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2015-12-17 Daniel Karbachfaster chunk culling test
2015-12-10 Daniel Karbachupdate player after load from save
2015-12-10 Daniel Karbachslight simplification of cull test
2015-12-09 Daniel Karbachindexed iteration in ray/world collision tests
2015-12-09 Daniel Karbachfix iteration in entity/world intersection
2015-12-09 Daniel Karbachdon't fix collisions in RK4 substeps
2015-12-08 Daniel Karbachadd frame statistics printout
2015-12-08 Daniel Karbachfix AI chase/flee acceleration
2015-12-07 Daniel Karbachremoved outdated annotation
2015-12-04 Daniel Karbachcutting corners in chunk generation
2015-12-04 Daniel Karbachfix multiple application support in makefile
2015-12-04 Daniel Karbachfix box/box intersection test …again
2015-12-04 Daniel Karbachtrying out less uniform block types
2015-12-03 Daniel Karbachthe odd tweak and fix
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-26 Daniel Karbachmake collisions reference their entity
2015-11-26 Daniel Karbachsafer method for lighting entities
2015-11-25 Daniel Karbachslabs fix
2015-11-25 Daniel Karbachblock type prototypability and new types
2015-11-24 Daniel Karbachreorder world update
2015-11-23 Daniel Karbachdocument some of the broader concepts
2015-11-23 Daniel Karbachremove unnecessary player load in client
2015-11-23 Daniel Karbachmake command output visible to player(s)
2015-11-23 Daniel Karbachremove commented code left from collision change
2015-11-20 Daniel Karbachdirect fix collision response
2015-11-20 Daniel Karbachignore obscured faces in collision response
2015-11-20 Daniel Karbachincrease progress line split to 32 frames
2015-11-20 Daniel Karbachfix box/box normal
2015-11-20 Daniel Karbachsome annotations
2015-11-17 Daniel Karbachremove default binding of "Return" in keymap
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-17 Daniel Karbachfix comment handling in TokenStreamReader
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-11-13 Daniel Karbachuse 60° as max head yaw
2015-11-13 Daniel Karbachruntime-selectable camera mode
2015-11-13 Daniel Karbachgeometry stuff
2015-11-13 Daniel Karbachsplit collision response
2015-11-13 Daniel Karbachtry to cleanly destruct world
2015-11-13 Daniel Karbachre-request incomplete or corrupted chunk transfers
2015-11-10 Daniel Karbachmaybe fixed a lighting bug…
2015-11-09 Daniel Karbachindex chunk access in entity/world intersection test
2015-11-09 Daniel Karbachtweak profiling
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-09 Daniel Karbachrevised todo list
2015-11-09 Daniel Karbachfix Location for debug build
2015-11-09 Daniel Karbachfix entity/world collision
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachtentative optimization of chunk intersection test
2015-11-05 Daniel Karbachlet the server wait a little more efficiently
2015-11-05 Daniel Karbachdecrease packet frequency
2015-11-05 Daniel Karbachhigher precision for quats over the net
2015-11-05 Daniel Karbachlet "make client" use ./saves as well
2015-11-05 Daniel Karbachfix serverside player orientation
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-11-02 Daniel Karbachnew turn style
2015-10-30 Daniel Karbachuse player's inventory slot directly in interface
2015-10-30 Daniel Karbachadjust epsilon in net/quat assertion
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-30 Daniel Karbachfix entity pitch clamping
2015-10-30 Daniel Karbachuse model -Z for heading when not moving
2015-10-29 Daniel Karbachuse yaw as entity's orientation
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-29 Daniel Karbachmore transform caching
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-28 Daniel Karbachcache some basic entity axes
2015-10-27 Daniel Karbachdon't send chunks and entities simultaneously while...
2015-10-27 Daniel Karbachsend updates less frequently on bad connections
2015-10-27 Daniel Karbachrate network conditions
2015-10-27 Daniel Karbachextracted congestion control into its own class
2015-10-27 Daniel Karbachshow net stats in debug overlay
2015-10-27 Daniel Karbachreenable pitch/yaw display in debug overlay
2015-10-27 Daniel Karbachcollect network bandwidth usage stats
2015-10-26 Daniel Karbachmeasure packet round trip time
2015-10-26 Daniel Karbachremoved client de-/spawn messages
2015-10-26 Daniel Karbachalso exit message state on quit
2015-10-26 Daniel Karbachadded simple command line
2015-10-26 Daniel Karbachmoved common stated to shared dir
2015-10-26 Daniel Karbachremove self on player controller destruct
2015-10-25 Daniel Karbachupdated todo
2015-10-25 Daniel Karbachmore fun with AI/steering
2015-10-23 Daniel Karbachexperiments with ai states and steering
2015-10-23 Daniel Karbachbrought some order to the whole controller thing
2015-10-23 Daniel KarbachAI state machine
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachbetter handling of focus and input
2015-10-22 Daniel Karbachignore empty chat lines
2015-10-22 Daniel Karbachupdate entity model on state change
2015-10-22 Daniel Karbachfix client's player entity ID
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachget rid of angular velocity
2015-10-21 Daniel Karbachcompress protocol a little
2015-10-21 Daniel Karbachserver: notify clients of player joins/parts
2015-10-21 Daniel Karbachserver: distribute received messages to clients
2015-10-21 Daniel Karbach(shabby) client side handling of messages
2015-10-20 Daniel Karbachadded message packet
2015-10-20 Daniel Karbachchat state
2015-10-20 Daniel Karbachuniform background for message box
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-19 Daniel Karbachuse eye transform for client rendering
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