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10 years agofixed int rollover in client entity update
Daniel Karbach [Fri, 18 Sep 2015 14:21:52 +0000 (16:21 +0200)]
fixed int rollover in client entity update

10 years agomove server and client stuff around
Daniel Karbach [Fri, 18 Sep 2015 13:01:21 +0000 (15:01 +0200)]
move server and client stuff around

10 years agocache chunks received by the client
Daniel Karbach [Fri, 18 Sep 2015 10:45:24 +0000 (12:45 +0200)]
cache chunks received by the client

cache is not synced with the server atm

10 years agosome unit tests for Packet et al
Daniel Karbach [Thu, 17 Sep 2015 20:20:47 +0000 (22:20 +0200)]
some unit tests for Packet et al

10 years agomore packet introspection from payload
Daniel Karbach [Thu, 17 Sep 2015 20:20:00 +0000 (22:20 +0200)]
more packet introspection from payload

or is that "extrospection"? ^^

10 years agotransmit chunks from server to client
Daniel Karbach [Thu, 17 Sep 2015 09:23:19 +0000 (11:23 +0200)]
transmit chunks from server to client

for now, the server decides which chunks to send

later on, the client should request chunks from the server
with an optional cache tag to avoid unnecessary transmission

10 years agofixed old packet acks
Daniel Karbach [Thu, 17 Sep 2015 15:47:20 +0000 (17:47 +0200)]
fixed old packet acks

yeah, backwards is backwards -.-

10 years agosecond attempt at "nice" client state correction
Daniel Karbach [Wed, 16 Sep 2015 09:46:58 +0000 (11:46 +0200)]
second attempt at "nice" client state correction

10 years agosome experiements with state sync
Daniel Karbach [Tue, 15 Sep 2015 15:47:15 +0000 (17:47 +0200)]
some experiements with state sync

10 years agoadd packet for merging player state back to client
Daniel Karbach [Mon, 14 Sep 2015 15:44:35 +0000 (17:44 +0200)]
add packet for merging player state back to client

also, part of the merge procedure is already in place

10 years agogrouped entity physics state into a struct
Daniel Karbach [Mon, 14 Sep 2015 13:15:59 +0000 (15:15 +0200)]
grouped entity physics state into a struct

10 years agomove client update throttling to state
Daniel Karbach [Mon, 14 Sep 2015 10:49:39 +0000 (12:49 +0200)]
move client update throttling to state

10 years agofix block placement
Daniel Karbach [Mon, 14 Sep 2015 07:11:32 +0000 (09:11 +0200)]
fix block placement

11 years agobetter control over entity update transmission
Daniel Karbach [Fri, 11 Sep 2015 14:59:35 +0000 (16:59 +0200)]
better control over entity update transmission

11 years agosend entity visual from server to client
Daniel Karbach [Thu, 10 Sep 2015 15:44:24 +0000 (17:44 +0200)]
send entity visual from server to client

11 years agofix loop removing players from world
Daniel Karbach [Thu, 10 Sep 2015 15:14:21 +0000 (17:14 +0200)]
fix loop removing players from world

11 years agofix server state update
Daniel Karbach [Thu, 10 Sep 2015 15:13:52 +0000 (17:13 +0200)]
fix server state update

11 years agosplit chunk stuff
Daniel Karbach [Wed, 9 Sep 2015 19:43:42 +0000 (21:43 +0200)]
split chunk stuff

storage, indexing, redering, loading, etc are now all separated
so the different states can pull in what they need and it's more
flexible and makes way for some optimizations as well

11 years agosplit graphics stuff from AI spawner
Daniel Karbach [Tue, 8 Sep 2015 14:12:31 +0000 (16:12 +0200)]
split graphics stuff from AI spawner

11 years agofix special case in rng
Daniel Karbach [Tue, 8 Sep 2015 14:01:08 +0000 (16:01 +0200)]
fix special case in rng

11 years agosync entities with clients
Daniel Karbach [Tue, 8 Sep 2015 09:55:00 +0000 (11:55 +0200)]
sync entities with clients

11 years agoalso tell connection handlers about ack'd packets
Daniel Karbach [Mon, 7 Sep 2015 14:37:43 +0000 (16:37 +0200)]
also tell connection handlers about ack'd packets

11 years agosend player updates from client to server
Daniel Karbach [Sat, 5 Sep 2015 14:16:45 +0000 (16:16 +0200)]
send player updates from client to server

11 years agomake server aware connected clients' player entity
Daniel Karbach [Sat, 5 Sep 2015 13:45:11 +0000 (15:45 +0200)]
make server aware connected clients' player entity

11 years agoadjust player index if entity is removed
Daniel Karbach [Sat, 5 Sep 2015 12:56:49 +0000 (14:56 +0200)]
adjust player index if entity is removed

