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git.localhorst.tv Git - blank.git/log
Daniel Karbach [Thu, 26 Nov 2015 10:04:32 +0000 (11:04 +0100)]
make collisions reference their entity
so it doesn't accidentally get deleted
Daniel Karbach [Thu, 26 Nov 2015 09:21:39 +0000 (10:21 +0100)]
safer method for lighting entities
Daniel Karbach [Wed, 25 Nov 2015 16:46:02 +0000 (17:46 +0100)]
slabs fix
Daniel Karbach [Wed, 25 Nov 2015 15:59:19 +0000 (16:59 +0100)]
block type prototypability and new types
this will mess up your world saves
and by "your" I mean "my"
Daniel Karbach [Tue, 24 Nov 2015 16:43:38 +0000 (17:43 +0100)]
reorder world update
also pushed physics integration details down to entity class
Daniel Karbach [Mon, 23 Nov 2015 16:35:53 +0000 (17:35 +0100)]
document some of the broader concepts
this should make it easier to inspect stuff on a higher level
Daniel Karbach [Mon, 23 Nov 2015 16:35:12 +0000 (17:35 +0100)]
remove unnecessary player load in client
Daniel Karbach [Mon, 23 Nov 2015 13:47:30 +0000 (14:47 +0100)]
make command output visible to player(s)
Daniel Karbach [Mon, 23 Nov 2015 09:11:58 +0000 (10:11 +0100)]
remove commented code left from collision change
Daniel Karbach [Fri, 20 Nov 2015 15:32:06 +0000 (16:32 +0100)]
direct fix collision response
yeah, springs just didn't work out
Daniel Karbach [Fri, 20 Nov 2015 15:30:33 +0000 (16:30 +0100)]
ignore obscured faces in collision response
Daniel Karbach [Fri, 20 Nov 2015 15:28:20 +0000 (16:28 +0100)]
increase progress line split to 32 frames
Daniel Karbach [Fri, 20 Nov 2015 15:27:22 +0000 (16:27 +0100)]
fix box/box normal
oops
it's a sin
Daniel Karbach [Fri, 20 Nov 2015 08:23:56 +0000 (09:23 +0100)]
some annotations
Daniel Karbach [Tue, 17 Nov 2015 10:34:33 +0000 (11:34 +0100)]
remove default binding of "Return" in keymap
Daniel Karbach [Mon, 16 Nov 2015 14:34:56 +0000 (15:34 +0100)]
per block type "gravity"
actually, it's just a configurable acceleration atm, but
who can tell the difference? :P
Daniel Karbach [Tue, 17 Nov 2015 10:34:09 +0000 (11:34 +0100)]
fix comment handling in TokenStreamReader
Daniel Karbach [Mon, 16 Nov 2015 11:43:50 +0000 (12:43 +0100)]
move block type loading details to BlockType
Daniel Karbach [Fri, 13 Nov 2015 15:45:18 +0000 (16:45 +0100)]
use 60° as max head yaw
this seems a little more natural
min/max pitch still look weird, but might make players angry if it's less than 90°
maybe head animation should use a fraction of read pitch
Daniel Karbach [Fri, 13 Nov 2015 15:38:23 +0000 (16:38 +0100)]
runtime-selectable camera mode
currently only first person and view local -5Z
Daniel Karbach [Fri, 13 Nov 2015 15:14:19 +0000 (16:14 +0100)]
geometry stuff
Daniel Karbach [Fri, 13 Nov 2015 13:17:11 +0000 (14:17 +0100)]
split collision response
Daniel Karbach [Fri, 13 Nov 2015 11:58:36 +0000 (12:58 +0100)]
try to cleanly destruct world
this might still cause problems if there's circular references
Daniel Karbach [Fri, 13 Nov 2015 11:31:27 +0000 (12:31 +0100)]
re-request incomplete or corrupted chunk transfers
Daniel Karbach [Tue, 10 Nov 2015 16:42:48 +0000 (17:42 +0100)]
maybe fixed a lighting bug…
…that was practically inexistent
Daniel Karbach [Mon, 9 Nov 2015 16:45:37 +0000 (17:45 +0100)]
index chunk access in entity/world intersection test
the cache is your friend
Daniel Karbach [Mon, 9 Nov 2015 16:30:25 +0000 (17:30 +0100)]
tweak profiling
Daniel Karbach [Mon, 9 Nov 2015 13:15:36 +0000 (14:15 +0100)]
simplify ray/chunk intersection test
Daniel Karbach [Mon, 9 Nov 2015 11:02:51 +0000 (12:02 +0100)]
revised todo list
Daniel Karbach [Mon, 9 Nov 2015 10:38:03 +0000 (11:38 +0100)]
fix Location for debug build
Daniel Karbach [Mon, 9 Nov 2015 08:05:31 +0000 (09:05 +0100)]
fix entity/world collision
friday afternoon not good for me brain it seems
