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blank.git
2015-12-04
Daniel Karbach
fix multiple application support in makefile
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2015-12-04
Daniel Karbach
fix box/box intersection test …again
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2015-12-04
Daniel Karbach
trying out less uniform block types
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2015-12-03
Daniel Karbach
the odd tweak and fix
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2015-11-27
Daniel Karbach
move steering behaviours into entity
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2015-11-26
Daniel Karbach
make collisions reference their entity
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2015-11-26
Daniel Karbach
safer method for lighting entities
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2015-11-25
Daniel Karbach
slabs fix
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2015-11-25
Daniel Karbach
block type prototypability and new types
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2015-11-24
Daniel Karbach
reorder world update
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2015-11-23
Daniel Karbach
document some of the broader concepts
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2015-11-23
Daniel Karbach
remove unnecessary player load in client
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2015-11-23
Daniel Karbach
make command output visible to player(s)
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2015-11-23
Daniel Karbach
remove commented code left from collision change
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2015-11-20
Daniel Karbach
direct fix collision response
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2015-11-20
Daniel Karbach
ignore obscured faces in collision response
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2015-11-20
Daniel Karbach
increase progress line split to 32 frames
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2015-11-20
Daniel Karbach
fix box/box normal
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2015-11-20
Daniel Karbach
some annotations
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2015-11-17
Daniel Karbach
remove default binding of "Return" in keymap
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2015-11-17
Daniel Karbach
per block type "gravity"
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2015-11-17
Daniel Karbach
fix comment handling in TokenStreamReader
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2015-11-16
Daniel Karbach
move block type loading details to BlockType
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2015-11-13
Daniel Karbach
use 60° as max head yaw
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2015-11-13
Daniel Karbach
runtime-selectable camera mode
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2015-11-13
Daniel Karbach
geometry stuff
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2015-11-13
Daniel Karbach
split collision response
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2015-11-13
Daniel Karbach
try to cleanly destruct world
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2015-11-13
Daniel Karbach
re-request incomplete or corrupted chunk transfers
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2015-11-10
Daniel Karbach
maybe fixed a lighting bug…
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2015-11-09
Daniel Karbach
index chunk access in entity/world intersection test
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2015-11-09
Daniel Karbach
tweak profiling
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2015-11-09
Daniel Karbach
simplify ray/chunk intersection test
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2015-11-09
Daniel Karbach
revised todo list
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2015-11-09
Daniel Karbach
fix Location for debug build
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2015-11-09
Daniel Karbach
fix entity/world collision
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2015-11-06
Daniel Karbach
okay, I screwed up collision it seems ^^
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2015-11-05
Daniel Karbach
tentative optimization of chunk intersection test
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2015-11-05
Daniel Karbach
let the server wait a little more efficiently
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2015-11-05
Daniel Karbach
decrease packet frequency
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2015-11-05
Daniel Karbach
higher precision for quats over the net
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2015-11-05
Daniel Karbach
let "make client" use ./saves as well
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2015-11-05
Daniel Karbach
fix serverside player orientation
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2015-11-03
Daniel Karbach
unified location handling
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2015-11-03
Daniel Karbach
split geometry lib
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2015-11-02
Daniel Karbach
new turn style
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2015-10-30
Daniel Karbach
use player's inventory slot directly in interface
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2015-10-30
Daniel Karbach
adjust epsilon in net/quat assertion
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2015-10-30
Daniel Karbach
light entities according to block light level
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2015-10-30
Daniel Karbach
fix entity pitch clamping
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2015-10-30
Daniel Karbach
use model -Z for heading when not moving
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2015-10-29
Daniel Karbach
use yaw as entity's orientation
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2015-10-29
Daniel Karbach
render entity bounds in debug mode
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2015-10-29
Daniel Karbach
more transform caching
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2015-10-29
Daniel Karbach
make AI entities avoid world collisions
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2015-10-28
Daniel Karbach
cache some basic entity axes
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2015-10-27
Daniel Karbach
don't send chunks and entities simultaneously while...
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2015-10-27
Daniel Karbach
send updates less frequently on bad connections
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2015-10-27
Daniel Karbach
rate network conditions
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2015-10-27
Daniel Karbach
extracted congestion control into its own class
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2015-10-27
Daniel Karbach
show net stats in debug overlay
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2015-10-27
Daniel Karbach
reenable pitch/yaw display in debug overlay
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2015-10-27
Daniel Karbach
collect network bandwidth usage stats
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2015-10-26
Daniel Karbach
measure packet round trip time
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2015-10-26
Daniel Karbach
removed client de-/spawn messages
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2015-10-26
Daniel Karbach
also exit message state on quit
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2015-10-26
Daniel Karbach
added simple command line
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2015-10-26
Daniel Karbach
moved common stated to shared dir
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2015-10-26
Daniel Karbach
remove self on player controller destruct
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2015-10-25
Daniel Karbach
updated todo
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2015-10-25
Daniel Karbach
more fun with AI/steering
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2015-10-23
Daniel Karbach
experiments with ai states and steering
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2015-10-23
Daniel Karbach
brought some order to the whole controller thing
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2015-10-23
Daniel Karbach
AI state machine
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2015-10-23
Daniel Karbach
centralize entity controllers
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2015-10-22
Daniel Karbach
better handling of focus and input
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2015-10-22
Daniel Karbach
ignore empty chat lines
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2015-10-22
Daniel Karbach
update entity model on state change
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2015-10-22
Daniel Karbach
fix client's player entity ID
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2015-10-22
Daniel Karbach
treat head pitch and yaw as entity state
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2015-10-21
Daniel Karbach
get rid of angular velocity
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2015-10-21
Daniel Karbach
compress protocol a little
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2015-10-21
Daniel Karbach
server: notify clients of player joins/parts
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2015-10-21
Daniel Karbach
server: distribute received messages to clients
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2015-10-21
Daniel Karbach
(shabby) client side handling of messages
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2015-10-20
Daniel Karbach
added message packet
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2015-10-20
Daniel Karbach
chat state
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2015-10-20
Daniel Karbach
uniform background for message box
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2015-10-20
Daniel Karbach
renamed OutlineMesh -> PrimitiveMesh
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2015-10-19
Daniel Karbach
use eye transform for client rendering
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2015-10-19
Daniel Karbach
restore orientation on player load
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2015-10-19
Daniel Karbach
better stability of collision response
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2015-10-19
Daniel Karbach
apply pitch to head instead of body
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2015-10-19
Daniel Karbach
use entity's eyes to aim
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2015-10-19
Daniel Karbach
use seconds as world time unit
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2015-10-19
Daniel Karbach
penalty force collision response
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2015-10-16
Daniel Karbach
use "forces" for entity control and RK4 integrator
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2015-10-16
Daniel Karbach
block sounds depending on block type
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2015-10-15
Daniel Karbach
lil cleanup of common and unused stuff
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2015-10-15
Daniel Karbach
invalidate meshes if surrounding chunks on insert
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