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l2e.git
2012-11-27
Daniel Karbach
added inventory menu to EquipMenu
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2012-11-27
Daniel Karbach
converted equipment from explicit members to array
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2012-11-27
Daniel Karbach
made HeroGroup data-only
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2012-11-25
Daniel Karbach
implemented equipment removing and dropping
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2012-11-25
Daniel Karbach
implemented "remove all" in equipment menu
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2012-11-20
Daniel Karbach
added action menu to equipment menu
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2012-11-20
Daniel Karbach
started implementation of equipment menu
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2012-11-18
Daniel Karbach
lousy but working implementation of spell swapping
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2012-11-18
Daniel Karbach
implemented spell sorting
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2012-11-18
Daniel Karbach
added spell menu dummy
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2012-11-17
Daniel Karbach
implemented item dropping
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2012-11-17
Daniel Karbach
third column menu hack for cursor
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2012-11-17
Daniel Karbach
implemented inventory item swapping
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2012-11-17
Daniel Karbach
added 'dual' menu state
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2012-11-17
Daniel Karbach
ignore local build configuration
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2012-11-12
Daniel Karbach
hooked Inventory::Sort into InventoryMenu
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2012-11-12
Daniel Karbach
added Sort function to Inventory
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2012-11-11
Daniel Karbach
hook alternate cursor in inventory menu
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2012-11-11
Daniel Karbach
removed old subdir makefiles
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2012-11-11
Daniel Karbach
Merge branch 'master' into menus
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2012-11-11
Daniel Karbach
switched to hand-written makefiles
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2012-11-08
Janek Schäfer
Added CodeBlocks project file with Windows build target
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2012-11-06
Daniel Karbach
recognize '\\' as a possible directory separator
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2012-11-06
Daniel Karbach
added menu cursor "active" sprite
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2012-11-05
Daniel Karbach
typo in file name
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2012-11-04
Daniel Karbach
fixed clear call in battle state
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2012-11-04
Daniel Karbach
added basic (non-functional) inventory menu
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2012-11-04
Daniel Karbach
added 'change' menu state
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2012-11-03
Daniel Karbach
added menu to status screen
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2012-10-31
Daniel Karbach
added button mapping to readme file
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2012-10-31
Daniel Karbach
added ikari level to status menu
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2012-10-31
Daniel Karbach
added percent sign to character table
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2012-10-31
Daniel Karbach
show next level in status screen
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2012-10-31
Daniel Karbach
added hero's level ladder
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2012-10-31
Daniel Karbach
added experience display in status screen
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2012-10-31
Daniel Karbach
added right aligning font drawing functions
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2012-10-31
Daniel Karbach
added experience as a common hero property
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2012-10-23
Daniel Karbach
added hero's stats in status screen
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2012-10-23
Daniel Karbach
added equipment in stats screen
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2012-10-22
Daniel Karbach
added hero selection state + status stub
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2012-10-21
Daniel Karbach
added party main menu stub
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2012-10-21
Daniel Karbach
added wrap options for menu properties
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2012-10-21
Daniel Karbach
added frames for status menu
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2012-10-21
Daniel Karbach
changed Frame implementation
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2012-10-21
Daniel Karbach
added hero status tags in party menu
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2012-10-21
Daniel Karbach
added party menu state stub
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2012-10-21
Daniel Karbach
added texture class
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2012-10-20
Daniel Karbach
revised implementation of script text
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2012-10-20
Daniel Karbach
introduced a small delay after flip if the screen is...
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2012-10-18
Daniel Karbach
fixed map2 data
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2012-10-18
Daniel Karbach
list type ID in wiki export
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2012-10-18
Daniel Karbach
switched to static type IDs
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2012-10-18
Daniel Karbach
some commenting on the map classes
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2012-10-17
Daniel Karbach
removed debug output from main
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2012-10-17
Daniel Karbach
removed now superfluous Application parameter to State...
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2012-10-17
Daniel Karbach
store an application handle in each state
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2012-10-17
Daniel Karbach
wrapped some virtual State methods in non-virtual calls
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2012-10-17
Daniel Karbach
renamed app::State's Resize -> OnResize
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2012-10-16
Daniel Karbach
renamed state callbacks
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2012-10-16
Daniel Karbach
commented headers in geometry directory ^^
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2012-10-16
Daniel Karbach
commented headers in app/ directory
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2012-10-14
Daniel Karbach
handle compare/jump instructions in script assembler
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2012-10-14
Daniel Karbach
added script labels in parser/interpreter
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2012-10-14
Daniel Karbach
added compare and jump codes for scripts
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2012-10-14
Daniel Karbach
moved map data to maps.l2s
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2012-10-14
Daniel Karbach
added script assembler
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2012-10-14
Daniel Karbach
less verbose token code in parser
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2012-10-14
Daniel Karbach
parse scripts
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2012-10-14
Daniel Karbach
added new tokens
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2012-10-14
Daniel Karbach
implemented modulo operation for scripts
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2012-10-13
Daniel Karbach
use scripts for map triggers
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2012-10-13
Daniel Karbach
first scripting implementation
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2012-10-13
Daniel Karbach
fixed trigger type switch in Map
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2012-10-12
Daniel Karbach
added directional triggers
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2012-10-12
Daniel Karbach
fixed stepping algo again -.-
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2012-10-12
Daniel Karbach
initialize lastLock to an improbable position
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2012-10-12
Daniel Karbach
made targetless camera possible
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2012-10-12
Daniel Karbach
implemented pushable entities and pushing
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2012-10-11
Daniel Karbach
fixed entity bounds in Map
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2012-10-11
Daniel Karbach
don't alloc memory for inline literals
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2012-10-09
Daniel Karbach
better allocation in interpreter
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2012-10-09
Daniel Karbach
closed the gap between battle and map state (yay)
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2012-10-09
Daniel Karbach
better handling of nested state changes
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2012-10-09
Daniel Karbach
added readme file
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2012-10-08
Daniel Karbach
added textual type/field descriptions and wiki mode
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2012-10-08
Daniel Karbach
added 500ms blackness between map transitions
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2012-10-08
Daniel Karbach
added lead in/out time option for ColorFade
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2012-10-07
Daniel Karbach
store complete entity in hero
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2012-10-07
Daniel Karbach
added loading callback for type descriptions
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2012-10-07
Daniel Karbach
moved map sprites to data file
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2012-10-07
Daniel Karbach
moved Hero and Stats to common
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2012-10-07
Daniel Karbach
added map transition state
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2012-10-07
Daniel Karbach
break out of physics loop if a state change happened
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2012-10-07
Daniel Karbach
added ColorFade to graphics fwd.h
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2012-10-07
Daniel Karbach
added color fading state
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2012-10-07
Daniel Karbach
made TileAt/AreaAt fail silently
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2012-10-07
Daniel Karbach
extracted map loading/unloading
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2012-10-07
Daniel Karbach
added temporary map transition implementation
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2012-10-06
Daniel Karbach
added second map to transition to
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2012-10-06
Daniel Karbach
use sdl utility functions for debug drawing
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