11 years agodocumented packet structure
Daniel Karbach [Sat, 5 Sep 2015 12:56:40 +0000 (14:56 +0200)]
documented packet structure

11 years agogive unique IDs to entities
Daniel Karbach [Fri, 4 Sep 2015 22:27:15 +0000 (00:27 +0200)]
give unique IDs to entities

please don't modify from outside the world :P

11 years agofix stupid bug in packet builder
Daniel Karbach [Fri, 4 Sep 2015 14:44:19 +0000 (16:44 +0200)]
fix stupid bug in packet builder

11 years agofixed transmission control
Daniel Karbach [Fri, 4 Sep 2015 14:38:56 +0000 (16:38 +0200)]
fixed transmission control

11 years agoreorganized client state
Daniel Karbach [Fri, 4 Sep 2015 08:42:45 +0000 (10:42 +0200)]
reorganized client state

11 years agodefined and implemented join and part packets
Daniel Karbach [Thu, 3 Sep 2015 08:39:52 +0000 (10:39 +0200)]
defined and implemented join and part packets

11 years agotag packets withsequence numbers
Daniel Karbach [Wed, 2 Sep 2015 21:40:21 +0000 (23:40 +0200)]
tag packets withsequence numbers

acks are already transmitted to the other side,
but they're not used yet

11 years agoclient-side implementation of login packet
Daniel Karbach [Wed, 2 Sep 2015 20:33:08 +0000 (22:33 +0200)]
client-side implementation of login packet

chunk loading has to change:
need to stop the client from generating chunks on its own and
the server must be able to load chunks for multiple bases

also, I've not written a single test for all this crap
shame on me

11 years agospecial treatment for players
Daniel Karbach [Wed, 2 Sep 2015 19:18:49 +0000 (21:18 +0200)]
special treatment for players

with some drawbacks and cut corners, but more to come

11 years agofirst draft for client/server architecture
Daniel Karbach [Wed, 2 Sep 2015 15:27:01 +0000 (17:27 +0200)]
first draft for client/server architecture

11 years agoadd minimal debug symbols in release build
Daniel Karbach [Mon, 31 Aug 2015 11:49:38 +0000 (13:49 +0200)]
add minimal debug symbols in release build

this should make tracing core dumps much easier
and they can always be stripped anyway

11 years agogive feedback to stdout when profiling
Daniel Karbach [Fri, 28 Aug 2015 14:09:30 +0000 (16:09 +0200)]
give feedback to stdout when profiling

11 years agosort chunk candidates before detailed check
Daniel Karbach [Fri, 28 Aug 2015 14:05:27 +0000 (16:05 +0200)]
sort chunk candidates before detailed check

this makes the check from nearest to farthest which should save a
lot of work. too bad that profiling currently runs with the aim
pointing into nothingness, so results aren't visible. may have to
check that again some time

11 years agolerp random walk and make it change ang vel
Daniel Karbach [Fri, 28 Aug 2015 13:43:51 +0000 (15:43 +0200)]
lerp random walk and make it change ang vel

11 years agofix divide by zero in Chaser AI
Daniel Karbach [Fri, 28 Aug 2015 13:28:13 +0000 (15:28 +0200)]
fix divide by zero in Chaser AI

11 years agoavoid library rand()
Daniel Karbach [Fri, 28 Aug 2015 09:15:13 +0000 (11:15 +0200)]
avoid library rand()

11 years agosplit composite model in template and instance
Daniel Karbach [Fri, 28 Aug 2015 07:03:01 +0000 (09:03 +0200)]
split composite model in template and instance

11 years agoreference count entities for safer removal
Daniel Karbach [Thu, 27 Aug 2015 14:13:41 +0000 (16:13 +0200)]
reference count entities for safer removal

11 years agosplit chunk redering from world model
Daniel Karbach [Thu, 27 Aug 2015 09:45:20 +0000 (11:45 +0200)]
split chunk redering from world model

first step towards headless

11 years agoexplicit reference for world coordinates
Daniel Karbach [Fri, 21 Aug 2015 07:59:01 +0000 (09:59 +0200)]
explicit reference for world coordinates

11 years agosome outline improvements
Daniel Karbach [Wed, 19 Aug 2015 09:56:29 +0000 (11:56 +0200)]
some outline improvements

11 years agodisplay focused entity in debug overlay
Daniel Karbach [Tue, 18 Aug 2015 14:46:42 +0000 (16:46 +0200)]
display focused entity in debug overlay

11 years agouse collision structures for ray tests
Daniel Karbach [Tue, 18 Aug 2015 11:23:47 +0000 (13:23 +0200)]
use collision structures for ray tests

11 years agocheck for entities under crosshair
Daniel Karbach [Mon, 17 Aug 2015 15:29:38 +0000 (17:29 +0200)]
check for entities under crosshair

also display aim block information in debug overlay, sorry

11 years agofix some inline TODOs
Daniel Karbach [Mon, 17 Aug 2015 09:23:27 +0000 (11:23 +0200)]
fix some inline TODOs

