From dbaf7ce2273e86297d04662452ad4c2e89d9b9e4 Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Mon, 23 Nov 2015 17:35:12 +0100 Subject: [PATCH] remove unnecessary player load in client --- src/client/client.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/client/client.cpp b/src/client/client.cpp index 44d2156..77b7fa6 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -80,9 +80,6 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) chunk_renderer.FogDensity(master.GetWorldConf().fog_density); loop_timer.Start(); stat_timer.Start(); - if (save.Exists(player)) { - save.Read(player); - } } void InteractiveState::OnResume() { -- 2.39.2