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l2e.git
2012-09-02
Daniel Karbach
added interpretation of battle resources
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2012-09-02
Daniel Karbach
refactored battle resources to better compatibility...
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2012-09-02
Daniel Karbach
moved menu prototypes to test.l2s
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2012-09-02
Daniel Karbach
extracted menu properties to a non-template struct
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2012-09-02
Daniel Karbach
added interpretation of colors
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2012-09-02
Daniel Karbach
fixed parsing of colors
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2012-09-01
Daniel Karbach
moved most of the remaining data from main to test.l2s
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2012-09-01
Daniel Karbach
moved Guy's and Dekar's (well, Artea's) equipment to...
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2012-09-01
Daniel Karbach
moved Guy's equipment to items.l2s
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2012-09-01
Daniel Karbach
moved Maxim's and Selan's equipment to items.l2s
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2012-09-01
Daniel Karbach
added hard support for path names in source files
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2012-09-01
Daniel Karbach
resolve inclusion path name in Parser
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2012-09-01
Daniel Karbach
moved some items to l2 source files
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2012-09-01
Daniel Karbach
added interpretation of Ikari and Item
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2012-08-31
Daniel Karbach
moved icon config to test.l2s
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2012-08-31
Daniel Karbach
sorry, forgot the spells source file
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2012-08-31
Daniel Karbach
added Spell and TargetingMode interpretation
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2012-08-31
Daniel Karbach
made single properties of TargetingMode configurable
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2012-08-31
Daniel Karbach
added error message for unreadable files in Parser
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2012-08-31
Daniel Karbach
moved more configuration to test.l2s
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2012-08-31
Daniel Karbach
added interpretation of gauges
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2012-08-31
Daniel Karbach
made Gauge default constructible
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2012-08-31
Daniel Karbach
added interpretation of Font and Frame objects
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2012-08-31
Daniel Karbach
made Frame default constructible
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2012-08-31
Daniel Karbach
made Font default constructible
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2012-08-31
Daniel Karbach
moved some sprites to test.l2s
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2012-08-31
Daniel Karbach
added interpretation of PartyLayout
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2012-08-31
Daniel Karbach
more literals supported in Interpreter
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2012-08-30
Daniel Karbach
split complex and simple animations in interpreter
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2012-08-30
Daniel Karbach
moved Guy's and Dekar's configuration to test.l2s
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2012-08-29
Daniel Karbach
removed parser debug output
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2012-08-29
Daniel Karbach
moved Selan to test.l2s
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2012-08-29
Daniel Karbach
store pointers rather than objects in Interpreter
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2012-08-29
Daniel Karbach
interpret Monster's meleeAnimation property
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2012-08-29
Daniel Karbach
deallocate most of the stuff Interpreter reservers
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2012-08-29
Daniel Karbach
added destructors for ParsedSource & Co. to free some...
