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blobs.git
2017-12-04
Daniel Karbach
standardized logging
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2017-12-04
Daniel Karbach
change mode of steering mixing
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2017-12-04
Daniel Karbach
fix double deletes on app exit
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2017-12-03
Daniel Karbach
color mutation
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2017-12-03
Daniel Karbach
fix goal include
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2017-12-03
Daniel Karbach
lose weight through exercise
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2017-12-03
Daniel Karbach
track a few things
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2017-12-02
Daniel Karbach
slightly better physics
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2017-12-02
Daniel Karbach
primitive collision response
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2017-12-02
Daniel Karbach
little cleanup
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2017-12-01
Daniel Karbach
overhaul need system
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2017-12-01
Daniel Karbach
remove outdated TODOs
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2017-11-30
Daniel Karbach
old developers
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2017-11-30
Daniel Karbach
fix turn behaviour
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2017-11-30
Daniel Karbach
old compilers
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2017-11-30
Daniel Karbach
introduce random genetic mutations
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2017-11-30
Daniel Karbach
some tweaks
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2017-11-30
Daniel Karbach
periodically reevaluation locate decision
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2017-11-30
Daniel Karbach
avoid crowded tiles
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2017-11-29
Daniel Karbach
avoid others when steering
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2017-11-29
Daniel Karbach
face direction
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2017-11-29
Daniel Karbach
camera controls
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2017-11-28
Daniel Karbach
fix AI
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2017-11-28
Daniel Karbach
creature skin overhaul
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2017-11-28
Daniel Karbach
fix creature iteration
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2017-11-28
Daniel Karbach
generate base color for creature
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2017-11-28
Daniel Karbach
load resource colors
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2017-11-27
Daniel Karbach
more variety over age
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2017-11-27
Daniel Karbach
track creature with camera
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2017-11-27
Daniel Karbach
use RK4 to integrate creature state
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2017-11-27
Daniel Karbach
simple name generator
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2017-11-27
Daniel Karbach
track where a creature has been
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2017-11-26
Daniel Karbach
fix resource locator
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2017-11-26
Daniel Karbach
split creature when it's "ripe" lol
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2017-11-26
Daniel Karbach
randomize creature properties a bit
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2017-11-26
Daniel Karbach
fix return value of tsr get double
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2017-11-25
Daniel Karbach
Create README.md
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2017-11-25
Daniel Karbach
little better seek ai
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2017-11-24
Daniel Karbach
remote outdated TODO
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2017-11-23
Daniel Karbach
eating and drinking
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2017-11-22
Daniel Karbach
eat what's here
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2017-11-22
Daniel Karbach
smooth breathing a bit
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2017-11-22
Daniel Karbach
abstract needs a little
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2017-11-21
Daniel Karbach
extract situation from creature
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2017-11-21
Daniel Karbach
fix meter display
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2017-11-21
Daniel Karbach
oh well, at least it catches some dumb stuff
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2017-11-21
Daniel Karbach
better 2D rendering
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2017-11-20
Daniel Karbach
old glm
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2017-11-20
Daniel Karbach
shoddy meters
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2017-11-20
Daniel Karbach
allow alpha in plain color shader
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2017-11-19
Daniel Karbach
cleaned up ui a little
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2017-11-19
Daniel Karbach
basic info box
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2017-11-19
Daniel Karbach
basic needs
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2017-11-17
Daniel Karbach
figure out our creature's metabolism
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2017-11-17
Daniel Karbach
load resources from data file
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2017-11-17
Daniel Karbach
load tile type yields from data
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2017-11-17
Daniel Karbach
read (basic) tile information from file
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2017-11-16
Daniel Karbach
fun with resources
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2017-11-16
Daniel Karbach
slightly better planet
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2017-11-15
Daniel Karbach
basic creature model
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2017-11-14
Daniel Karbach
separate tile type and texture
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2017-11-13
Daniel Karbach
earthlike planet gen prototype
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2017-11-13
Daniel Karbach
rand lib from blank
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2017-11-13
Daniel Karbach
some texture
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2017-11-13
Daniel Karbach
more stuff from blank
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2017-11-12
Daniel Karbach
test orbit inverse matrices as well
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2017-11-12
Daniel Karbach
basic orbit tests
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2017-11-12
Daniel Karbach
travis stuff
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2017-11-12
Daniel Karbach
half-assed implementation of "other" body rendering
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2017-11-12
Daniel Karbach
multiple light sources
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2017-11-12
Daniel Karbach
(slightly) better camera handling
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2017-11-11
Daniel Karbach
more orbits and stuff
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2017-11-07
Daniel Karbach
concerning orbits
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2017-11-06
Daniel Karbach
simple planet render
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2017-11-04
Daniel Karbach
more stolen stuff
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2017-11-04
Daniel Karbach
some stolen stuff
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2017-11-04
Daniel Karbach
empty
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