11 years agomake buttons configurable
Daniel Karbach [Fri, 14 Aug 2015 12:16:56 +0000 (14:16 +0200)]
make buttons configurable

11 years agothe sound thing
Daniel Karbach [Fri, 14 Aug 2015 09:39:39 +0000 (11:39 +0200)]
the sound thing

11 years agoshow player orientation in debug overlay
Daniel Karbach [Thu, 13 Aug 2015 16:30:13 +0000 (18:30 +0200)]
show player orientation in debug overlay

11 years agodedicated shader for outlines
Daniel Karbach [Thu, 13 Aug 2015 16:08:22 +0000 (18:08 +0200)]
dedicated shader for outlines

11 years agofix normal in intersection ray/box intersection
Daniel Karbach [Thu, 13 Aug 2015 06:43:15 +0000 (08:43 +0200)]
fix normal in intersection ray/box intersection

was transformed by M which apparently was wrong :)

11 years agoblank screen before doing anything serious
Daniel Karbach [Thu, 13 Aug 2015 14:45:54 +0000 (16:45 +0200)]
blank screen before doing anything serious

11 years agocollect and load textures required by block types
Daniel Karbach [Thu, 13 Aug 2015 12:28:04 +0000 (14:28 +0200)]
collect and load textures required by block types

11 years agoload block types from data file
Daniel Karbach [Wed, 12 Aug 2015 11:46:09 +0000 (13:46 +0200)]
load block types from data file

11 years agoallow multiple meshes per entity
Daniel Karbach [Tue, 11 Aug 2015 13:17:54 +0000 (15:17 +0200)]
allow multiple meshes per entity

organized in a tree with each node haing its local
position/orientation relative to the parent

11 years agocentralize fonts
Daniel Karbach [Tue, 11 Aug 2015 08:18:53 +0000 (10:18 +0200)]
centralize fonts

11 years agoenhanced application state control
Daniel Karbach [Tue, 11 Aug 2015 08:06:11 +0000 (10:06 +0200)]
enhanced application state control

11 years agotry to get every chunk change saved to disk
Daniel Karbach [Mon, 10 Aug 2015 15:35:46 +0000 (17:35 +0200)]
try to get every chunk change saved to disk

11 years agodifferent limits for reading and generating chunks
Daniel Karbach [Mon, 10 Aug 2015 14:48:59 +0000 (16:48 +0200)]
different limits for reading and generating chunks

11 years agosave and load chunk data
Daniel Karbach [Mon, 10 Aug 2015 14:24:21 +0000 (16:24 +0200)]
save and load chunk data

currently running a one chunk per file approach for simplicity

11 years agosave and load world seed
Daniel Karbach [Sun, 9 Aug 2015 18:16:16 +0000 (20:16 +0200)]
save and load world seed

first four bytes of persistence, yay ^^

11 years agofix error in make_dirs and add is_file
Daniel Karbach [Sun, 9 Aug 2015 17:28:12 +0000 (19:28 +0200)]
fix error in make_dirs and add is_file

trailing separator caused make_dir to be called twice with the same
path which caused it to fail the second time

11 years agoconfigurable asset and save path
Daniel Karbach [Sun, 9 Aug 2015 16:26:20 +0000 (18:26 +0200)]
configurable asset and save path

11 years agotextures
Daniel Karbach [Sat, 8 Aug 2015 21:13:45 +0000 (23:13 +0200)]
textures

textures
textures
textures
textures

11 years agocheck line of sight in chase ai
Daniel Karbach [Fri, 7 Aug 2015 14:49:24 +0000 (16:49 +0200)]
check line of sight in chase ai

11 years agospeed up entity rotation a little
Daniel Karbach [Fri, 7 Aug 2015 13:19:55 +0000 (15:19 +0200)]
speed up entity rotation a little

because it's fun

11 years agotvec[234]<int> -> ivec[234]
Daniel Karbach [Fri, 7 Aug 2015 13:17:01 +0000 (15:17 +0200)]
tvec[234]<int> -> ivec[234]

howcome I didn't think of that before? lol

11 years ago(hopefully) cross-platform directory functions
Daniel Karbach [Fri, 7 Aug 2015 13:04:47 +0000 (15:04 +0200)]
(hopefully) cross-platform directory functions

11 years agocorrect usage of quaternions :P
Daniel Karbach [Fri, 7 Aug 2015 11:20:03 +0000 (13:20 +0200)]
correct usage of quaternions :P

