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git.localhorst.tv Git - blank.git/log
Daniel Karbach [Wed, 9 Nov 2016 09:48:31 +0000 (10:48 +0100)]
ubuntu latest and devel docker images
Daniel Karbach [Wed, 9 Nov 2016 09:45:52 +0000 (10:45 +0100)]
linker argument order for old gcc
Daniel Karbach [Tue, 8 Nov 2016 16:36:44 +0000 (17:36 +0100)]
travis config
Daniel Karbach [Tue, 8 Nov 2016 16:35:31 +0000 (17:35 +0100)]
some docker scripts
Daniel Karbach [Tue, 8 Nov 2016 11:12:27 +0000 (12:12 +0100)]
add "cover" build target
for code coverage statistics/analysis
Daniel Karbach [Thu, 3 Nov 2016 16:22:07 +0000 (17:22 +0100)]
glm backwards compatibility
Daniel Karbach [Fri, 4 Nov 2016 13:54:46 +0000 (14:54 +0100)]
Makefile convenience
* added "info" make target
* announce fetching assets
* change asset dependency in detached HEAD mode
Daniel Karbach [Thu, 3 Nov 2016 15:07:19 +0000 (16:07 +0100)]
add debian package names
Daniel Karbach [Fri, 7 Oct 2016 10:35:33 +0000 (12:35 +0200)]
cleanup
Daniel Karbach [Thu, 17 Mar 2016 15:17:17 +0000 (16:17 +0100)]
fix direct rendering
Daniel Karbach [Thu, 7 Jan 2016 09:53:06 +0000 (10:53 +0100)]
fix forward axis in block placement orientation
oh shoot, I'm such an idiot -.-
Daniel Karbach [Thu, 7 Jan 2016 09:52:30 +0000 (10:52 +0100)]
added block orientation test
Daniel Karbach [Wed, 6 Jan 2016 14:05:29 +0000 (15:05 +0100)]
first ideas for placing oriented blocks
Daniel Karbach [Wed, 6 Jan 2016 08:56:35 +0000 (09:56 +0100)]
fix return type for Entity::Transform()
Daniel Karbach [Tue, 5 Jan 2016 11:44:57 +0000 (12:44 +0100)]
improved ray/world collision a little
Daniel Karbach [Wed, 23 Dec 2015 12:31:47 +0000 (13:31 +0100)]
smoother type selection during chunk generation
Daniel Karbach [Tue, 22 Dec 2015 09:46:15 +0000 (10:46 +0100)]
initialize entity fields
oops
Daniel Karbach [Mon, 21 Dec 2015 14:06:59 +0000 (15:06 +0100)]
typo in todo file
and I bet it's not the last one
Daniel Karbach [Mon, 21 Dec 2015 12:14:44 +0000 (13:14 +0100)]
faster ray/box test for AABBs
Daniel Karbach [Mon, 21 Dec 2015 12:17:47 +0000 (13:17 +0100)]
fix default outline color
actually, white doesn't look so bad for an outline, maybe that
should be the default (but 255 then, not -1)
Daniel Karbach [Fri, 18 Dec 2015 13:28:42 +0000 (14:28 +0100)]
avoid zero vertex draw calls
Daniel Karbach [Fri, 18 Dec 2015 09:08:30 +0000 (10:08 +0100)]
ignore apitrace files
Daniel Karbach [Thu, 17 Dec 2015 16:22:42 +0000 (17:22 +0100)]
save a little bandwidth
Daniel Karbach [Thu, 17 Dec 2015 15:21:33 +0000 (16:21 +0100)]
faster chunk culling test
also seems to cull some more, need to check if it
doesn't accidentally cull a little too much
Daniel Karbach [Thu, 10 Dec 2015 12:22:58 +0000 (13:22 +0100)]
update player after load from save
this moves the chunk index to the correct base for preloading
Daniel Karbach [Thu, 10 Dec 2015 12:20:08 +0000 (13:20 +0100)]
slight simplification of cull test
still horrible, need to precalculate stuff outside the loop
Daniel Karbach [Wed, 9 Dec 2015 16:22:03 +0000 (17:22 +0100)]
indexed iteration in ray/world collision tests
Daniel Karbach [Wed, 9 Dec 2015 16:20:34 +0000 (17:20 +0100)]
fix iteration in entity/world intersection
…and I was wondering why 3^3 is 91 -.-
Daniel Karbach [Wed, 9 Dec 2015 13:44:54 +0000 (14:44 +0100)]
don't fix collisions in RK4 substeps
still close enough and no as much of a waste
well, it's still much of a waste, but at least now it's a little less
Daniel Karbach [Tue, 8 Dec 2015 16:21:36 +0000 (17:21 +0100)]
add frame statistics printout
disabled by default, uncomment FrameCounter::Print call in app.cpp
Daniel Karbach [Tue, 8 Dec 2015 13:43:13 +0000 (14:43 +0100)]
fix AI chase/flee acceleration
Daniel Karbach [Mon, 7 Dec 2015 14:09:59 +0000 (15:09 +0100)]
removed outdated annotation
that problem was fixed by removing NaNs from
box/box intersection test
I hope
