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2012-08-12 Daniel Karbachadded number animation
2012-08-12 Daniel Karbachexpose timing information in Animation
2012-08-12 Daniel Karbachadded big numbers + animation
2012-08-12 Daniel Karbachadded sprite accessors to Animation
2012-08-12 Daniel Karbachadded offsetabiliy to animations
2012-08-12 Daniel Karbachpass point as reference in graphics Draw functions
2012-08-12 Daniel Karbachreworked PerformAttacks
2012-08-12 Daniel Karbachfixed Selan's spell animation
2012-08-12 Daniel Karbachadded repetition awareness in timers
2012-08-12 Daniel Karbachadded clear timer function
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-12 Daniel Karbachfixed disabled font
2012-08-11 Daniel Karbachadded ComplexAnimation
2012-08-11 Daniel Karbachrenamed Animation to SimpleAnimation
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded animation class
2012-08-11 Daniel Karbachadded interval alias function for timers
2012-08-11 Daniel Karbachadded information about animation frames
2012-08-11 Daniel Karbachhandle dead hero in BattleState
2012-08-11 Daniel Karbachfinally added shots/ to ignore
2012-08-11 Daniel Karbachforced fonts to use the data's charset
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-11 Daniel Karbachremoved unneccessary destructor in HeroTag
2012-08-11 Daniel Karbachfound another letter of the large font
2012-08-11 Daniel Karbachremoved direct access to battle's monsters vector
2012-08-11 Daniel Karbachreorganized BattleState's interface
2012-08-11 Daniel Karbachfixed TargetSelection::MoveDown()
2012-08-11 Daniel Karbachmade battle's heroes into an array
2012-08-11 Daniel Karbachturned battle's menu vectors into arrays
2012-08-11 Daniel Karbachadded (processed) original lufia 2 data
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachadded hit tracking to timers
2012-08-10 Daniel Karbachmoved popping of battle state into battle state
2012-08-10 Daniel Karbachfix bug in Application that caused the program to crash...
2012-08-10 Daniel Karbachadded escape title frame, text, and font
2012-08-10 Daniel Karbachfixed hero positions
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded timer facility
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded physical/magical status of ikari attacks
2012-08-10 Daniel Karbachreworked gauges to better reflect the original ones
2012-08-10 Daniel Karbachdamn, I was right about max IP in the first place
2012-08-10 Daniel Karbachadded Guy's and Dekar's IP attacks
2012-08-10 Daniel Karbachadded Selan's IP attacks
2012-08-10 Daniel Karbachadded target selection to select ikari state
2012-08-10 Daniel Karbachadded second column in ikari menu
2012-08-10 Daniel Karbachadded "No equit" text to battle resources
2012-08-10 Daniel Karbachlinked equipment menu icons in battle resources
2012-08-10 Daniel Karbachadded Maxim's IP attacks
2012-08-10 Daniel Karbachadded Ikari class
2012-08-10 Daniel Karbachfixed item stats
2012-08-10 Daniel Karbachset ikari menu to point to items
2012-08-10 Daniel Karbachadded hero equipment
2012-08-10 Daniel Karbachadded spell target select
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachfixed positioning in Font when number is 0
2012-08-10 Daniel Karbachoffset target selection cursor from indicator
2012-08-10 Daniel Karbachadded -= operators for Point/Vector
2012-08-10 Daniel Karbachfixed font configuration
2012-08-10 Daniel Karbachadded item target selection
2012-08-10 Daniel Karbachfix bug in select attack type state that caused the...
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachreworked Menu to include an optional number
2012-08-09 Daniel Karbachpreliminary solution for loading inventory in item...
2012-08-09 Daniel Karbachadded some information about menus
2012-08-09 Daniel Karbachadded Inventory class
2012-08-09 Daniel Karbachadded Item data structure
2012-08-09 Daniel Karbachadded attack choice icons
2012-08-09 Daniel Karbachpostponed attack type decision to their respective...
2012-08-09 Daniel Karbachmade application state changes yet a bit safer
2012-08-09 Daniel Karbachadded ikari select state
2012-08-09 Daniel Karbachadded icons for item select
2012-08-08 Daniel Karbachmoved dummy menu entries to main
2012-08-08 Daniel Karbachadded item select state
2012-08-08 Daniel Karbachuse font size for spell frame height calculation
2012-08-08 Daniel Karbachfixed scrolling in Menu
2012-08-08 Daniel Karbachinterpret user input in spell selection
2012-08-08 Daniel Karbachfixed return type of spell menu getter in battle state
2012-08-08 Daniel Karbachadded cursor sprite for menu
2012-08-08 Daniel Karbachadded a "disabled" font
2012-08-08 Daniel Karbachadded ability to disable menu entries
2012-08-08 Daniel Karbachadded spell menu's headline
2012-08-08 Daniel Karbachmoved spell menu template to resources
2012-08-08 Daniel Karbachadded rough implementation of a Menu
2012-08-08 Daniel Karbachadded center positioning for Sprite
2012-08-08 Daniel Karbachadded initializer lists to Hero and Monster models
2012-08-08 Daniel Karbachwrite hero's name on tag
2012-08-08 Daniel Karbachadded string support in Font
2012-08-08 Daniel Karbachadded struct for battle resources
2012-08-08 Daniel Karbachadded spell selection battle state
2012-08-08 Daniel Karbachremoved useless (and irritating) destructors of battle...
2012-08-08 Daniel Karbachtagged some TODOs
2012-08-08 Daniel Karbachadded realistic test data
2012-08-08 Daniel Karbachadded simple font implementation
2012-08-08 Daniel Karbachadded more operators in geometry lib
2012-08-08 Daniel Karbachadded hero tag labels
2012-08-08 Daniel Karbachchanged party layout position interpretation to better...
2012-08-08 Daniel Karbachchanged gauge level interpretation
2012-08-08 Daniel Karbachfixed Hero's relative IP calculation
2012-08-08 Daniel Karbachadded gauges for health, mana, and ikari displays
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