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9 years agostate management and control
Daniel Karbach [Thu, 6 Aug 2015 09:03:46 +0000 (11:03 +0200)]
state management and control

9 years agorandomly spawn entities around the player
Daniel Karbach [Wed, 5 Aug 2015 16:31:16 +0000 (18:31 +0200)]
randomly spawn entities around the player

and remove those too far away

9 years agomoved entity spawn and control into its own class
Daniel Karbach [Tue, 4 Aug 2015 16:48:19 +0000 (18:48 +0200)]
moved entity spawn and control into its own class

called "Spawner" if that is somehow non-obvious

9 years agomove RandomWalk into new "ai" module
Daniel Karbach [Tue, 4 Aug 2015 16:30:29 +0000 (18:30 +0200)]
move RandomWalk into new "ai" module

9 years agomake entities removable
Daniel Karbach [Tue, 4 Aug 2015 16:29:04 +0000 (18:29 +0200)]
make entities removable

9 years agomove init out of Application class
Daniel Karbach [Tue, 4 Aug 2015 16:12:04 +0000 (18:12 +0200)]
move init out of Application class

9 years agoshow camera position in debug overlay
Daniel Karbach [Mon, 3 Aug 2015 16:40:03 +0000 (18:40 +0200)]
show camera position in debug overlay

9 years agoremove positional frames argument
Daniel Karbach [Mon, 3 Aug 2015 16:24:07 +0000 (18:24 +0200)]
remove positional frames argument

-n now mandatory

9 years ago"streamlined" model/VAO handling
Daniel Karbach [Mon, 3 Aug 2015 15:37:58 +0000 (17:37 +0200)]
"streamlined" model/VAO handling

9 years agosome experiments with sound
Daniel Karbach [Sat, 1 Aug 2015 13:00:07 +0000 (15:00 +0200)]
some experiments with sound

9 years agoalso show peak in frame counter
Daniel Karbach [Fri, 31 Jul 2015 13:32:21 +0000 (15:32 +0200)]
also show peak in frame counter

9 years agoalso post UI messages to graphical output
Daniel Karbach [Tue, 28 Jul 2015 15:40:49 +0000 (17:40 +0200)]
also post UI messages to graphical output

9 years agocombine text handling stuff into a class
Daniel Karbach [Tue, 28 Jul 2015 11:10:59 +0000 (13:10 +0200)]
combine text handling stuff into a class

9 years agomove font color from texture to uniform
Daniel Karbach [Mon, 27 Jul 2015 14:52:42 +0000 (16:52 +0200)]
move font color from texture to uniform

9 years agoreorganize basic rendering functionality
Daniel Karbach [Mon, 27 Jul 2015 11:53:58 +0000 (13:53 +0200)]
reorganize basic rendering functionality

9 years agodisplay frame counter
Daniel Karbach [Thu, 23 Jul 2015 14:25:40 +0000 (16:25 +0200)]
display frame counter

F3 to toggle

9 years agocollect timing information
Daniel Karbach [Thu, 23 Jul 2015 11:42:28 +0000 (13:42 +0200)]
collect timing information

9 years agofancy crosshair
Daniel Karbach [Thu, 23 Jul 2015 08:34:49 +0000 (10:34 +0200)]
fancy crosshair

don't use on .5 gray ;)

9 years agopropagate light into blocking blocks
Daniel Karbach [Thu, 23 Jul 2015 07:21:00 +0000 (09:21 +0200)]
propagate light into blocking blocks

this way semi-filled blocks like slabs don't blacken surfaces
behind them, but they will be bright when part of a 1 thick wall

9 years agomade chunk neighbor linkage a little safer
Daniel Karbach [Wed, 22 Jul 2015 15:32:55 +0000 (17:32 +0200)]
made chunk neighbor linkage a little safer

9 years agoset and display block type labels
Daniel Karbach [Wed, 22 Jul 2015 10:28:25 +0000 (12:28 +0200)]
set and display block type labels

9 years agoimplemented font redering
Daniel Karbach [Tue, 21 Jul 2015 07:00:40 +0000 (09:00 +0200)]
implemented font redering

9 years agobetter edge light propagation on link
Daniel Karbach [Fri, 26 Jun 2015 13:10:10 +0000 (15:10 +0200)]
better edge light propagation on link

9 years agoentity/world collision response
Daniel Karbach [Fri, 26 Jun 2015 10:39:31 +0000 (12:39 +0200)]
entity/world collision response

9 years agocollect collisions for each entity
Daniel Karbach [Thu, 25 Jun 2015 15:44:41 +0000 (17:44 +0200)]
collect collisions for each entity

9 years agofigure out depth and normal in box/box test
Daniel Karbach [Thu, 25 Jun 2015 13:26:58 +0000 (15:26 +0200)]
figure out depth and normal in box/box test