Daniel Karbach [Fri, 6 Nov 2015 16:16:28 +0000 (17:16 +0100)]
okay, I screwed up collision it seems ^^
Daniel Karbach [Thu, 5 Nov 2015 16:45:01 +0000 (17:45 +0100)]
tentative optimization of chunk intersection test
that really gets used a lot °°
Daniel Karbach [Thu, 5 Nov 2015 14:32:51 +0000 (15:32 +0100)]
let the server wait a little more efficiently
Daniel Karbach [Thu, 5 Nov 2015 13:20:13 +0000 (14:20 +0100)]
decrease packet frequency
Daniel Karbach [Thu, 5 Nov 2015 10:27:28 +0000 (11:27 +0100)]
higher precision for quats over the net
Daniel Karbach [Thu, 5 Nov 2015 09:20:42 +0000 (10:20 +0100)]
let "make client" use ./saves as well
since server and client use different sub directories
it's not an issue anymore
Daniel Karbach [Thu, 5 Nov 2015 07:55:23 +0000 (08:55 +0100)]
fix serverside player orientation
this seems jerkier than before :/
Daniel Karbach [Tue, 3 Nov 2015 15:54:08 +0000 (16:54 +0100)]
unified location handling
Daniel Karbach [Tue, 3 Nov 2015 12:06:18 +0000 (13:06 +0100)]
split geometry lib
Daniel Karbach [Mon, 2 Nov 2015 12:20:15 +0000 (13:20 +0100)]
new turn style
gives head a little more wiggleroom
sadly, body has less now. it could work, but it wobbles like mad :/
see comment in Entity::UpdateModel
Daniel Karbach [Fri, 30 Oct 2015 13:05:05 +0000 (14:05 +0100)]
use player's inventory slot directly in interface
Daniel Karbach [Fri, 30 Oct 2015 10:46:06 +0000 (11:46 +0100)]
adjust epsilon in net/quat assertion
that's all the accuracy we can expect
Daniel Karbach [Fri, 30 Oct 2015 10:37:03 +0000 (11:37 +0100)]
light entities according to block light level
it's not that nice, but a start
Daniel Karbach [Fri, 30 Oct 2015 10:34:02 +0000 (11:34 +0100)]
fix entity pitch clamping
Daniel Karbach [Fri, 30 Oct 2015 08:46:48 +0000 (09:46 +0100)]
use model -Z for heading when not moving
Daniel Karbach [Thu, 29 Oct 2015 15:05:58 +0000 (16:05 +0100)]
use yaw as entity's orientation
Daniel Karbach [Thu, 29 Oct 2015 15:05:01 +0000 (16:05 +0100)]
render entity bounds in debug mode
Daniel Karbach [Thu, 29 Oct 2015 13:04:29 +0000 (14:04 +0100)]
more transform caching
Daniel Karbach [Thu, 29 Oct 2015 07:56:17 +0000 (08:56 +0100)]
make AI entities avoid world collisions
Daniel Karbach [Wed, 28 Oct 2015 13:52:24 +0000 (14:52 +0100)]
cache some basic entity axes
Daniel Karbach [Tue, 27 Oct 2015 16:46:16 +0000 (17:46 +0100)]
don't send chunks and entities simultaneously while skipping
Daniel Karbach [Tue, 27 Oct 2015 16:15:42 +0000 (17:15 +0100)]
send updates less frequently on bad connections
Daniel Karbach [Tue, 27 Oct 2015 15:06:42 +0000 (16:06 +0100)]
rate network conditions
Daniel Karbach [Tue, 27 Oct 2015 13:57:02 +0000 (14:57 +0100)]
extracted congestion control into its own class
Daniel Karbach [Tue, 27 Oct 2015 13:20:25 +0000 (14:20 +0100)]
show net stats in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 13:06:52 +0000 (14:06 +0100)]
reenable pitch/yaw display in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 12:47:08 +0000 (13:47 +0100)]
collect network bandwidth usage stats
Daniel Karbach [Mon, 26 Oct 2015 16:39:33 +0000 (17:39 +0100)]
measure packet round trip time
Daniel Karbach [Mon, 26 Oct 2015 16:28:03 +0000 (17:28 +0100)]
removed client de-/spawn messages
Daniel Karbach [Mon, 26 Oct 2015 16:25:04 +0000 (17:25 +0100)]
also exit message state on quit
Daniel Karbach [Mon, 26 Oct 2015 14:56:35 +0000 (15:56 +0100)]
added simple command line
Daniel Karbach [Mon, 26 Oct 2015 13:22:49 +0000 (14:22 +0100)]
moved common stated to shared dir
Daniel Karbach [Mon, 26 Oct 2015 09:05:08 +0000 (10:05 +0100)]
remove self on player controller destruct
fixes segfault when the world is being simulated after the player
exits (like e.g. on a server :>)
Daniel Karbach [Sun, 25 Oct 2015 16:15:05 +0000 (17:15 +0100)]
updated todo
Daniel Karbach [Sun, 25 Oct 2015 16:05:44 +0000 (17:05 +0100)]
