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git.localhorst.tv Git - l2e.git/log
Daniel Karbach [Sun, 12 Aug 2012 19:14:13 +0000 (21:14 +0200)]
added number animation
Daniel Karbach [Sun, 12 Aug 2012 18:09:56 +0000 (20:09 +0200)]
expose timing information in Animation
Daniel Karbach [Sun, 12 Aug 2012 16:57:17 +0000 (18:57 +0200)]
added big numbers + animation
Daniel Karbach [Sun, 12 Aug 2012 16:52:02 +0000 (18:52 +0200)]
added sprite accessors to Animation
Daniel Karbach [Sun, 12 Aug 2012 16:07:07 +0000 (18:07 +0200)]
added offsetabiliy to animations
Daniel Karbach [Sun, 12 Aug 2012 14:34:36 +0000 (16:34 +0200)]
pass point as reference in graphics Draw functions
Daniel Karbach [Sun, 12 Aug 2012 14:14:05 +0000 (16:14 +0200)]
reworked PerformAttacks
Daniel Karbach [Sun, 12 Aug 2012 14:13:31 +0000 (16:13 +0200)]
fixed Selan's spell animation
Daniel Karbach [Sun, 12 Aug 2012 14:06:23 +0000 (16:06 +0200)]
added repetition awareness in timers
Daniel Karbach [Sun, 12 Aug 2012 13:32:04 +0000 (15:32 +0200)]
added clear timer function
Daniel Karbach [Sun, 12 Aug 2012 00:15:03 +0000 (02:15 +0200)]
added complex attack and spell animations
Daniel Karbach [Sun, 12 Aug 2012 00:08:54 +0000 (02:08 +0200)]
fixed disabled font
Daniel Karbach [Sat, 11 Aug 2012 22:42:05 +0000 (00:42 +0200)]
added ComplexAnimation
Daniel Karbach [Sat, 11 Aug 2012 22:04:36 +0000 (00:04 +0200)]
renamed Animation to SimpleAnimation
Daniel Karbach [Sat, 11 Aug 2012 21:51:08 +0000 (23:51 +0200)]
added simple attack animations
Daniel Karbach [Sat, 11 Aug 2012 20:16:13 +0000 (22:16 +0200)]
added animation class
Daniel Karbach [Sat, 11 Aug 2012 20:15:47 +0000 (22:15 +0200)]
added interval alias function for timers
Daniel Karbach [Sat, 11 Aug 2012 19:24:45 +0000 (21:24 +0200)]
added information about animation frames
Daniel Karbach [Sat, 11 Aug 2012 19:16:33 +0000 (21:16 +0200)]
handle dead hero in BattleState
Daniel Karbach [Sat, 11 Aug 2012 18:02:33 +0000 (20:02 +0200)]
finally added shots/ to ignore
Daniel Karbach [Sat, 11 Aug 2012 17:58:56 +0000 (19:58 +0200)]
forced fonts to use the data's charset
Daniel Karbach [Sat, 11 Aug 2012 17:09:19 +0000 (19:09 +0200)]
added small hero tags (used in battle animation and run state)
Daniel Karbach [Sat, 11 Aug 2012 15:53:44 +0000 (17:53 +0200)]
removed unneccessary destructor in HeroTag
Daniel Karbach [Sat, 11 Aug 2012 15:43:23 +0000 (17:43 +0200)]
found another letter of the large font
Daniel Karbach [Sat, 11 Aug 2012 14:40:21 +0000 (16:40 +0200)]
removed direct access to battle's monsters vector
Daniel Karbach [Sat, 11 Aug 2012 14:36:05 +0000 (16:36 +0200)]
reorganized BattleState's interface
…and more to come ;)
Daniel Karbach [Sat, 11 Aug 2012 14:15:36 +0000 (16:15 +0200)]
fixed TargetSelection::MoveDown()
pressing down when in the second hero row now moves the cursor to the first row
Daniel Karbach [Sat, 11 Aug 2012 14:15:05 +0000 (16:15 +0200)]
made battle's heroes into an array
Daniel Karbach [Sat, 11 Aug 2012 13:58:45 +0000 (15:58 +0200)]
turned battle's menu vectors into arrays
Daniel Karbach [Sat, 11 Aug 2012 00:53:35 +0000 (02:53 +0200)]
added (processed) original lufia 2 data
Daniel Karbach [Fri, 10 Aug 2012 23:11:46 +0000 (01:11 +0200)]
added dummy state that echoes all selected attacks
Daniel Karbach [Fri, 10 Aug 2012 20:43:03 +0000 (22:43 +0200)]
added hit tracking to timers
Daniel Karbach [Fri, 10 Aug 2012 20:24:03 +0000 (22:24 +0200)]
moved popping of battle state into battle state