11 years agoanother type of entity controller
Daniel Karbach [Thu, 6 Aug 2015 16:41:46 +0000 (18:41 +0200)]
another type of entity controller

just to mix it up

also, I realy have to fix rotation, they're getting all deformed ^^

11 years agosimple (text) progress display for preloader
Daniel Karbach [Thu, 6 Aug 2015 15:20:23 +0000 (17:20 +0200)]
simple (text) progress display for preloader

11 years agosimple preloader
Daniel Karbach [Thu, 6 Aug 2015 10:34:56 +0000 (12:34 +0200)]
simple preloader

11 years agostate management and control
Daniel Karbach [Thu, 6 Aug 2015 09:03:46 +0000 (11:03 +0200)]
state management and control

11 years agorandomly spawn entities around the player
Daniel Karbach [Wed, 5 Aug 2015 16:31:16 +0000 (18:31 +0200)]
randomly spawn entities around the player

and remove those too far away

11 years agomoved entity spawn and control into its own class
Daniel Karbach [Tue, 4 Aug 2015 16:48:19 +0000 (18:48 +0200)]
moved entity spawn and control into its own class

called "Spawner" if that is somehow non-obvious

11 years agomove RandomWalk into new "ai" module
Daniel Karbach [Tue, 4 Aug 2015 16:30:29 +0000 (18:30 +0200)]
move RandomWalk into new "ai" module

11 years agomake entities removable
Daniel Karbach [Tue, 4 Aug 2015 16:29:04 +0000 (18:29 +0200)]
make entities removable

11 years agomove init out of Application class
Daniel Karbach [Tue, 4 Aug 2015 16:12:04 +0000 (18:12 +0200)]
move init out of Application class

11 years agoshow camera position in debug overlay
Daniel Karbach [Mon, 3 Aug 2015 16:40:03 +0000 (18:40 +0200)]
show camera position in debug overlay

11 years agoremove positional frames argument
Daniel Karbach [Mon, 3 Aug 2015 16:24:07 +0000 (18:24 +0200)]
remove positional frames argument

-n now mandatory

11 years ago"streamlined" model/VAO handling
Daniel Karbach [Mon, 3 Aug 2015 15:37:58 +0000 (17:37 +0200)]
"streamlined" model/VAO handling

11 years agosome experiments with sound
Daniel Karbach [Sat, 1 Aug 2015 13:00:07 +0000 (15:00 +0200)]
some experiments with sound

11 years agoalso show peak in frame counter
Daniel Karbach [Fri, 31 Jul 2015 13:32:21 +0000 (15:32 +0200)]
also show peak in frame counter

11 years agoalso post UI messages to graphical output
Daniel Karbach [Tue, 28 Jul 2015 15:40:49 +0000 (17:40 +0200)]
also post UI messages to graphical output

11 years agocombine text handling stuff into a class
Daniel Karbach [Tue, 28 Jul 2015 11:10:59 +0000 (13:10 +0200)]
combine text handling stuff into a class

11 years agomove font color from texture to uniform
Daniel Karbach [Mon, 27 Jul 2015 14:52:42 +0000 (16:52 +0200)]
move font color from texture to uniform

11 years agoreorganize basic rendering functionality
Daniel Karbach [Mon, 27 Jul 2015 11:53:58 +0000 (13:53 +0200)]
reorganize basic rendering functionality

11 years agodisplay frame counter
Daniel Karbach [Thu, 23 Jul 2015 14:25:40 +0000 (16:25 +0200)]
display frame counter

F3 to toggle

11 years agocollect timing information
Daniel Karbach [Thu, 23 Jul 2015 11:42:28 +0000 (13:42 +0200)]
collect timing information

11 years agofancy crosshair
Daniel Karbach [Thu, 23 Jul 2015 08:34:49 +0000 (10:34 +0200)]
fancy crosshair

don't use on .5 gray ;)

11 years agopropagate light into blocking blocks
Daniel Karbach [Thu, 23 Jul 2015 07:21:00 +0000 (09:21 +0200)]
propagate light into blocking blocks

this way semi-filled blocks like slabs don't blacken surfaces
behind them, but they will be bright when part of a 1 thick wall

11 years agomade chunk neighbor linkage a little safer
Daniel Karbach [Wed, 22 Jul 2015 15:32:55 +0000 (17:32 +0200)]
made chunk neighbor linkage a little safer

11 years agoset and display block type labels
Daniel Karbach [Wed, 22 Jul 2015 10:28:25 +0000 (12:28 +0200)]
set and display block type labels

11 years agoimplemented font redering
Daniel Karbach [Tue, 21 Jul 2015 07:00:40 +0000 (09:00 +0200)]
implemented font redering

11 years agobetter edge light propagation on link
Daniel Karbach [Fri, 26 Jun 2015 13:10:10 +0000 (15:10 +0200)]
better edge light propagation on link

11 years agoentity/world collision response
Daniel Karbach [Fri, 26 Jun 2015 10:39:31 +0000 (12:39 +0200)]
entity/world collision response