more fun with AI/steering
Daniel Karbach [Fri, 23 Oct 2015 23:48:02 +0000 (01:48 +0200)]
experiments with ai states and steering
Daniel Karbach [Fri, 23 Oct 2015 21:01:27 +0000 (23:01 +0200)]
brought some order to the whole controller thing
Daniel Karbach [Fri, 23 Oct 2015 15:12:30 +0000 (17:12 +0200)]
AI state machine
only one state atm, but it's a start
Daniel Karbach [Fri, 23 Oct 2015 13:00:43 +0000 (15:00 +0200)]
centralize entity controllers
Daniel Karbach [Thu, 22 Oct 2015 10:34:49 +0000 (12:34 +0200)]
better handling of focus and input
it's not perfect, but much better already
Daniel Karbach [Thu, 22 Oct 2015 10:34:12 +0000 (12:34 +0200)]
ignore empty chat lines
Daniel Karbach [Thu, 22 Oct 2015 09:39:58 +0000 (11:39 +0200)]
update entity model on state change
Daniel Karbach [Thu, 22 Oct 2015 09:28:21 +0000 (11:28 +0200)]
fix client's player entity ID
you shall not flicker
Daniel Karbach [Thu, 22 Oct 2015 07:25:41 +0000 (09:25 +0200)]
treat head pitch and yaw as entity state
Daniel Karbach [Wed, 21 Oct 2015 13:33:37 +0000 (15:33 +0200)]
get rid of angular velocity
orientation will be managed solely by controllers (ai/animation/input/etc)
Daniel Karbach [Wed, 21 Oct 2015 12:47:14 +0000 (14:47 +0200)]
compress protocol a little
Daniel Karbach [Wed, 21 Oct 2015 07:42:41 +0000 (09:42 +0200)]
server: notify clients of player joins/parts
Daniel Karbach [Wed, 21 Oct 2015 07:19:03 +0000 (09:19 +0200)]
server: distribute received messages to clients
Daniel Karbach [Tue, 20 Oct 2015 15:40:30 +0000 (17:40 +0200)]
(shabby) client side handling of messages
Daniel Karbach [Tue, 20 Oct 2015 15:20:58 +0000 (17:20 +0200)]
added message packet
Daniel Karbach [Tue, 20 Oct 2015 14:45:26 +0000 (16:45 +0200)]
chat state
standalone only atm
Daniel Karbach [Tue, 20 Oct 2015 10:11:13 +0000 (12:11 +0200)]
uniform background for message box
Daniel Karbach [Tue, 20 Oct 2015 09:40:07 +0000 (11:40 +0200)]
renamed OutlineMesh -> PrimitiveMesh
now it can be used for lines and surfaces
and with alpha blending
Daniel Karbach [Mon, 19 Oct 2015 15:21:41 +0000 (17:21 +0200)]
use eye transform for client rendering
Daniel Karbach [Mon, 19 Oct 2015 15:21:02 +0000 (17:21 +0200)]
restore orientation on player load
only works for yaw, obviously
Daniel Karbach [Mon, 19 Oct 2015 14:45:46 +0000 (16:45 +0200)]
better stability of collision response
Daniel Karbach [Mon, 19 Oct 2015 13:21:17 +0000 (15:21 +0200)]
apply pitch to head instead of body
Daniel Karbach [Mon, 19 Oct 2015 12:36:16 +0000 (14:36 +0200)]
use entity's eyes to aim
also squashed some assets
Daniel Karbach [Mon, 19 Oct 2015 10:43:19 +0000 (12:43 +0200)]
use seconds as world time unit
Daniel Karbach [Mon, 19 Oct 2015 09:45:33 +0000 (11:45 +0200)]
penalty force collision response
feels kinda funny, let's see how it pans out
Daniel Karbach [Fri, 16 Oct 2015 14:33:52 +0000 (16:33 +0200)]
use "forces" for entity control and RK4 integrator
Daniel Karbach [Fri, 16 Oct 2015 07:15:55 +0000 (09:15 +0200)]
block sounds depending on block type
well, potentially
Daniel Karbach [Thu, 15 Oct 2015 14:59:08 +0000 (16:59 +0200)]
lil cleanup of common and unused stuff
Daniel Karbach [Thu, 15 Oct 2015 13:41:31 +0000 (15:41 +0200)]
invalidate meshes if surrounding chunks on insert
this should fix the dark seams on chunk borders
Daniel Karbach [Thu, 15 Oct 2015 12:02:36 +0000 (14:02 +0200)]
load models from assets
Daniel Karbach [Wed, 14 Oct 2015 15:25:22 +0000 (17:25 +0200)]
store shapes in models rather than meshes
Daniel Karbach [Wed, 14 Oct 2015 10:28:40 +0000 (12:28 +0200)]
linear model instance state
Daniel Karbach [Tue, 13 Oct 2015 15:10:50 +0000 (17:10 +0200)]
updated todo file
those two typos have been bugging me for a long time now
Daniel Karbach [Tue, 13 Oct 2015 14:59:15 +0000 (16:59 +0200)]
use (and fix) new shape implementation