Daniel Karbach [Fri, 10 Aug 2012 20:23:07 +0000 (22:23 +0200)]
fix bug in Application that caused the program to crash just before it finished
Daniel Karbach [Fri, 10 Aug 2012 20:17:20 +0000 (22:17 +0200)]
added escape title frame, text, and font
Daniel Karbach [Fri, 10 Aug 2012 19:29:59 +0000 (21:29 +0200)]
fixed hero positions
Daniel Karbach [Fri, 10 Aug 2012 18:50:00 +0000 (20:50 +0200)]
added run state to flee from battle
also renamed State's HandleInput to HandleEvents
Daniel Karbach [Fri, 10 Aug 2012 18:13:48 +0000 (20:13 +0200)]
added timer facility
Daniel Karbach [Fri, 10 Aug 2012 17:23:13 +0000 (19:23 +0200)]
added and implemented swap heroes state
Daniel Karbach [Fri, 10 Aug 2012 16:29:53 +0000 (18:29 +0200)]
added physical/magical status of ikari attacks
Daniel Karbach [Fri, 10 Aug 2012 16:01:41 +0000 (18:01 +0200)]
reworked gauges to better reflect the original ones
at least I think that's how they behave,
might need some further investigation
Daniel Karbach [Fri, 10 Aug 2012 15:48:23 +0000 (17:48 +0200)]
damn, I was right about max IP in the first place
Daniel Karbach [Fri, 10 Aug 2012 15:41:43 +0000 (17:41 +0200)]
added Guy's and Dekar's IP attacks
Daniel Karbach [Fri, 10 Aug 2012 15:23:44 +0000 (17:23 +0200)]
added Selan's IP attacks
Daniel Karbach [Fri, 10 Aug 2012 15:16:58 +0000 (17:16 +0200)]
added target selection to select ikari state
Daniel Karbach [Fri, 10 Aug 2012 15:11:06 +0000 (17:11 +0200)]
added second column in ikari menu
Daniel Karbach [Fri, 10 Aug 2012 14:37:57 +0000 (16:37 +0200)]
added "No equit" text to battle resources
Daniel Karbach [Fri, 10 Aug 2012 14:33:46 +0000 (16:33 +0200)]
linked equipment menu icons in battle resources
Daniel Karbach [Fri, 10 Aug 2012 14:26:55 +0000 (16:26 +0200)]
added Maxim's IP attacks
Daniel Karbach [Fri, 10 Aug 2012 14:10:22 +0000 (16:10 +0200)]
added Ikari class
Daniel Karbach [Fri, 10 Aug 2012 13:59:28 +0000 (15:59 +0200)]
fixed item stats
Daniel Karbach [Fri, 10 Aug 2012 13:54:10 +0000 (15:54 +0200)]
set ikari menu to point to items
Daniel Karbach [Fri, 10 Aug 2012 13:51:55 +0000 (15:51 +0200)]
added hero equipment
Daniel Karbach [Fri, 10 Aug 2012 13:18:30 +0000 (15:18 +0200)]
added spell target select
Daniel Karbach [Fri, 10 Aug 2012 13:05:58 +0000 (15:05 +0200)]
added spells
Daniel Karbach [Fri, 10 Aug 2012 12:55:10 +0000 (14:55 +0200)]
fixed positioning in Font when number is 0
Daniel Karbach [Fri, 10 Aug 2012 11:06:33 +0000 (13:06 +0200)]
offset target selection cursor from indicator
Daniel Karbach [Fri, 10 Aug 2012 11:05:24 +0000 (13:05 +0200)]
added -= operators for Point/Vector
Daniel Karbach [Fri, 10 Aug 2012 10:47:39 +0000 (12:47 +0200)]
fixed font configuration
Daniel Karbach [Fri, 10 Aug 2012 10:46:41 +0000 (12:46 +0200)]
added item target selection
Daniel Karbach [Fri, 10 Aug 2012 10:23:51 +0000 (12:23 +0200)]
fix bug in select attack type state that caused the tag positioning to go nuts
Daniel Karbach [Fri, 10 Aug 2012 01:45:31 +0000 (03:45 +0200)]
added attack targets selection state
Daniel Karbach [Thu, 9 Aug 2012 16:03:56 +0000 (18:03 +0200)]
reworked Menu to include an optional number
Daniel Karbach [Thu, 9 Aug 2012 15:21:40 +0000 (17:21 +0200)]
preliminary solution for loading inventory in item select
Daniel Karbach [Thu, 9 Aug 2012 15:21:12 +0000 (17:21 +0200)]
added some information about menus
Daniel Karbach [Thu, 9 Aug 2012 14:19:36 +0000 (16:19 +0200)]
added Inventory class