Daniel Karbach [Fri, 4 Dec 2015 14:44:13 +0000 (15:44 +0100)]
cutting corners in chunk generation
like, literally cutting them off, lol
Daniel Karbach [Fri, 4 Dec 2015 12:12:32 +0000 (13:12 +0100)]
fix multiple application support in makefile
Daniel Karbach [Fri, 4 Dec 2015 09:49:54 +0000 (10:49 +0100)]
fix box/box intersection test …again
I am an idiot
Daniel Karbach [Fri, 4 Dec 2015 09:34:53 +0000 (10:34 +0100)]
trying out less uniform block types
Daniel Karbach [Thu, 3 Dec 2015 16:19:06 +0000 (17:19 +0100)]
the odd tweak and fix
Daniel Karbach [Fri, 27 Nov 2015 15:43:02 +0000 (16:43 +0100)]
move steering behaviours into entity
Daniel Karbach [Thu, 26 Nov 2015 10:04:32 +0000 (11:04 +0100)]
make collisions reference their entity
so it doesn't accidentally get deleted
Daniel Karbach [Thu, 26 Nov 2015 09:21:39 +0000 (10:21 +0100)]
safer method for lighting entities
Daniel Karbach [Wed, 25 Nov 2015 16:46:02 +0000 (17:46 +0100)]
slabs fix
Daniel Karbach [Wed, 25 Nov 2015 15:59:19 +0000 (16:59 +0100)]
block type prototypability and new types
this will mess up your world saves
and by "your" I mean "my"
Daniel Karbach [Tue, 24 Nov 2015 16:43:38 +0000 (17:43 +0100)]
reorder world update
also pushed physics integration details down to entity class
Daniel Karbach [Mon, 23 Nov 2015 16:35:53 +0000 (17:35 +0100)]
document some of the broader concepts
this should make it easier to inspect stuff on a higher level
Daniel Karbach [Mon, 23 Nov 2015 16:35:12 +0000 (17:35 +0100)]
remove unnecessary player load in client
Daniel Karbach [Mon, 23 Nov 2015 13:47:30 +0000 (14:47 +0100)]
make command output visible to player(s)
Daniel Karbach [Mon, 23 Nov 2015 09:11:58 +0000 (10:11 +0100)]
remove commented code left from collision change
Daniel Karbach [Fri, 20 Nov 2015 15:32:06 +0000 (16:32 +0100)]
direct fix collision response
yeah, springs just didn't work out
Daniel Karbach [Fri, 20 Nov 2015 15:30:33 +0000 (16:30 +0100)]
ignore obscured faces in collision response
Daniel Karbach [Fri, 20 Nov 2015 15:28:20 +0000 (16:28 +0100)]
increase progress line split to 32 frames
Daniel Karbach [Fri, 20 Nov 2015 15:27:22 +0000 (16:27 +0100)]
fix box/box normal
oops
it's a sin
Daniel Karbach [Fri, 20 Nov 2015 08:23:56 +0000 (09:23 +0100)]
some annotations
Daniel Karbach [Tue, 17 Nov 2015 10:34:33 +0000 (11:34 +0100)]
remove default binding of "Return" in keymap
Daniel Karbach [Mon, 16 Nov 2015 14:34:56 +0000 (15:34 +0100)]
per block type "gravity"
actually, it's just a configurable acceleration atm, but
who can tell the difference? :P
Daniel Karbach [Tue, 17 Nov 2015 10:34:09 +0000 (11:34 +0100)]
fix comment handling in TokenStreamReader
Daniel Karbach [Mon, 16 Nov 2015 11:43:50 +0000 (12:43 +0100)]
move block type loading details to BlockType
Daniel Karbach [Fri, 13 Nov 2015 15:45:18 +0000 (16:45 +0100)]
use 60° as max head yaw
this seems a little more natural
min/max pitch still look weird, but might make players angry if it's less than 90°
maybe head animation should use a fraction of read pitch
Daniel Karbach [Fri, 13 Nov 2015 15:38:23 +0000 (16:38 +0100)]
runtime-selectable camera mode
currently only first person and view local -5Z
Daniel Karbach [Fri, 13 Nov 2015 15:14:19 +0000 (16:14 +0100)]
geometry stuff
Daniel Karbach [Fri, 13 Nov 2015 13:17:11 +0000 (14:17 +0100)]
split collision response
Daniel Karbach [Fri, 13 Nov 2015 11:58:36 +0000 (12:58 +0100)]
try to cleanly destruct world
this might still cause problems if there's circular references
Daniel Karbach [Fri, 13 Nov 2015 11:31:27 +0000 (12:31 +0100)]
re-request incomplete or corrupted chunk transfers
Daniel Karbach [Tue, 10 Nov 2015 16:42:48 +0000 (17:42 +0100)]
maybe fixed a lighting bug…
…that was practically inexistent
Daniel Karbach [Mon, 9 Nov 2015 16:45:37 +0000 (17:45 +0100)]
index chunk access in entity/world intersection test
the cache is your friend