9 years agotest entities for world collision
Daniel Karbach [Wed, 24 Jun 2015 14:26:44 +0000 (16:26 +0200)]
test entities for world collision

useless and slow as hell, but hey, it's a start ^^

9 years agoplug box intersection into shapes
Daniel Karbach [Tue, 23 Jun 2015 15:41:55 +0000 (17:41 +0200)]
plug box intersection into shapes

9 years agobox/box intersection test
Daniel Karbach [Tue, 23 Jun 2015 12:54:00 +0000 (14:54 +0200)]
box/box intersection test

only boolean test for now

9 years agouse a timer to limit chunk generation
Daniel Karbach [Tue, 23 Jun 2015 08:26:33 +0000 (10:26 +0200)]
use a timer to limit chunk generation

this should reduce load when updating more than once per frame

which is planned

someday

9 years agoadded build instructions for testing
Daniel Karbach [Wed, 17 Jun 2015 07:16:23 +0000 (09:16 +0200)]
added build instructions for testing

9 years agosome cleaning :)
Daniel Karbach [Mon, 15 Jun 2015 10:30:34 +0000 (12:30 +0200)]
some cleaning :)

9 years agofixed light propagation after obstacle removal
Daniel Karbach [Mon, 15 Jun 2015 08:13:25 +0000 (10:13 +0200)]
fixed light propagation after obstacle removal

regression from 4485397d
careful with the yoda conditions!

9 years agomore chunk tests
Daniel Karbach [Fri, 12 Jun 2015 13:46:46 +0000 (15:46 +0200)]
more chunk tests

9 years agoweird return value is weird
Daniel Karbach [Fri, 12 Jun 2015 10:39:47 +0000 (12:39 +0200)]
weird return value is weird

but I can totally explain that...

9 years agounit test for interval timer
Daniel Karbach [Fri, 12 Jun 2015 10:32:03 +0000 (12:32 +0200)]
unit test for interval timer

9 years agosome tests for Chunk
Daniel Karbach [Thu, 11 Jun 2015 15:46:07 +0000 (17:46 +0200)]
some tests for Chunk

9 years agofix ray/obb intersection test
Daniel Karbach [Thu, 11 Jun 2015 13:29:35 +0000 (15:29 +0200)]
fix ray/obb intersection test

again, unit tests \o/

also: careful with the signs ;)

9 years agofix faceset unset
Daniel Karbach [Thu, 11 Jun 2015 12:34:41 +0000 (14:34 +0200)]
fix faceset unset

unit tests. oh yeah

9 years agosome code reorganization
Daniel Karbach [Wed, 10 Jun 2015 14:57:25 +0000 (16:57 +0200)]
some code reorganization

9 years agominor optimizations in chunk
Daniel Karbach [Tue, 2 Jun 2015 13:30:17 +0000 (15:30 +0200)]
minor optimizations in chunk

9 years agoblock place/remove timers
Daniel Karbach [Tue, 2 Jun 2015 12:30:34 +0000 (14:30 +0200)]
block place/remove timers

9 years agoslight lighting improvement
Daniel Karbach [Mon, 1 Jun 2015 15:08:45 +0000 (17:08 +0200)]
slight lighting improvement

using a combination of interpolation and occlusion

9 years agobe smart about other stuff ^^
Daniel Karbach [Mon, 1 Jun 2015 08:04:30 +0000 (10:04 +0200)]
be smart about other stuff ^^

9 years agobe smart about numbers
Daniel Karbach [Fri, 29 May 2015 13:39:02 +0000 (15:39 +0200)]
be smart about numbers

9 years agonoexcept all the things
Daniel Karbach [Fri, 29 May 2015 13:16:46 +0000 (15:16 +0200)]
noexcept all the things

9 years agoreorganized block tables
Daniel Karbach [Fri, 29 May 2015 11:04:38 +0000 (13:04 +0200)]
reorganized block tables

9 years agoadded ability to get seperate information about block face obstruction
Daniel Karbach [Wed, 27 May 2015 16:50:52 +0000 (18:50 +0200)]
added ability to get seperate information about block face obstruction

9 years agofix dec/rad error in camera FOV
Daniel Karbach [Wed, 27 May 2015 15:22:27 +0000 (17:22 +0200)]
fix dec/rad error in camera FOV

9 years agoremove unneccessary buffer binds before draw calls
Daniel Karbach [Wed, 27 May 2015 14:28:43 +0000 (16:28 +0200)]
remove unneccessary buffer binds before draw calls

9 years agodon't push block normals to GPU
Daniel Karbach [Tue, 26 May 2015 16:44:24 +0000 (18:44 +0200)]
don't push block normals to GPU

