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blank.git
2015-10-03
Daniel Karbach
more parameters for world generation
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2015-10-02
Daniel Karbach
move spawn index out of world
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2015-10-02
Daniel Karbach
basic message state
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2015-10-01
Daniel Karbach
plans for world generation
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2015-10-01
Daniel Karbach
also simulate world collisions in replay
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2015-10-01
Daniel Karbach
store players in world save
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2015-10-01
Daniel Karbach
exchange block updates with clients
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2015-10-01
Daniel Karbach
transmit player input from client to server
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2015-09-29
Daniel Karbach
fixed some initialization issues
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2015-09-29
Daniel Karbach
config IO
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2015-09-29
Daniel Karbach
split input handling
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2015-09-28
Daniel Karbach
move standalone stuff to its own dir
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2015-09-25
Daniel Karbach
output functions for SDL events
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2015-09-25
Daniel Karbach
move todo file to docs directory
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2015-09-24
Daniel Karbach
fix this whole sky box mess
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2015-09-23
Daniel Karbach
some skybox experiments
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2015-09-23
Daniel Karbach
sky box model & shader
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2015-09-23
Daniel Karbach
cube map textures
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2015-09-23
Daniel Karbach
even more packet tests
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2015-09-22
Daniel Karbach
unit test for EntityUpdate packet
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2015-09-22
Daniel Karbach
fix EntityUpdate packet length
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2015-09-21
Daniel Karbach
more unit tests for Packet
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2015-09-20
Daniel Karbach
keep track of packet loss
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2015-09-20
Daniel Karbach
er, didn't mean to kill all communication ^^
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2015-09-20
Daniel Karbach
give network players a model
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2015-09-19
Daniel Karbach
initialize Audio::last_free
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2015-09-19
Daniel Karbach
invalidate chunks after receiving
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2015-09-18
Daniel Karbach
group entity updates in as few packets as possible
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2015-09-18
Daniel Karbach
fixed int rollover in client entity update
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2015-09-18
Daniel Karbach
move server and client stuff around
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2015-09-18
Daniel Karbach
cache chunks received by the client
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2015-09-17
Daniel Karbach
some unit tests for Packet et al
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2015-09-17
Daniel Karbach
more packet introspection from payload
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2015-09-17
Daniel Karbach
transmit chunks from server to client
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2015-09-17
Daniel Karbach
fixed old packet acks
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2015-09-16
Daniel Karbach
second attempt at "nice" client state correction
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2015-09-15
Daniel Karbach
some experiements with state sync
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2015-09-14
Daniel Karbach
add packet for merging player state back to client
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2015-09-14
Daniel Karbach
grouped entity physics state into a struct
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2015-09-14
Daniel Karbach
move client update throttling to state
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2015-09-14
Daniel Karbach
fix block placement
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2015-09-11
Daniel Karbach
better control over entity update transmission
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2015-09-10
Daniel Karbach
send entity visual from server to client
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2015-09-10
Daniel Karbach
fix loop removing players from world
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2015-09-10
Daniel Karbach
fix server state update
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2015-09-09
Daniel Karbach
split chunk stuff
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2015-09-08
Daniel Karbach
split graphics stuff from AI spawner
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2015-09-08
Daniel Karbach
fix special case in rng
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2015-09-08
Daniel Karbach
sync entities with clients
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2015-09-07
Daniel Karbach
also tell connection handlers about ack'd packets
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2015-09-05
Daniel Karbach
send player updates from client to server
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2015-09-05
Daniel Karbach
make server aware connected clients' player entity
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2015-09-05
Daniel Karbach
adjust player index if entity is removed
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2015-09-05
Daniel Karbach
documented packet structure
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2015-09-04
Daniel Karbach
give unique IDs to entities
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2015-09-04
Daniel Karbach
fix stupid bug in packet builder
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2015-09-04
Daniel Karbach
fixed transmission control
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2015-09-04
Daniel Karbach
reorganized client state
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2015-09-03
Daniel Karbach
defined and implemented join and part packets
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2015-09-02
Daniel Karbach
tag packets withsequence numbers
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2015-09-02
Daniel Karbach
client-side implementation of login packet
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2015-09-02
Daniel Karbach
special treatment for players
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2015-09-02
Daniel Karbach
first draft for client/server architecture
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2015-08-31
Daniel Karbach
add minimal debug symbols in release build
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2015-08-28
Daniel Karbach
give feedback to stdout when profiling
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2015-08-28
Daniel Karbach
sort chunk candidates before detailed check
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2015-08-28
Daniel Karbach
lerp random walk and make it change ang vel
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2015-08-28
Daniel Karbach
fix divide by zero in Chaser AI
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2015-08-28
Daniel Karbach
avoid library rand()
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2015-08-28
Daniel Karbach
split composite model in template and instance
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2015-08-27
Daniel Karbach
reference count entities for safer removal
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2015-08-27
Daniel Karbach
split chunk redering from world model
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2015-08-21
Daniel Karbach
explicit reference for world coordinates
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2015-08-19
Daniel Karbach
some outline improvements
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2015-08-18
Daniel Karbach
display focused entity in debug overlay
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2015-08-18
Daniel Karbach
use collision structures for ray tests
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2015-08-17
Daniel Karbach
check for entities under crosshair
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2015-08-17
Daniel Karbach
fix some inline TODOs
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2015-08-14
Daniel Karbach
make buttons configurable
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2015-08-14
Daniel Karbach
the sound thing
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2015-08-13
Daniel Karbach
show player orientation in debug overlay
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2015-08-13
Daniel Karbach
dedicated shader for outlines
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2015-08-13
Daniel Karbach
fix normal in intersection ray/box intersection
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2015-08-13
Daniel Karbach
blank screen before doing anything serious
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2015-08-13
Daniel Karbach
collect and load textures required by block types
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2015-08-12
Daniel Karbach
load block types from data file
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2015-08-11
Daniel Karbach
allow multiple meshes per entity
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2015-08-11
Daniel Karbach
centralize fonts
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2015-08-11
Daniel Karbach
enhanced application state control
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2015-08-10
Daniel Karbach
try to get every chunk change saved to disk
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2015-08-10
Daniel Karbach
different limits for reading and generating chunks
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2015-08-10
Daniel Karbach
save and load chunk data
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2015-08-09
Daniel Karbach
save and load world seed
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2015-08-09
Daniel Karbach
fix error in make_dirs and add is_file
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2015-08-09
Daniel Karbach
configurable asset and save path
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2015-08-08
Daniel Karbach
textures
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2015-08-07
Daniel Karbach
check line of sight in chase ai
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2015-08-07
Daniel Karbach
speed up entity rotation a little
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2015-08-07
Daniel Karbach
tvec[234]<int> -> ivec[234]
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2015-08-07
Daniel Karbach
(hopefully) cross-platform directory functions
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