From 26ea92a0e275e32f1fc166cde407a02c3e7e476b Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Fri, 10 Aug 2012 12:23:51 +0200 Subject: [PATCH] fix bug in select attack type state that caused the tag positioning to go nuts --- src/battle/states/SelectAttackType.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/battle/states/SelectAttackType.cpp b/src/battle/states/SelectAttackType.cpp index c007320..1039e51 100644 --- a/src/battle/states/SelectAttackType.cpp +++ b/src/battle/states/SelectAttackType.cpp @@ -97,9 +97,10 @@ void SelectAttackType::HandleInput(const Input &input) { } } else if (input.JustPressed(Input::ACTION_B)) { battle->PreviousHero(); - battle->SetAttackType(AttackChoice::UNDECIDED); if (battle->BeforeFirstHero()) { ctrl->ChangeState(new SelectMoveAction(battle)); + } else { + battle->SetAttackType(AttackChoice::UNDECIDED); } } -- 2.39.2