Daniel Karbach [Thu, 9 Aug 2012 13:56:04 +0000 (15:56 +0200)]
added Item data structure
Daniel Karbach [Thu, 9 Aug 2012 12:55:37 +0000 (14:55 +0200)]
added attack choice icons
Daniel Karbach [Thu, 9 Aug 2012 12:54:58 +0000 (14:54 +0200)]
postponed attack type decision to their respective states
Daniel Karbach [Thu, 9 Aug 2012 12:53:25 +0000 (14:53 +0200)]
made application state changes yet a bit safer
Daniel Karbach [Thu, 9 Aug 2012 00:47:02 +0000 (02:47 +0200)]
added ikari select state
Daniel Karbach [Thu, 9 Aug 2012 00:28:08 +0000 (02:28 +0200)]
added icons for item select
Daniel Karbach [Wed, 8 Aug 2012 23:52:35 +0000 (01:52 +0200)]
moved dummy menu entries to main
Daniel Karbach [Wed, 8 Aug 2012 23:48:04 +0000 (01:48 +0200)]
added item select state
Daniel Karbach [Wed, 8 Aug 2012 23:01:38 +0000 (01:01 +0200)]
use font size for spell frame height calculation
Daniel Karbach [Wed, 8 Aug 2012 22:23:39 +0000 (00:23 +0200)]
fixed scrolling in Menu
Daniel Karbach [Wed, 8 Aug 2012 22:01:42 +0000 (00:01 +0200)]
interpret user input in spell selection
Daniel Karbach [Wed, 8 Aug 2012 22:00:05 +0000 (00:00 +0200)]
fixed return type of spell menu getter in battle state
I am one lousy stinkin bastard :(
Daniel Karbach [Wed, 8 Aug 2012 21:41:57 +0000 (23:41 +0200)]
added cursor sprite for menu
Daniel Karbach [Wed, 8 Aug 2012 21:30:55 +0000 (23:30 +0200)]
added a "disabled" font
Daniel Karbach [Wed, 8 Aug 2012 21:23:07 +0000 (23:23 +0200)]
added ability to disable menu entries
Daniel Karbach [Wed, 8 Aug 2012 21:12:15 +0000 (23:12 +0200)]
added spell menu's headline
Daniel Karbach [Wed, 8 Aug 2012 21:00:41 +0000 (23:00 +0200)]
moved spell menu template to resources
Daniel Karbach [Wed, 8 Aug 2012 20:47:20 +0000 (22:47 +0200)]
added rough implementation of a Menu
Daniel Karbach [Wed, 8 Aug 2012 20:01:47 +0000 (22:01 +0200)]
added center positioning for Sprite
Daniel Karbach [Wed, 8 Aug 2012 18:59:20 +0000 (20:59 +0200)]
added initializer lists to Hero and Monster models
Daniel Karbach [Wed, 8 Aug 2012 18:53:33 +0000 (20:53 +0200)]
write hero's name on tag
Daniel Karbach [Wed, 8 Aug 2012 18:53:08 +0000 (20:53 +0200)]
added string support in Font
Daniel Karbach [Wed, 8 Aug 2012 17:45:46 +0000 (19:45 +0200)]
added struct for battle resources
Daniel Karbach [Wed, 8 Aug 2012 16:13:29 +0000 (18:13 +0200)]
added spell selection battle state
Daniel Karbach [Wed, 8 Aug 2012 15:10:03 +0000 (17:10 +0200)]
removed useless (and irritating) destructors of battle states
Daniel Karbach [Wed, 8 Aug 2012 15:07:45 +0000 (17:07 +0200)]
tagged some TODOs
Daniel Karbach [Wed, 8 Aug 2012 14:52:01 +0000 (16:52 +0200)]
added realistic test data
Daniel Karbach [Wed, 8 Aug 2012 14:32:23 +0000 (16:32 +0200)]
added simple font implementation
numbers only for now
Daniel Karbach [Wed, 8 Aug 2012 14:19:38 +0000 (16:19 +0200)]
added more operators in geometry lib
Daniel Karbach [Wed, 8 Aug 2012 12:47:09 +0000 (14:47 +0200)]
added hero tag labels
Daniel Karbach [Wed, 8 Aug 2012 12:12:31 +0000 (14:12 +0200)]
changed party layout position interpretation to better reflect the original game
Daniel Karbach [Wed, 8 Aug 2012 11:44:46 +0000 (13:44 +0200)]
changed gauge level interpretation
also added an original monster sprite
Daniel Karbach [Wed, 8 Aug 2012 09:52:58 +0000 (11:52 +0200)]
fixed Hero's relative IP calculation
Daniel Karbach [Wed, 8 Aug 2012 09:38:10 +0000 (11:38 +0200)]
added gauges for health, mana, and ikari displays