue, 28 Jul 2015 15:40:49 +0000 (17:40 +0200)]
also post UI messages to graphical output