9 years agosimplified block face stuff
Daniel Karbach [Fri, 22 May 2015 15:15:07 +0000 (17:15 +0200)]
simplified block face stuff

9 years agosimplified ray/aabb intersection code
Daniel Karbach [Thu, 21 May 2015 16:07:28 +0000 (18:07 +0200)]
simplified ray/aabb intersection code

it's still wrong, but at least it not as long now :)

9 years agoremove move branching from interface
Daniel Karbach [Wed, 20 May 2015 16:46:38 +0000 (18:46 +0200)]
remove move branching from interface

9 years agobetter chunk memory management
Daniel Karbach [Wed, 20 May 2015 16:46:13 +0000 (18:46 +0200)]
better chunk memory management

9 years agooptimized block lookup a little
Daniel Karbach [Wed, 25 Mar 2015 17:43:53 +0000 (18:43 +0100)]
optimized block lookup a little

9 years agoupdate light levels from border on neighbor change
Daniel Karbach [Wed, 25 Mar 2015 17:12:41 +0000 (18:12 +0100)]
update light levels from border on neighbor change

9 years agotrying to fix the initial aiming issue
Daniel Karbach [Tue, 24 Mar 2015 16:45:29 +0000 (17:45 +0100)]
trying to fix the initial aiming issue

not successful

9 years agouse 3 octaves for solid generation noise
Daniel Karbach [Mon, 23 Mar 2015 22:28:41 +0000 (23:28 +0100)]
use 3 octaves for solid generation noise

also, that other perlin implementation sucked noodles

9 years agouse light levels for shading of blocks
Daniel Karbach [Mon, 23 Mar 2015 19:49:20 +0000 (20:49 +0100)]
use light levels for shading of blocks

9 years agofix chunk neighbors
Daniel Karbach [Mon, 23 Mar 2015 18:47:59 +0000 (19:47 +0100)]
fix chunk neighbors

there was something seriously wrong with light propagation
now I know why ^^

don't get me wrong, it's still borky, but at least not irrational

9 years agoadded Galois LFSR PRNG
Daniel Karbach [Mon, 23 Mar 2015 16:33:02 +0000 (17:33 +0100)]
added Galois LFSR PRNG

not in use yet
beware of seed with many zeros
especially 0, which will only ever produce zeroes

9 years agosome task annotations
Daniel Karbach [Mon, 23 Mar 2015 08:24:00 +0000 (09:24 +0100)]
some task annotations

9 years agoadd chunk inspect button (C)
Daniel Karbach [Sun, 22 Mar 2015 15:52:19 +0000 (16:52 +0100)]
add chunk inspect button (C)

9 years agofixed light propagation
Daniel Karbach [Sun, 22 Mar 2015 15:44:15 +0000 (16:44 +0100)]
fixed light propagation

9 years agoextracted configuration of various parts
Daniel Karbach [Thu, 19 Mar 2015 13:10:36 +0000 (14:10 +0100)]
extracted configuration of various parts

9 years agouse same load distance for initial and movement
Daniel Karbach [Thu, 19 Mar 2015 11:08:04 +0000 (12:08 +0100)]
use same load distance for initial and movement

9 years agoget world seed from command line arguments
Daniel Karbach [Thu, 19 Mar 2015 09:44:44 +0000 (10:44 +0100)]
get world seed from command line arguments

9 years agoadd some light blocks to generated surfaces
Daniel Karbach [Wed, 18 Mar 2015 18:48:58 +0000 (19:48 +0100)]
add some light blocks to generated surfaces

9 years agoadded distance fog
Daniel Karbach [Wed, 18 Mar 2015 10:26:38 +0000 (11:26 +0100)]
added distance fog

9 years agoupdated description and TODO list
Daniel Karbach [Wed, 18 Mar 2015 07:56:44 +0000 (08:56 +0100)]
updated description and TODO list

9 years agobegun block lighting implementation
Daniel Karbach [Tue, 17 Mar 2015 23:22:16 +0000 (00:22 +0100)]
begun block lighting implementation

9 years agomade chunks aware of their neighbors
Daniel Karbach [Tue, 17 Mar 2015 17:49:21 +0000 (18:49 +0100)]
made chunks aware of their neighbors

sort of

9 years agonormalize worley noise values to (-1,1)
Daniel Karbach [Tue, 17 Mar 2015 16:19:55 +0000 (17:19 +0100)]
normalize worley noise values to (-1,1)

