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blank.git
2015-05-29
Daniel Karbach
added ability to get seperate information about block...
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2015-05-27
Daniel Karbach
fix dec/rad error in camera FOV
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2015-05-27
Daniel Karbach
remove unneccessary buffer binds before draw calls
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2015-05-26
Daniel Karbach
don't push block normals to GPU
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2015-05-22
Daniel Karbach
simplified block face stuff
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2015-05-21
Daniel Karbach
simplified ray/aabb intersection code
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2015-05-20
Daniel Karbach
remove move branching from interface
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2015-05-20
Daniel Karbach
better chunk memory management
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2015-03-25
Daniel Karbach
optimized block lookup a little
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2015-03-25
Daniel Karbach
update light levels from border on neighbor change
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2015-03-24
Daniel Karbach
trying to fix the initial aiming issue
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2015-03-23
Daniel Karbach
use 3 octaves for solid generation noise
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2015-03-23
Daniel Karbach
use light levels for shading of blocks
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2015-03-23
Daniel Karbach
fix chunk neighbors
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2015-03-23
Daniel Karbach
added Galois LFSR PRNG
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2015-03-23
Daniel Karbach
some task annotations
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2015-03-22
Daniel Karbach
add chunk inspect button (C)
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2015-03-22
Daniel Karbach
fixed light propagation
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2015-03-19
Daniel Karbach
extracted configuration of various parts
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2015-03-19
Daniel Karbach
use same load distance for initial and movement
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2015-03-19
Daniel Karbach
get world seed from command line arguments
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2015-03-18
Daniel Karbach
add some light blocks to generated surfaces
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2015-03-18
Daniel Karbach
added distance fog
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2015-03-18
Daniel Karbach
updated description and TODO list
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2015-03-17
Daniel Karbach
begun block lighting implementation
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2015-03-17
Daniel Karbach
made chunks aware of their neighbors
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2015-03-17
Daniel Karbach
normalize worley noise values to (-1,1)
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2015-03-17
Daniel Karbach
rough (untested) implementation of Worley noise
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2015-03-16
Daniel Karbach
added a little TODO list
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2015-03-16
Daniel Karbach
random walk test controller
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2015-03-16
Daniel Karbach
documented controls
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2015-03-15
Daniel Karbach
drawable entity with angular velocity
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2015-03-13
Daniel Karbach
add missing breaks in input handler
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2015-03-13
Daniel Karbach
fixed oriented block occlusion check
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2015-03-13
Daniel Karbach
fix error in border block calculation
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2015-03-13
Daniel Karbach
optimize chunk intersection tests a little
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2015-03-13
Daniel Karbach
print block info on keypress
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2015-03-12
Daniel Karbach
fix normal generated by chunk intersection test
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2015-03-12
Daniel Karbach
allow face/turn selection of placed blocks
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2015-03-12
Daniel Karbach
move human I/O related stuff into separate file
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2015-03-12
Daniel Karbach
some more user interaction
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2015-03-12
Daniel Karbach
modify stair model so cut is along x axis
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2015-03-12
Daniel Karbach
use precalculated matrices for block orientation
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2015-03-12
Daniel Karbach
orientable blocks
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2015-03-11
Daniel Karbach
don't add obstructed blocks to meshes
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2015-03-11
Daniel Karbach
save a little memory
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2015-03-11
Daniel Karbach
devirtualize shape and outline calls
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2015-03-11
Daniel Karbach
recycle chunks flagged for deletion
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2015-03-11
Daniel Karbach
split chunk loader from world
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2015-03-11
Daniel Karbach
minor optimization of noise generator
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2015-03-11
Daniel Karbach
control (some) application parameters via cmdline
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2015-03-11
Daniel Karbach
add building notes
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2015-03-11
Daniel Karbach
increased convenience in build process
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2015-03-10
Daniel Karbach
build both release and debug at the same time
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2015-03-10
Daniel Karbach
use one vao per model
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2015-03-10
Daniel Karbach
separate file for world generation
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2015-03-10
Daniel Karbach
decrease block id size
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2015-03-09
Daniel Karbach
use indices for model rendering
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2015-03-09
Daniel Karbach
store block type as ID rather than pointer
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2015-03-09
Daniel Karbach
some cleanup
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2015-03-09
Daniel Karbach
limit chunks allocated/freed per frame
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2015-03-09
Daniel Karbach
generate and unload chunks on player move
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2015-03-09
Daniel Karbach
don't render chunk that are outside clip space
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2015-03-09
Daniel Karbach
use player-relative coordinates for rendering
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2015-03-08
Daniel Karbach
split entity from controller
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2015-03-08
Daniel Karbach
added glm IO functions
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2015-03-08
Daniel Karbach
split world file
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2015-03-08
Daniel Karbach
limit number of chunks generated per frame
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2015-03-08
Daniel Karbach
move controller from camera to world
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2015-03-08
Daniel Karbach
first attempt at world generation
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2015-03-08
Daniel Karbach
move HUD block to a better position
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2015-03-08
Daniel Karbach
grow outline a bit to have it more visible
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2015-03-08
Daniel Karbach
prepare block models for rotation
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2015-03-08
Daniel Karbach
add null shape for void blocks
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2015-03-08
Daniel Karbach
stair shape
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2015-03-07
Daniel Karbach
simple HUD
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2015-03-06
Daniel Karbach
introduce space and shift for up and down :)
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2015-03-06
Daniel Karbach
abstract block shape
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2015-03-05
Daniel Karbach
separate build directory for intermediates
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2015-03-04
Daniel Karbach
move outline definition to block type
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2015-03-04
Daniel Karbach
extract shader program from application
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2015-03-03
Daniel Karbach
world class for multiple chunks
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2015-02-24
Daniel Karbach
place and remove blocks via mouse
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2015-02-23
Daniel Karbach
remove unused (explicit) destructors
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2015-02-23
Daniel Karbach
outline pointed-at block
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2015-02-23
Daniel Karbach
basic aiming
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2015-02-20
Daniel Karbach
block type colors
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2015-02-19
Daniel Karbach
very basic chunk model
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2015-02-15
Daniel Karbach
make forward key actually go forward ^^
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2015-02-13
Daniel Karbach
add some light and color
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2015-02-13
Daniel Karbach
enable backface culling
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2015-02-13
Daniel Karbach
rename model -> controller
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2015-02-12
Daniel Karbach
lousy implementation of camera movement
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2015-02-12
Daniel Karbach
mouse controlled camera pitch/yaw
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2015-02-12
Daniel Karbach
begun extracting model class
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2015-02-12
Daniel Karbach
add SDL2_image library
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2015-02-12
Daniel Karbach
extracted projection and viewport to camera class
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2015-02-11
Daniel Karbach
moved some stuff around
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2015-02-11
Daniel Karbach
initial testing
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