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git.localhorst.tv Git - blank.git/log
Daniel Karbach [Thu, 10 Sep 2015 15:13:52 +0000 (17:13 +0200)]
fix server state update
Daniel Karbach [Wed, 9 Sep 2015 19:43:42 +0000 (21:43 +0200)]
split chunk stuff
storage, indexing, redering, loading, etc are now all separated
so the different states can pull in what they need and it's more
flexible and makes way for some optimizations as well
Daniel Karbach [Tue, 8 Sep 2015 14:12:31 +0000 (16:12 +0200)]
split graphics stuff from AI spawner
Daniel Karbach [Tue, 8 Sep 2015 14:01:08 +0000 (16:01 +0200)]
fix special case in rng
Daniel Karbach [Tue, 8 Sep 2015 09:55:00 +0000 (11:55 +0200)]
sync entities with clients
Daniel Karbach [Mon, 7 Sep 2015 14:37:43 +0000 (16:37 +0200)]
also tell connection handlers about ack'd packets
Daniel Karbach [Sat, 5 Sep 2015 14:16:45 +0000 (16:16 +0200)]
send player updates from client to server
Daniel Karbach [Sat, 5 Sep 2015 13:45:11 +0000 (15:45 +0200)]
make server aware connected clients' player entity
Daniel Karbach [Sat, 5 Sep 2015 12:56:49 +0000 (14:56 +0200)]
adjust player index if entity is removed
Daniel Karbach [Sat, 5 Sep 2015 12:56:40 +0000 (14:56 +0200)]
documented packet structure
Daniel Karbach [Fri, 4 Sep 2015 22:27:15 +0000 (00:27 +0200)]
give unique IDs to entities
please don't modify from outside the world :P
Daniel Karbach [Fri, 4 Sep 2015 14:44:19 +0000 (16:44 +0200)]
fix stupid bug in packet builder
Daniel Karbach [Fri, 4 Sep 2015 14:38:56 +0000 (16:38 +0200)]
fixed transmission control
Daniel Karbach [Fri, 4 Sep 2015 08:42:45 +0000 (10:42 +0200)]
reorganized client state
Daniel Karbach [Thu, 3 Sep 2015 08:39:52 +0000 (10:39 +0200)]
defined and implemented join and part packets
Daniel Karbach [Wed, 2 Sep 2015 21:40:21 +0000 (23:40 +0200)]
tag packets withsequence numbers
acks are already transmitted to the other side,
but they're not used yet
Daniel Karbach [Wed, 2 Sep 2015 20:33:08 +0000 (22:33 +0200)]
client-side implementation of login packet
chunk loading has to change:
need to stop the client from generating chunks on its own and
the server must be able to load chunks for multiple bases
also, I've not written a single test for all this crap
shame on me
Daniel Karbach [Wed, 2 Sep 2015 19:18:49 +0000 (21:18 +0200)]
special treatment for players
with some drawbacks and cut corners, but more to come
Daniel Karbach [Wed, 2 Sep 2015 15:27:01 +0000 (17:27 +0200)]
first draft for client/server architecture
Daniel Karbach [Mon, 31 Aug 2015 11:49:38 +0000 (13:49 +0200)]
add minimal debug symbols in release build
this should make tracing core dumps much easier
and they can always be stripped anyway
Daniel Karbach [Fri, 28 Aug 2015 14:09:30 +0000 (16:09 +0200)]
give feedback to stdout when profiling
Daniel Karbach [Fri, 28 Aug 2015 14:05:27 +0000 (16:05 +0200)]
sort chunk candidates before detailed check
this makes the check from nearest to farthest which should save a
lot of work. too bad that profiling currently runs with the aim
pointing into nothingness, so results aren't visible. may have to
check that again some time
Daniel Karbach [Fri, 28 Aug 2015 13:43:51 +0000 (15:43 +0200)]
lerp random walk and make it change ang vel
Daniel Karbach [Fri, 28 Aug 2015 13:28:13 +0000 (15:28 +0200)]
fix divide by zero in Chaser AI
Daniel Karbach [Fri, 28 Aug 2015 09:15:13 +0000 (11:15 +0200)]
avoid library rand()
Daniel Karbach [Fri, 28 Aug 2015 07:03:01 +0000 (09:03 +0200)]
split composite model in template and instance
Daniel Karbach [Thu, 27 Aug 2015 14:13:41 +0000 (16:13 +0200)]
reference count entities for safer removal
Daniel Karbach [Thu, 27 Aug 2015 09:45:20 +0000 (11:45 +0200)]
split chunk redering from world model
first step towards headless
Daniel Karbach [Fri, 21 Aug 2015 07:59:01 +0000 (09:59 +0200)]
explicit reference for world coordinates
Daniel Karbach [Wed, 19 Aug 2015 09:56:29 +0000 (11:56 +0200)]
some outline improvements
