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blank.git
2015-10-29
Daniel Karbach
render entity bounds in debug mode
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2015-10-29
Daniel Karbach
more transform caching
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2015-10-29
Daniel Karbach
make AI entities avoid world collisions
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2015-10-28
Daniel Karbach
cache some basic entity axes
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2015-10-27
Daniel Karbach
don't send chunks and entities simultaneously while...
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2015-10-27
Daniel Karbach
send updates less frequently on bad connections
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2015-10-27
Daniel Karbach
rate network conditions
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2015-10-27
Daniel Karbach
extracted congestion control into its own class
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2015-10-27
Daniel Karbach
show net stats in debug overlay
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2015-10-27
Daniel Karbach
reenable pitch/yaw display in debug overlay
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2015-10-27
Daniel Karbach
collect network bandwidth usage stats
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2015-10-26
Daniel Karbach
measure packet round trip time
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2015-10-26
Daniel Karbach
removed client de-/spawn messages
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2015-10-26
Daniel Karbach
also exit message state on quit
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2015-10-26
Daniel Karbach
added simple command line
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2015-10-26
Daniel Karbach
moved common stated to shared dir
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2015-10-26
Daniel Karbach
remove self on player controller destruct
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2015-10-25
Daniel Karbach
updated todo
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2015-10-25
Daniel Karbach
more fun with AI/steering
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2015-10-23
Daniel Karbach
experiments with ai states and steering
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2015-10-23
Daniel Karbach
brought some order to the whole controller thing
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2015-10-23
Daniel Karbach
AI state machine
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2015-10-23
Daniel Karbach
centralize entity controllers
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2015-10-22
Daniel Karbach
better handling of focus and input
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2015-10-22
Daniel Karbach
ignore empty chat lines
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2015-10-22
Daniel Karbach
update entity model on state change
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2015-10-22
Daniel Karbach
fix client's player entity ID
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2015-10-22
Daniel Karbach
treat head pitch and yaw as entity state
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2015-10-21
Daniel Karbach
get rid of angular velocity
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2015-10-21
Daniel Karbach
compress protocol a little
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2015-10-21
Daniel Karbach
server: notify clients of player joins/parts
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2015-10-21
Daniel Karbach
server: distribute received messages to clients
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2015-10-21
Daniel Karbach
(shabby) client side handling of messages
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2015-10-20
Daniel Karbach
added message packet
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2015-10-20
Daniel Karbach
chat state
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2015-10-20
Daniel Karbach
uniform background for message box
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2015-10-20
Daniel Karbach
renamed OutlineMesh -> PrimitiveMesh
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2015-10-19
Daniel Karbach
use eye transform for client rendering
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2015-10-19
Daniel Karbach
restore orientation on player load
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2015-10-19
Daniel Karbach
better stability of collision response
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2015-10-19
Daniel Karbach
apply pitch to head instead of body
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2015-10-19
Daniel Karbach
use entity's eyes to aim
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2015-10-19
Daniel Karbach
use seconds as world time unit
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2015-10-19
Daniel Karbach
penalty force collision response
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2015-10-16
Daniel Karbach
use "forces" for entity control and RK4 integrator
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2015-10-16
Daniel Karbach
block sounds depending on block type
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2015-10-15
Daniel Karbach
lil cleanup of common and unused stuff
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2015-10-15
Daniel Karbach
invalidate meshes if surrounding chunks on insert
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2015-10-15
Daniel Karbach
load models from assets
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2015-10-14
Daniel Karbach
store shapes in models rather than meshes
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2015-10-14
Daniel Karbach
linear model instance state
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2015-10-13
Daniel Karbach
updated todo file
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2015-10-13
Daniel Karbach
use (and fix) new shape implementation
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2015-10-13
Daniel Karbach
actually load shapes
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2015-10-12
Daniel Karbach
(data) shape prototype
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2015-10-12
Daniel Karbach
renamed Shape -> CollisionBounds
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2015-10-12
Daniel Karbach
composite model is the canonical model
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2015-10-12
Daniel Karbach
model -> mesh
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2015-10-12
Daniel Karbach
fix entity shader
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2015-10-09
Daniel Karbach
merge chunk requester into receiver
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2015-10-09
Daniel Karbach
allow hsl color shifts for blocks and entities
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2015-10-09
Daniel Karbach
function to get mtime
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2015-10-09
Daniel Karbach
transmit chunks in growing sphere order
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2015-10-08
Daniel Karbach
rearrange init of standalone state a little
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2015-10-08
Daniel Karbach
last resort lighting on render
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2015-10-08
Daniel Karbach
merge common parts of pre- and unload states
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2015-10-07
Daniel Karbach
initialize packet control in test
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2015-10-07
Daniel Karbach
move serverside joining from state to server
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2015-10-07
Daniel Karbach
don't unload dangling chunks until they're saved
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2015-10-07
Daniel Karbach
handle events in headless environment
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2015-10-07
Daniel Karbach
sped up chunk generation a little
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2015-10-06
Daniel Karbach
random stuff
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2015-10-05
Daniel Karbach
read preferences from user config file
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2015-10-05
Daniel Karbach
allow dots in identifiers
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2015-10-05
Daniel Karbach
moar blocks
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2015-10-03
Daniel Karbach
more parameters for world generation
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2015-10-02
Daniel Karbach
move spawn index out of world
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2015-10-02
Daniel Karbach
basic message state
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2015-10-01
Daniel Karbach
plans for world generation
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2015-10-01
Daniel Karbach
also simulate world collisions in replay
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2015-10-01
Daniel Karbach
store players in world save
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2015-10-01
Daniel Karbach
exchange block updates with clients
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2015-10-01
Daniel Karbach
transmit player input from client to server
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2015-09-29
Daniel Karbach
fixed some initialization issues
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2015-09-29
Daniel Karbach
config IO
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2015-09-29
Daniel Karbach
split input handling
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2015-09-28
Daniel Karbach
move standalone stuff to its own dir
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2015-09-25
Daniel Karbach
output functions for SDL events
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2015-09-25
Daniel Karbach
move todo file to docs directory
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2015-09-24
Daniel Karbach
fix this whole sky box mess
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2015-09-23
Daniel Karbach
some skybox experiments
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2015-09-23
Daniel Karbach
sky box model & shader
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2015-09-23
Daniel Karbach
cube map textures
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2015-09-23
Daniel Karbach
even more packet tests
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2015-09-22
Daniel Karbach
unit test for EntityUpdate packet
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2015-09-22
Daniel Karbach
fix EntityUpdate packet length
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2015-09-21
Daniel Karbach
more unit tests for Packet
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2015-09-20
Daniel Karbach
keep track of packet loss
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2015-09-20
Daniel Karbach
er, didn't mean to kill all communication ^^
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2015-09-20
Daniel Karbach
give network players a model
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