9 years agorough (untested) implementation of Worley noise
Daniel Karbach [Tue, 17 Mar 2015 15:38:37 +0000 (16:38 +0100)]
rough (untested) implementation of Worley noise

prng and distance formula may need some tweaking

9 years agoadded a little TODO list
Daniel Karbach [Mon, 16 Mar 2015 19:17:16 +0000 (20:17 +0100)]
added a little TODO list

tbc

9 years agorandom walk test controller
Daniel Karbach [Mon, 16 Mar 2015 17:28:34 +0000 (18:28 +0100)]
random walk test controller

9 years agodocumented controls
Daniel Karbach [Mon, 16 Mar 2015 13:28:38 +0000 (14:28 +0100)]
documented controls

9 years agodrawable entity with angular velocity
Daniel Karbach [Sun, 15 Mar 2015 21:41:24 +0000 (22:41 +0100)]
drawable entity with angular velocity

9 years agoadd missing breaks in input handler
Daniel Karbach [Fri, 13 Mar 2015 20:48:49 +0000 (21:48 +0100)]
add missing breaks in input handler

9 years agofixed oriented block occlusion check
Daniel Karbach [Fri, 13 Mar 2015 20:10:43 +0000 (21:10 +0100)]
fixed oriented block occlusion check

9 years agofix error in border block calculation
Daniel Karbach [Fri, 13 Mar 2015 17:55:03 +0000 (18:55 +0100)]
fix error in border block calculation

9 years agooptimize chunk intersection tests a little
Daniel Karbach [Fri, 13 Mar 2015 17:45:20 +0000 (18:45 +0100)]
optimize chunk intersection tests a little

9 years agoprint block info on keypress
Daniel Karbach [Fri, 13 Mar 2015 16:48:39 +0000 (17:48 +0100)]
print block info on keypress

9 years agofix normal generated by chunk intersection test
Daniel Karbach [Thu, 12 Mar 2015 23:16:28 +0000 (00:16 +0100)]
fix normal generated by chunk intersection test

9 years agoallow face/turn selection of placed blocks
Daniel Karbach [Thu, 12 Mar 2015 23:02:40 +0000 (00:02 +0100)]
allow face/turn selection of placed blocks

Also display oriented block in HUD.

Use Q for face, E for turn.
Told you I'd reassign them ;)

And I'll do it again, no worries.

9 years agomove human I/O related stuff into separate file
Daniel Karbach [Thu, 12 Mar 2015 22:42:17 +0000 (23:42 +0100)]
move human I/O related stuff into separate file

9 years agosome more user interaction
Daniel Karbach [Thu, 12 Mar 2015 21:22:00 +0000 (22:22 +0100)]
some more user interaction

* mousewheel for selecting block type
* release mouse on focus loss

9 years agomodify stair model so cut is along x axis
Daniel Karbach [Thu, 12 Mar 2015 20:36:55 +0000 (21:36 +0100)]
modify stair model so cut is along x axis

9 years agouse precalculated matrices for block orientation
Daniel Karbach [Thu, 12 Mar 2015 20:05:45 +0000 (21:05 +0100)]
use precalculated matrices for block orientation

9 years agoorientable blocks
Daniel Karbach [Thu, 12 Mar 2015 18:50:09 +0000 (19:50 +0100)]
orientable blocks

9 years agodon't add obstructed blocks to meshes
Daniel Karbach [Wed, 11 Mar 2015 20:43:52 +0000 (21:43 +0100)]
don't add obstructed blocks to meshes

9 years agosave a little memory
Daniel Karbach [Wed, 11 Mar 2015 19:37:30 +0000 (20:37 +0100)]
save a little memory

9 years agodevirtualize shape and outline calls
Daniel Karbach [Wed, 11 Mar 2015 19:02:28 +0000 (20:02 +0100)]
devirtualize shape and outline calls

9 years agorecycle chunks flagged for deletion
Daniel Karbach [Wed, 11 Mar 2015 17:36:13 +0000 (18:36 +0100)]
recycle chunks flagged for deletion

9 years agosplit chunk loader from world
Daniel Karbach [Wed, 11 Mar 2015 17:07:06 +0000 (18:07 +0100)]
split chunk loader from world

9 years agominor optimization of noise generator
Daniel Karbach [Wed, 11 Mar 2015 16:44:23 +0000 (17:44 +0100)]
minor optimization of noise generator

9 years agocontrol (some) application parameters via cmdline
Daniel Karbach [Wed, 11 Mar 2015 13:50:10 +0000 (14:50 +0100)]
control (some) application parameters via cmdline

9 years agoadd building notes
Daniel Karbach [Wed, 11 Mar 2015 12:45:18 +0000 (13:45 +0100)]
add building notes

9 years agoincreased convenience in build process
Daniel Karbach [Wed, 11 Mar 2015 12:39:16 +0000 (13:39 +0100)]
increased convenience in build process

* make "release" the default target
* add "profile" build
* add shorthand targets for launching, debugging, profiling