Daniel Karbach [Tue, 18 Aug 2015 14:46:42 +0000 (16:46 +0200)]
display focused entity in debug overlay
Daniel Karbach [Tue, 18 Aug 2015 11:23:47 +0000 (13:23 +0200)]
use collision structures for ray tests
Daniel Karbach [Mon, 17 Aug 2015 15:29:38 +0000 (17:29 +0200)]
check for entities under crosshair
also display aim block information in debug overlay, sorry
Daniel Karbach [Mon, 17 Aug 2015 09:23:27 +0000 (11:23 +0200)]
fix some inline TODOs
Daniel Karbach [Fri, 14 Aug 2015 12:16:56 +0000 (14:16 +0200)]
make buttons configurable
Daniel Karbach [Fri, 14 Aug 2015 09:39:39 +0000 (11:39 +0200)]
the sound thing
Daniel Karbach [Thu, 13 Aug 2015 16:30:13 +0000 (18:30 +0200)]
show player orientation in debug overlay
Daniel Karbach [Thu, 13 Aug 2015 16:08:22 +0000 (18:08 +0200)]
dedicated shader for outlines
Daniel Karbach [Thu, 13 Aug 2015 06:43:15 +0000 (08:43 +0200)]
fix normal in intersection ray/box intersection
was transformed by M which apparently was wrong :)
Daniel Karbach [Thu, 13 Aug 2015 14:45:54 +0000 (16:45 +0200)]
blank screen before doing anything serious
Daniel Karbach [Thu, 13 Aug 2015 12:28:04 +0000 (14:28 +0200)]
collect and load textures required by block types
Daniel Karbach [Wed, 12 Aug 2015 11:46:09 +0000 (13:46 +0200)]
load block types from data file
Daniel Karbach [Tue, 11 Aug 2015 13:17:54 +0000 (15:17 +0200)]
allow multiple meshes per entity
organized in a tree with each node haing its local
position/orientation relative to the parent
Daniel Karbach [Tue, 11 Aug 2015 08:18:53 +0000 (10:18 +0200)]
centralize fonts
Daniel Karbach [Tue, 11 Aug 2015 08:06:11 +0000 (10:06 +0200)]
enhanced application state control
Daniel Karbach [Mon, 10 Aug 2015 15:35:46 +0000 (17:35 +0200)]
try to get every chunk change saved to disk
Daniel Karbach [Mon, 10 Aug 2015 14:48:59 +0000 (16:48 +0200)]
different limits for reading and generating chunks
Daniel Karbach [Mon, 10 Aug 2015 14:24:21 +0000 (16:24 +0200)]
save and load chunk data
currently running a one chunk per file approach for simplicity
Daniel Karbach [Sun, 9 Aug 2015 18:16:16 +0000 (20:16 +0200)]
save and load world seed
first four bytes of persistence, yay ^^
Daniel Karbach [Sun, 9 Aug 2015 17:28:12 +0000 (19:28 +0200)]
fix error in make_dirs and add is_file
trailing separator caused make_dir to be called twice with the same
path which caused it to fail the second time
Daniel Karbach [Sun, 9 Aug 2015 16:26:20 +0000 (18:26 +0200)]
configurable asset and save path
Daniel Karbach [Sat, 8 Aug 2015 21:13:45 +0000 (23:13 +0200)]
textures
textures
textures
textures
textures
Daniel Karbach [Fri, 7 Aug 2015 14:49:24 +0000 (16:49 +0200)]
check line of sight in chase ai
Daniel Karbach [Fri, 7 Aug 2015 13:19:55 +0000 (15:19 +0200)]
speed up entity rotation a little
because it's fun
Daniel Karbach [Fri, 7 Aug 2015 13:17:01 +0000 (15:17 +0200)]
tvec[234]<int> -> ivec[234]
howcome I didn't think of that before? lol
Daniel Karbach [Fri, 7 Aug 2015 13:04:47 +0000 (15:04 +0200)]
(hopefully) cross-platform directory functions
Daniel Karbach [Fri, 7 Aug 2015 11:20:03 +0000 (13:20 +0200)]
correct usage of quaternions :P
Daniel Karbach [Thu, 6 Aug 2015 16:41:46 +0000 (18:41 +0200)]
another type of entity controller
just to mix it up
also, I realy have to fix rotation, they're getting all deformed ^^
Daniel Karbach [Thu, 6 Aug 2015 15:20:23 +0000 (17:20 +0200)]
simple (text) progress display for preloader
Daniel Karbach [Thu, 6 Aug 2015 10:34:56 +0000 (12:34 +0200)]
simple preloader
Daniel Karbach [Thu, 6 Aug 2015 09:03:46 +0000 (11:03 +0200)]
state management and control
Daniel Karbach [Wed, 5 Aug 2015 16:31:16 +0000 (18:31 +0200)]
randomly spawn entities around the player
and remove those too far away
Daniel Karbach [Tue, 4 Aug 2015 16:48:19 +0000 (18:48 +0200)]
moved entity spawn and control into its own class
called "Spawner" if that is somehow non-obvious
Daniel Karbach [Tue, 4 Aug 2015 16:30:29 +0000 (18:30 +0200)]
