From 2867ba59d70670550a349581afeac052aa49ecf3 Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Wed, 12 Aug 2015 13:45:29 +0200 Subject: [PATCH] block types white outline for blue blocks well, almost white --- data/default.types | 149 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 data/default.types diff --git a/data/default.types b/data/default.types new file mode 100644 index 0000000..19d5acb --- /dev/null +++ b/data/default.types @@ -0,0 +1,149 @@ +white_block = { + visible = true; + texture = "rock-1"; + color = [ 1, 1, 1 ]; + label = "White Block"; + block_light = true; + collision = true; + collide_block = true; + shape = block; +}; +white_slab = { + visible = true; + texture = "rock-1"; + color = [ 1, 1, 1 ]; + label = "White Slab"; + block_light = true; + collision = true; + collide_block = true; + shape = slab; +}; +white_stair = { + visible = true; + texture = "rock-1"; + color = [ 1, 1, 1 ]; + label = "White Stair"; + block_light = true; + collision = true; + collide_block = true; + shape = stair; +}; + +red_block = { + visible = true; + texture = "rock-3"; + color = [ 1, 0, 0 ]; + label = "Red Block"; + block_light = true; + collision = true; + collide_block = true; + shape = block; +}; +red_slab = { + visible = true; + texture = "rock-3"; + color = [ 1, 0, 0 ]; + label = "Red Slab"; + block_light = true; + collision = true; + collide_block = true; + shape = slab; +}; +red_stair = { + visible = true; + texture = "rock-3"; + color = [ 1, 0, 0 ]; + label = "Red Stair"; + block_light = true; + collision = true; + collide_block = true; + shape = stair; +}; + +green_block = { + visible = true; + texture = "rock-1"; + color = [ 0, 1, 0 ]; + label = "Green Block"; + block_light = true; + collision = true; + collide_block = true; + shape = block; +}; +green_slab = { + visible = true; + texture = "rock-1"; + color = [ 0, 1, 0 ]; + label = "Green Slab"; + block_light = true; + collision = true; + collide_block = true; + shape = slab; +}; +green_stair = { + visible = true; + texture = "rock-1"; + color = [ 0, 1, 0 ]; + label = "Green Stair"; + block_light = true; + collision = true; + collide_block = true; + shape = stair; +}; + +blue_block = { + visible = true; + texture = "rock-3"; + color = [ 0, 0, 1 ]; + outline = [ 0.75, 0.75, 0.75 ]; + label = "Blue Block"; + block_light = true; + collision = true; + collide_block = true; + shape = block; +}; +blue_slab = { + visible = true; + texture = "rock-3"; + color = [ 0, 0, 1 ]; + outline = [ 0.75, 0.75, 0.75 ]; + label = "Blue Slab"; + block_light = true; + collision = true; + collide_block = true; + shape = slab; +}; +blue_stair = { + visible = true; + texture = "rock-3"; + color = [ 0, 0, 1 ]; + outline = [ 0.75, 0.75, 0.75 ]; + label = "Blue Stair"; + block_light = true; + collision = true; + collide_block = true; + shape = stair; +}; + +light = { + visible = true; + texture = "rock-2"; + color = [ 1, 1, 0 ]; + label = "Light"; + luminosity = 15; + block_light = true; + collision = true; + collide_block = true; + shape = block; +}; + +debug = { + visible = true; + texture = "debug"; + color = [ 1, 1, 1 ]; + label = "Debug Cube"; + block_light = true; + collision = true; + collide_block = true; + shape = block; +}; -- 2.39.2