]> git.localhorst.tv Git - blobs.git/shortlog
blobs.git
2017-12-04 Daniel Karbachbetter record logging
2017-12-04 Daniel Karbachfix layout
2017-12-04 Daniel Karbachonly show death message when damage is max
2017-12-04 Daniel Karbachlog death just once
2017-12-04 Daniel Karbachfix that pesky suffocation problem
2017-12-04 Daniel Karbachperception
2017-12-04 Daniel Karbachstandardized logging
2017-12-04 Daniel Karbachchange mode of steering mixing
2017-12-04 Daniel Karbachfix double deletes on app exit
2017-12-03 Daniel Karbachcolor mutation
2017-12-03 Daniel Karbachfix goal include
2017-12-03 Daniel Karbachlose weight through exercise
2017-12-03 Daniel Karbachtrack a few things
2017-12-02 Daniel Karbachslightly better physics
2017-12-02 Daniel Karbachprimitive collision response
2017-12-02 Daniel Karbachlittle cleanup
2017-12-01 Daniel Karbachoverhaul need system
2017-12-01 Daniel Karbachremove outdated TODOs
2017-11-30 Daniel Karbachold developers
2017-11-30 Daniel Karbachfix turn behaviour
2017-11-30 Daniel Karbachold compilers
2017-11-30 Daniel Karbachintroduce random genetic mutations
2017-11-30 Daniel Karbachsome tweaks
2017-11-30 Daniel Karbachperiodically reevaluation locate decision
2017-11-30 Daniel Karbachavoid crowded tiles
2017-11-29 Daniel Karbachavoid others when steering
2017-11-29 Daniel Karbachface direction
2017-11-29 Daniel Karbachcamera controls
2017-11-28 Daniel Karbachfix AI
2017-11-28 Daniel Karbachcreature skin overhaul
2017-11-28 Daniel Karbachfix creature iteration
2017-11-28 Daniel Karbachgenerate base color for creature
2017-11-28 Daniel Karbachload resource colors
2017-11-27 Daniel Karbachmore variety over age
2017-11-27 Daniel Karbachtrack creature with camera
2017-11-27 Daniel Karbachuse RK4 to integrate creature state
2017-11-27 Daniel Karbachsimple name generator
2017-11-27 Daniel Karbachtrack where a creature has been
2017-11-26 Daniel Karbachfix resource locator
2017-11-26 Daniel Karbachsplit creature when it's "ripe" lol
2017-11-26 Daniel Karbachrandomize creature properties a bit
2017-11-26 Daniel Karbachfix return value of tsr get double
2017-11-25 Daniel KarbachCreate README.md
2017-11-25 Daniel Karbachlittle better seek ai
2017-11-24 Daniel Karbachremote outdated TODO
2017-11-23 Daniel Karbacheating and drinking
2017-11-22 Daniel Karbacheat what's here
2017-11-22 Daniel Karbachsmooth breathing a bit
2017-11-22 Daniel Karbachabstract needs a little
2017-11-21 Daniel Karbachextract situation from creature
2017-11-21 Daniel Karbachfix meter display
2017-11-21 Daniel Karbachoh well, at least it catches some dumb stuff
2017-11-21 Daniel Karbachbetter 2D rendering
2017-11-20 Daniel Karbachold glm
2017-11-20 Daniel Karbachshoddy meters
2017-11-20 Daniel Karbachallow alpha in plain color shader
2017-11-19 Daniel Karbachcleaned up ui a little
2017-11-19 Daniel Karbachbasic info box
2017-11-19 Daniel Karbachbasic needs
2017-11-17 Daniel Karbachfigure out our creature's metabolism
2017-11-17 Daniel Karbachload resources from data file
2017-11-17 Daniel Karbachload tile type yields from data
2017-11-17 Daniel Karbachread (basic) tile information from file
2017-11-16 Daniel Karbachfun with resources
2017-11-16 Daniel Karbachslightly better planet
2017-11-15 Daniel Karbachbasic creature model
2017-11-14 Daniel Karbachseparate tile type and texture
2017-11-13 Daniel Karbachearthlike planet gen prototype
2017-11-13 Daniel Karbachrand lib from blank
2017-11-13 Daniel Karbachsome texture
2017-11-13 Daniel Karbachmore stuff from blank
2017-11-12 Daniel Karbachtest orbit inverse matrices as well
2017-11-12 Daniel Karbachbasic orbit tests
2017-11-12 Daniel Karbachtravis stuff
2017-11-12 Daniel Karbachhalf-assed implementation of "other" body rendering
2017-11-12 Daniel Karbachmultiple light sources
2017-11-12 Daniel Karbach(slightly) better camera handling
2017-11-11 Daniel Karbachmore orbits and stuff
2017-11-07 Daniel Karbachconcerning orbits
2017-11-06 Daniel Karbachsimple planet render
2017-11-04 Daniel Karbachmore stolen stuff
2017-11-04 Daniel Karbachsome stolen stuff
2017-11-04 Daniel Karbachempty