move RandomWalk into new "ai" module
Daniel Karbach [Tue, 4 Aug 2015 16:29:04 +0000 (18:29 +0200)]
make entities removable
Daniel Karbach [Tue, 4 Aug 2015 16:12:04 +0000 (18:12 +0200)]
move init out of Application class
Daniel Karbach [Mon, 3 Aug 2015 16:40:03 +0000 (18:40 +0200)]
show camera position in debug overlay
Daniel Karbach [Mon, 3 Aug 2015 16:24:07 +0000 (18:24 +0200)]
remove positional frames argument
-n now mandatory
Daniel Karbach [Mon, 3 Aug 2015 15:37:58 +0000 (17:37 +0200)]
"streamlined" model/VAO handling
Daniel Karbach [Sat, 1 Aug 2015 13:00:07 +0000 (15:00 +0200)]
some experiments with sound
Daniel Karbach [Fri, 31 Jul 2015 13:32:21 +0000 (15:32 +0200)]
also show peak in frame counter
Daniel Karbach [Tue, 28 Jul 2015 15:40:49 +0000 (17:40 +0200)]
also post UI messages to graphical output
Daniel Karbach [Tue, 28 Jul 2015 11:10:59 +0000 (13:10 +0200)]
combine text handling stuff into a class
Daniel Karbach [Mon, 27 Jul 2015 14:52:42 +0000 (16:52 +0200)]
move font color from texture to uniform
Daniel Karbach [Mon, 27 Jul 2015 11:53:58 +0000 (13:53 +0200)]
reorganize basic rendering functionality
Daniel Karbach [Thu, 23 Jul 2015 14:25:40 +0000 (16:25 +0200)]
display frame counter
F3 to toggle
Daniel Karbach [Thu, 23 Jul 2015 11:42:28 +0000 (13:42 +0200)]
collect timing information
Daniel Karbach [Thu, 23 Jul 2015 08:34:49 +0000 (10:34 +0200)]
fancy crosshair
don't use on .5 gray ;)
Daniel Karbach [Thu, 23 Jul 2015 07:21:00 +0000 (09:21 +0200)]
propagate light into blocking blocks
this way semi-filled blocks like slabs don't blacken surfaces
behind them, but they will be bright when part of a 1 thick wall
Daniel Karbach [Wed, 22 Jul 2015 15:32:55 +0000 (17:32 +0200)]
made chunk neighbor linkage a little safer
Daniel Karbach [Wed, 22 Jul 2015 10:28:25 +0000 (12:28 +0200)]
set and display block type labels
Daniel Karbach [Tue, 21 Jul 2015 07:00:40 +0000 (09:00 +0200)]
implemented font redering
Daniel Karbach [Fri, 26 Jun 2015 13:10:10 +0000 (15:10 +0200)]
better edge light propagation on link
Daniel Karbach [Fri, 26 Jun 2015 10:39:31 +0000 (12:39 +0200)]
entity/world collision response
Daniel Karbach [Thu, 25 Jun 2015 15:44:41 +0000 (17:44 +0200)]
collect collisions for each entity
Daniel Karbach [Thu, 25 Jun 2015 13:26:58 +0000 (15:26 +0200)]
figure out depth and normal in box/box test
Daniel Karbach [Wed, 24 Jun 2015 14:26:44 +0000 (16:26 +0200)]
test entities for world collision
useless and slow as hell, but hey, it's a start ^^
Daniel Karbach [Tue, 23 Jun 2015 15:41:55 +0000 (17:41 +0200)]
plug box intersection into shapes
Daniel Karbach [Tue, 23 Jun 2015 12:54:00 +0000 (14:54 +0200)]
box/box intersection test
only boolean test for now
Daniel Karbach [Tue, 23 Jun 2015 08:26:33 +0000 (10:26 +0200)]
use a timer to limit chunk generation
this should reduce load when updating more than once per frame
which is planned
someday
Daniel Karbach [Wed, 17 Jun 2015 07:16:23 +0000 (09:16 +0200)]
added build instructions for testing
Daniel Karbach [Mon, 15 Jun 2015 10:30:34 +0000 (12:30 +0200)]
some cleaning :)
Daniel Karbach [Mon, 15 Jun 2015 08:13:25 +0000 (10:13 +0200)]
fixed light propagation after obstacle removal
regression from
4485397d
careful with the yoda conditions!
Daniel Karbach [Fri, 12 Jun 2015 13:46:46 +0000 (15:46 +0200)]
more chunk tests
Daniel Karbach [Fri, 12 Jun 2015 10:39:47 +0000 (12:39 +0200)]
weird return value is weird
but I can totally explain that...
Daniel Karbach [Fri, 12 Jun 2015 10:32:03 +0000 (12:32 +0200)]
unit test for interval timer
Daniel Karbach [Thu, 11 Jun 2015 15:46:07 +0000 (17:46 +0200)]
some tests for Chunk
Daniel Karbach [Thu, 11 Jun 2015 13:29:35 +0000 (15:29 +0200)]
fix ray/obb intersection test
again, unit tests \o/
also: careful with the signs ;)
Daniel Karbach [Thu, 11 Jun 2015 12:34:41 +0000 (14:34 +0200)]
fix faceset unset
unit tests. oh yeah
Daniel Karbach [Wed, 10 Jun 2015 14:57:25 +0000 (16:57 +0200)]
some code reorganization