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blank.git
2015-08-01
Daniel Karbach
some experiments with sound
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2015-07-31
Daniel Karbach
also show peak in frame counter
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2015-07-28
Daniel Karbach
also post UI messages to graphical output
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2015-07-28
Daniel Karbach
combine text handling stuff into a class
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2015-07-27
Daniel Karbach
move font color from texture to uniform
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2015-07-27
Daniel Karbach
reorganize basic rendering functionality
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2015-07-23
Daniel Karbach
display frame counter
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2015-07-23
Daniel Karbach
collect timing information
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2015-07-23
Daniel Karbach
fancy crosshair
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2015-07-23
Daniel Karbach
propagate light into blocking blocks
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2015-07-22
Daniel Karbach
made chunk neighbor linkage a little safer
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2015-07-22
Daniel Karbach
set and display block type labels
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2015-07-21
Daniel Karbach
implemented font redering
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2015-06-26
Daniel Karbach
better edge light propagation on link
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2015-06-26
Daniel Karbach
entity/world collision response
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2015-06-25
Daniel Karbach
collect collisions for each entity
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2015-06-25
Daniel Karbach
figure out depth and normal in box/box test
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2015-06-24
Daniel Karbach
test entities for world collision
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2015-06-23
Daniel Karbach
plug box intersection into shapes
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2015-06-23
Daniel Karbach
box/box intersection test
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2015-06-23
Daniel Karbach
use a timer to limit chunk generation
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2015-06-17
Daniel Karbach
added build instructions for testing
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2015-06-15
Daniel Karbach
some cleaning :)
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2015-06-15
Daniel Karbach
fixed light propagation after obstacle removal
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2015-06-12
Daniel Karbach
more chunk tests
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2015-06-12
Daniel Karbach
weird return value is weird
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2015-06-12
Daniel Karbach
unit test for interval timer
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2015-06-11
Daniel Karbach
some tests for Chunk
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2015-06-11
Daniel Karbach
fix ray/obb intersection test
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2015-06-11
Daniel Karbach
fix faceset unset
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2015-06-10
Daniel Karbach
some code reorganization
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2015-06-02
Daniel Karbach
minor optimizations in chunk
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2015-06-02
Daniel Karbach
block place/remove timers
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2015-06-01
Daniel Karbach
slight lighting improvement
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2015-06-01
Daniel Karbach
be smart about other stuff ^^
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2015-05-29
Daniel Karbach
be smart about numbers
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2015-05-29
Daniel Karbach
noexcept all the things
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2015-05-29
Daniel Karbach
reorganized block tables
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2015-05-29
Daniel Karbach
added ability to get seperate information about block...
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2015-05-27
Daniel Karbach
fix dec/rad error in camera FOV
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2015-05-27
Daniel Karbach
remove unneccessary buffer binds before draw calls
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2015-05-26
Daniel Karbach
don't push block normals to GPU
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2015-05-22
Daniel Karbach
simplified block face stuff
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2015-05-21
Daniel Karbach
simplified ray/aabb intersection code
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2015-05-20
Daniel Karbach
remove move branching from interface
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2015-05-20
Daniel Karbach
better chunk memory management
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2015-03-25
Daniel Karbach
optimized block lookup a little
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2015-03-25
Daniel Karbach
update light levels from border on neighbor change
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2015-03-24
Daniel Karbach
trying to fix the initial aiming issue
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2015-03-23
Daniel Karbach
use 3 octaves for solid generation noise
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2015-03-23
Daniel Karbach
use light levels for shading of blocks
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2015-03-23
Daniel Karbach
fix chunk neighbors
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2015-03-23
Daniel Karbach
added Galois LFSR PRNG
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2015-03-23
Daniel Karbach
some task annotations
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2015-03-22
Daniel Karbach
add chunk inspect button (C)
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2015-03-22
Daniel Karbach
fixed light propagation
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2015-03-19
Daniel Karbach
extracted configuration of various parts
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2015-03-19
Daniel Karbach
use same load distance for initial and movement
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2015-03-19
Daniel Karbach
get world seed from command line arguments
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2015-03-18
Daniel Karbach
add some light blocks to generated surfaces
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2015-03-18
Daniel Karbach
added distance fog
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2015-03-18
Daniel Karbach
updated description and TODO list
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2015-03-17
Daniel Karbach
begun block lighting implementation
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2015-03-17
Daniel Karbach
made chunks aware of their neighbors
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2015-03-17
Daniel Karbach
normalize worley noise values to (-1,1)
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2015-03-17
Daniel Karbach
rough (untested) implementation of Worley noise
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2015-03-16
Daniel Karbach
added a little TODO list
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2015-03-16
Daniel Karbach
random walk test controller
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2015-03-16
Daniel Karbach
documented controls
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2015-03-15
Daniel Karbach
drawable entity with angular velocity
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2015-03-13
Daniel Karbach
add missing breaks in input handler
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2015-03-13
Daniel Karbach
fixed oriented block occlusion check
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2015-03-13
Daniel Karbach
fix error in border block calculation
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2015-03-13
Daniel Karbach
optimize chunk intersection tests a little
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2015-03-13
Daniel Karbach
print block info on keypress
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2015-03-12
Daniel Karbach
fix normal generated by chunk intersection test
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2015-03-12
Daniel Karbach
allow face/turn selection of placed blocks
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2015-03-12
Daniel Karbach
move human I/O related stuff into separate file
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2015-03-12
Daniel Karbach
some more user interaction
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2015-03-12
Daniel Karbach
modify stair model so cut is along x axis
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2015-03-12
Daniel Karbach
use precalculated matrices for block orientation
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2015-03-12
Daniel Karbach
orientable blocks
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2015-03-11
Daniel Karbach
don't add obstructed blocks to meshes
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2015-03-11
Daniel Karbach
save a little memory
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2015-03-11
Daniel Karbach
devirtualize shape and outline calls
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2015-03-11
Daniel Karbach
recycle chunks flagged for deletion
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2015-03-11
Daniel Karbach
split chunk loader from world
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2015-03-11
Daniel Karbach
minor optimization of noise generator
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2015-03-11
Daniel Karbach
control (some) application parameters via cmdline
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2015-03-11
Daniel Karbach
add building notes
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2015-03-11
Daniel Karbach
increased convenience in build process
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2015-03-10
Daniel Karbach
build both release and debug at the same time
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2015-03-10
Daniel Karbach
use one vao per model
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2015-03-10
Daniel Karbach
separate file for world generation
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2015-03-10
Daniel Karbach
decrease block id size
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2015-03-09
Daniel Karbach
use indices for model rendering
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2015-03-09
Daniel Karbach
store block type as ID rather than pointer
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2015-03-09
Daniel Karbach
some cleanup
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2015-03-09
Daniel Karbach
limit chunks allocated/freed per frame
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2015-03-09
Daniel Karbach
generate and unload chunks on player move
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