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2012-08-29
Daniel Karbach
use definition of Maxim and Lizard from source
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2012-08-29
Daniel Karbach
added comments (/*…*/ and //…\n)
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2012-08-29
Daniel Karbach
added getters for interpreted objects
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2012-08-28
Daniel Karbach
interpretation of Heros and Monsters
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2012-08-28
Daniel Karbach
set correct literal status in Value constructor
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2012-08-28
Daniel Karbach
added setters for animations
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2012-08-28
Daniel Karbach
added setters for stats
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2012-08-28
Daniel Karbach
made Sprite default constructible
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2012-08-26
Daniel Karbach
started an interpreter for parsed sources
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2012-08-26
Daniel Karbach
added getters for property lists
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2012-08-26
Daniel Karbach
added more getters to ParsedSource
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2012-08-26
Daniel Karbach
more information in parsed source and output
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2012-08-26
Daniel Karbach
added test data
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2012-08-26
Daniel Karbach
added support for arrays of property lists
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2012-08-26
Daniel Karbach
use a syntax that my ide recognizes valid -.-
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2012-08-26
Daniel Karbach
made parsing exceptions a little more informative
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2012-08-26
Daniel Karbach
added basic parser (not completely tested)
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2012-08-26
Daniel Karbach
added peek function to tokenizer
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2012-08-26
Daniel Karbach
added missing parentheses tokens
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2012-08-26
Daniel Karbach
introduced exception type for tokenizer
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2012-08-26
Daniel Karbach
made tokenizer and token constructors explicit
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2012-08-26
Daniel Karbach
added function to convert token types to strings
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2012-08-26
Daniel Karbach
added output function for token types
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2012-08-26
Daniel Karbach
added tokenizer
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2012-08-25
Daniel Karbach
moved TODOs to tracker
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2012-08-25
Daniel Karbach
removed invalid TODO from spell selection
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2012-08-25
Daniel Karbach
removed pasting fail from ikari selection
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2012-08-22
Daniel Karbach
switched some (x,y) and (w,h) pairs to vectors
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2012-08-22
Daniel Karbach
merged Point into Vector
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2012-08-22
Daniel Karbach
extracted damage calculation once more
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2012-08-22
Daniel Karbach
set targeting mode for weapons in main
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2012-08-22
Daniel Karbach
fixed attack choice reset bug
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2012-08-22
Daniel Karbach
renamed TargetSelections Enemies to Monsters
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2012-08-22
Daniel Karbach
randomized monsters' attack target selection
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2012-08-22
Daniel Karbach
removed invalid TODO :o
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2012-08-21
Daniel Karbach
added target selection type detection for weapons
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2012-08-21
Daniel Karbach
removed battleState TODOs
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2012-08-21
Daniel Karbach
moved monster's position to Monster
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2012-08-21
Daniel Karbach
moved hero position to Hero
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2012-08-21
Daniel Karbach
renamed BattleState's GetItemMenu -> ItemMenu
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2012-08-21
Daniel Karbach
removed redunant getters for spell and ikari menus
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2012-08-21
Daniel Karbach
removed redundant BattleState::MonsterAttackChoiceAt...
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2012-08-21
Daniel Karbach
moved monsters' attack choices to Monster
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2012-08-21
Daniel Karbach
removed redundant BattleState::AttackChoiceAt(int)
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2012-08-21
Daniel Karbach
removed redundant BattleState::ActiveHeroAttackChoice()
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2012-08-21
Daniel Karbach
added some assertions concerning BattleState::activeHero
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2012-08-21
Daniel Karbach
fixed a bug in BattleState::PreviousHero()
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2012-08-21
Daniel Karbach
moved spell and ikari menu initialization to Hero
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2012-08-21
Daniel Karbach
moved some Hero related stuff out of BattleState
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2012-08-20
Daniel Karbach
fix monster attack animation frame offsets
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2012-08-20
Daniel Karbach
put animations in place
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2012-08-20
Daniel Karbach
changed number animation prototype to plain animation...
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2012-08-20
Daniel Karbach
adjusted NumberAnimation to use animation runner
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2012-08-20
Daniel Karbach
yet more stuff for AnimationRunner
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2012-08-20
Daniel Karbach
fixed timer type in AnimationRunner::Clear()
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2012-08-20
Daniel Karbach
adjusted PerformAttacks' usage of animations
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2012-08-20
Daniel Karbach
added animation runners to Hero and Monster
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2012-08-20
Daniel Karbach
broadened animation runner interface
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2012-08-20
Daniel Karbach
split animation running from animation definition
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2012-08-20
Daniel Karbach
check for victory or defeat when looking for the next...
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2012-08-20
Daniel Karbach
put hero into a variable when applying damage for debug...
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2012-08-20
Daniel Karbach
reduced title bar time
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2012-08-20
Daniel Karbach
collecting exp/gold reward in battle state
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2012-08-20
Daniel Karbach
removed some outdated TODOs
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