From d969efe468d2d9775ab2c5388be1cde8efa0b9ad Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Fri, 5 Oct 2012 13:39:39 +0200 Subject: [PATCH] added movement timer to track blocked movement this should correct the behaviour of OnMove and OnGridLock calls even when walking into a wall fixes #21 ? --- src/map/MapState.cpp | 98 ++++++++++++++++++++++++++------------------ src/map/MapState.h | 2 + 2 files changed, 59 insertions(+), 41 deletions(-) diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index b529e21..162db8b 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -71,53 +71,69 @@ void MapState::HandleEvents(const Input &input) { void MapState::UpdateWorld(float deltaT) { if (controlled && controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) { - Vector nowLock(controlled->Position()); - if (nowLock != lastLock) { - OnGridLock(); + OnTileLock(); + } + for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + (*i)->Update(deltaT); + } +} + +void MapState::OnTileLock() { + if (moveTimer.Running() && !moveTimer.JustHit()) return; + + Vector nowLock(controlled->Position()); + if (nowLock != lastLock) { + OnGridLock(); + afterLock = true; + moveTimer.Clear(); + } else if (moveTimer.JustHit()) { + OnGridLock(); + afterLock = true; + } + + if (nextDirection >= 0) { + if (afterLock) { + // FIXME: this check is unreliable, see #21 + OnMove(); + afterLock = false; } - if (nextDirection >= 0) { - if (afterLock) { - // FIXME: this check is unreliable, see #21 - OnMove(); - afterLock = false; - } - controlled->SetOrientation(Entity::Orientation(nextDirection)); - const Tile &tile(map->TileAt(controlled->Position())); - bool blocked(false); - switch (controlled->GetOrientation()) { - case Entity::ORIENTATION_NORTH: - blocked = tile.BlocksNorth(); - break; - case Entity::ORIENTATION_EAST: - blocked = tile.BlocksEast(); - break; - case Entity::ORIENTATION_SOUTH: - blocked = tile.BlocksSouth(); - break; - case Entity::ORIENTATION_WEST: - blocked = tile.BlocksWest(); - break; - } - if (!blocked) { - controlled->SetSpeed(walkingSpeed); - } else { - controlled->SetSpeed(0.0f); - } - if (!controlled->AnimationRunning()) { - controlled->StartAnimation(*this); - } + controlled->SetOrientation(Entity::Orientation(nextDirection)); + const Tile &tile(map->TileAt(controlled->Position())); + bool blocked(false); + switch (controlled->GetOrientation()) { + case Entity::ORIENTATION_NORTH: + blocked = tile.BlocksNorth(); + break; + case Entity::ORIENTATION_EAST: + blocked = tile.BlocksEast(); + break; + case Entity::ORIENTATION_SOUTH: + blocked = tile.BlocksSouth(); + break; + case Entity::ORIENTATION_WEST: + blocked = tile.BlocksWest(); + break; + } + if (!blocked) { + controlled->SetSpeed(walkingSpeed); + moveTimer.Clear(); } else { controlled->SetSpeed(0.0f); - controlled->StopAnimation(); + if (!moveTimer.Running()) { + int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); + moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); + } } - if (nowLock != lastLock) { - lastLock = nowLock; - afterLock = true; + if (!controlled->AnimationRunning()) { + controlled->StartAnimation(*this); } + } else { + controlled->SetSpeed(0.0f); + controlled->StopAnimation(); + moveTimer.Clear(); } - for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { - (*i)->Update(deltaT); - } + + lastLock = nowLock; } void MapState::OnGridLock() { diff --git a/src/map/MapState.h b/src/map/MapState.h index b753ccf..34ebdd2 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -44,6 +44,7 @@ public: private: static bool ZCompare(const Entity *lhs, const Entity *rhs); + void OnTileLock(); void OnGridLock(); void OnMove(); @@ -52,6 +53,7 @@ private: private: Map *map; Entity *controlled; + app::Timer moveTimer; geometry::Vector tempTarget; geometry::Vector lastLock; graphics::Camera camera; -- 2.39.2