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2015-09-18 Daniel Karbachmove server and client stuff around
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-17 Daniel Karbachsome unit tests for Packet et al
2015-09-17 Daniel Karbachmore packet introspection from payload
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-17 Daniel Karbachfixed old packet acks
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-14 Daniel Karbachadd packet for merging player state back to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachmove client update throttling to state
2015-09-14 Daniel Karbachfix block placement
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-10 Daniel Karbachfix loop removing players from world
2015-09-10 Daniel Karbachfix server state update
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-09-08 Daniel Karbachfix special case in rng
2015-09-08 Daniel Karbachsync entities with clients
2015-09-07 Daniel Karbachalso tell connection handlers about ack'd packets
2015-09-05 Daniel Karbachsend player updates from client to server
2015-09-05 Daniel Karbachmake server aware connected clients' player entity
2015-09-05 Daniel Karbachadjust player index if entity is removed
2015-09-05 Daniel Karbachdocumented packet structure
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachfix stupid bug in packet builder
2015-09-04 Daniel Karbachfixed transmission control
2015-09-04 Daniel Karbachreorganized client state
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachtag packets withsequence numbers
2015-09-02 Daniel Karbachclient-side implementation of login packet
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-31 Daniel Karbachadd minimal debug symbols in release build
2015-08-28 Daniel Karbachgive feedback to stdout when profiling
2015-08-28 Daniel Karbachsort chunk candidates before detailed check
2015-08-28 Daniel Karbachlerp random walk and make it change ang vel
2015-08-28 Daniel Karbachfix divide by zero in Chaser AI
2015-08-28 Daniel Karbachavoid library rand()
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-19 Daniel Karbachsome outline improvements
2015-08-18 Daniel Karbachdisplay focused entity in debug overlay
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-17 Daniel Karbachfix some inline TODOs
2015-08-14 Daniel Karbachmake buttons configurable
2015-08-14 Daniel Karbachthe sound thing
2015-08-13 Daniel Karbachshow player orientation in debug overlay
2015-08-13 Daniel Karbachdedicated shader for outlines
2015-08-13 Daniel Karbachfix normal in intersection ray/box intersection
2015-08-13 Daniel Karbachblank screen before doing anything serious
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-11 Daniel Karbachcentralize fonts
2015-08-11 Daniel Karbachenhanced application state control
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-10 Daniel Karbachdifferent limits for reading and generating chunks
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-09 Daniel Karbachsave and load world seed
2015-08-09 Daniel Karbachfix error in make_dirs and add is_file
2015-08-09 Daniel Karbachconfigurable asset and save path
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachcheck line of sight in chase ai
2015-08-07 Daniel Karbachspeed up entity rotation a little
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-07 Daniel Karbach(hopefully) cross-platform directory functions
2015-08-07 Daniel Karbachcorrect usage of quaternions :P
2015-08-06 Daniel Karbachanother type of entity controller
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-06 Daniel Karbachsimple preloader
2015-08-06 Daniel Karbachstate management and control
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class
2015-08-04 Daniel Karbachmove RandomWalk into new "ai" module
2015-08-04 Daniel Karbachmake entities removable
2015-08-04 Daniel Karbachmove init out of Application class
2015-08-03 Daniel Karbachshow camera position in debug overlay
2015-08-03 Daniel Karbachremove positional frames argument
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachmove font color from texture to uniform
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachcollect timing information
2015-07-23 Daniel Karbachfancy crosshair
2015-07-23 Daniel Karbachpropagate light into blocking blocks
2015-07-22 Daniel Karbachmade chunk neighbor linkage a little safer
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachbetter edge light propagation on link
2015-06-26 Daniel Karbachentity/world collision response
2015-06-25 Daniel Karbachcollect collisions for each entity
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