Daniel Karbach [Mon, 9 Nov 2015 16:30:25 +0000 (17:30 +0100)]
tweak profiling
Daniel Karbach [Mon, 9 Nov 2015 13:15:36 +0000 (14:15 +0100)]
simplify ray/chunk intersection test
Daniel Karbach [Mon, 9 Nov 2015 11:02:51 +0000 (12:02 +0100)]
revised todo list
Daniel Karbach [Mon, 9 Nov 2015 10:38:03 +0000 (11:38 +0100)]
fix Location for debug build
Daniel Karbach [Mon, 9 Nov 2015 08:05:31 +0000 (09:05 +0100)]
fix entity/world collision
friday afternoon not good for me brain it seems
Daniel Karbach [Fri, 6 Nov 2015 16:16:28 +0000 (17:16 +0100)]
okay, I screwed up collision it seems ^^
Daniel Karbach [Thu, 5 Nov 2015 16:45:01 +0000 (17:45 +0100)]
tentative optimization of chunk intersection test
that really gets used a lot °°
Daniel Karbach [Thu, 5 Nov 2015 14:32:51 +0000 (15:32 +0100)]
let the server wait a little more efficiently
Daniel Karbach [Thu, 5 Nov 2015 13:20:13 +0000 (14:20 +0100)]
decrease packet frequency
Daniel Karbach [Thu, 5 Nov 2015 10:27:28 +0000 (11:27 +0100)]
higher precision for quats over the net
Daniel Karbach [Thu, 5 Nov 2015 09:20:42 +0000 (10:20 +0100)]
let "make client" use ./saves as well
since server and client use different sub directories
it's not an issue anymore
Daniel Karbach [Thu, 5 Nov 2015 07:55:23 +0000 (08:55 +0100)]
fix serverside player orientation
this seems jerkier than before :/
Daniel Karbach [Tue, 3 Nov 2015 15:54:08 +0000 (16:54 +0100)]
unified location handling
Daniel Karbach [Tue, 3 Nov 2015 12:06:18 +0000 (13:06 +0100)]
split geometry lib
Daniel Karbach [Mon, 2 Nov 2015 12:20:15 +0000 (13:20 +0100)]
new turn style
gives head a little more wiggleroom
sadly, body has less now. it could work, but it wobbles like mad :/
see comment in Entity::UpdateModel
Daniel Karbach [Fri, 30 Oct 2015 13:05:05 +0000 (14:05 +0100)]
use player's inventory slot directly in interface
Daniel Karbach [Fri, 30 Oct 2015 10:46:06 +0000 (11:46 +0100)]
adjust epsilon in net/quat assertion
that's all the accuracy we can expect
Daniel Karbach [Fri, 30 Oct 2015 10:37:03 +0000 (11:37 +0100)]
light entities according to block light level
it's not that nice, but a start
Daniel Karbach [Fri, 30 Oct 2015 10:34:02 +0000 (11:34 +0100)]
fix entity pitch clamping
Daniel Karbach [Fri, 30 Oct 2015 08:46:48 +0000 (09:46 +0100)]
use model -Z for heading when not moving
Daniel Karbach [Thu, 29 Oct 2015 15:05:58 +0000 (16:05 +0100)]
use yaw as entity's orientation
Daniel Karbach [Thu, 29 Oct 2015 15:05:01 +0000 (16:05 +0100)]
render entity bounds in debug mode
Daniel Karbach [Thu, 29 Oct 2015 13:04:29 +0000 (14:04 +0100)]
more transform caching
Daniel Karbach [Thu, 29 Oct 2015 07:56:17 +0000 (08:56 +0100)]
make AI entities avoid world collisions
Daniel Karbach [Wed, 28 Oct 2015 13:52:24 +0000 (14:52 +0100)]
cache some basic entity axes
Daniel Karbach [Tue, 27 Oct 2015 16:46:16 +0000 (17:46 +0100)]
don't send chunks and entities simultaneously while skipping
Daniel Karbach [Tue, 27 Oct 2015 16:15:42 +0000 (17:15 +0100)]
send updates less frequently on bad connections
Daniel Karbach [Tue, 27 Oct 2015 15:06:42 +0000 (16:06 +0100)]
rate network conditions
Daniel Karbach [Tue, 27 Oct 2015 13:57:02 +0000 (14:57 +0100)]
extracted congestion control into its own class
Daniel Karbach [Tue, 27 Oct 2015 13:20:25 +0000 (14:20 +0100)]
show net stats in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 13:06:52 +0000 (14:06 +0100)]
reenable pitch/yaw display in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 12:47:08 +0000 (13:47 +0100)]
collect network bandwidth usage stats
Daniel Karbach [Mon, 26 Oct 2015 16:39:33 +0000 (17:39 +0100)]
measure packet round trip time
Daniel Karbach [Mon, 26 Oct 2015 16:28:03 +0000 (17:28 +0100)]
removed client de-/spawn messages
Daniel Karbach [Mon, 26 Oct 2015 16:25:04 +0000 (17:25 +0100)]
also exit message state on quit
Daniel Karbach [Mon, 26 Oct 2015 14:56:35 +0000 (15:56 +0100)]
added simple command line