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l2e.git
2012-10-21
Daniel Karbach
added party main menu stub
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2012-10-21
Daniel Karbach
added wrap options for menu properties
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2012-10-21
Daniel Karbach
added frames for status menu
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2012-10-21
Daniel Karbach
changed Frame implementation
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2012-10-21
Daniel Karbach
added hero status tags in party menu
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2012-10-21
Daniel Karbach
added party menu state stub
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2012-10-21
Daniel Karbach
added texture class
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2012-10-20
Daniel Karbach
revised implementation of script text
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2012-10-20
Daniel Karbach
introduced a small delay after flip if the screen is...
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2012-10-18
Daniel Karbach
fixed map2 data
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2012-10-18
Daniel Karbach
list type ID in wiki export
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2012-10-18
Daniel Karbach
switched to static type IDs
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2012-10-18
Daniel Karbach
some commenting on the map classes
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2012-10-17
Daniel Karbach
removed debug output from main
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2012-10-17
Daniel Karbach
removed now superfluous Application parameter to State...
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2012-10-17
Daniel Karbach
store an application handle in each state
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2012-10-17
Daniel Karbach
wrapped some virtual State methods in non-virtual calls
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2012-10-17
Daniel Karbach
renamed app::State's Resize -> OnResize
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2012-10-16
Daniel Karbach
renamed state callbacks
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2012-10-16
Daniel Karbach
commented headers in geometry directory ^^
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2012-10-16
Daniel Karbach
commented headers in app/ directory
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2012-10-14
Daniel Karbach
handle compare/jump instructions in script assembler
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2012-10-14
Daniel Karbach
added script labels in parser/interpreter
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2012-10-14
Daniel Karbach
added compare and jump codes for scripts
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2012-10-14
Daniel Karbach
moved map data to maps.l2s
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2012-10-14
Daniel Karbach
added script assembler
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2012-10-14
Daniel Karbach
less verbose token code in parser
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2012-10-14
Daniel Karbach
parse scripts
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2012-10-14
Daniel Karbach
added new tokens
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2012-10-14
Daniel Karbach
implemented modulo operation for scripts
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2012-10-13
Daniel Karbach
use scripts for map triggers
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2012-10-13
Daniel Karbach
first scripting implementation
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2012-10-13
Daniel Karbach
fixed trigger type switch in Map
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2012-10-12
Daniel Karbach
added directional triggers
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2012-10-12
Daniel Karbach
fixed stepping algo again -.-
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2012-10-12
Daniel Karbach
initialize lastLock to an improbable position
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2012-10-12
Daniel Karbach
made targetless camera possible
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2012-10-12
Daniel Karbach
implemented pushable entities and pushing
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2012-10-11
Daniel Karbach
fixed entity bounds in Map
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2012-10-11
Daniel Karbach
don't alloc memory for inline literals
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2012-10-09
Daniel Karbach
better allocation in interpreter
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2012-10-09
Daniel Karbach
closed the gap between battle and map state (yay)
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2012-10-09
Daniel Karbach
better handling of nested state changes
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2012-10-09
Daniel Karbach
added readme file
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2012-10-08
Daniel Karbach
added textual type/field descriptions and wiki mode
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2012-10-08
Daniel Karbach
added 500ms blackness between map transitions
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2012-10-08
Daniel Karbach
added lead in/out time option for ColorFade
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2012-10-07
Daniel Karbach
store complete entity in hero
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2012-10-07
Daniel Karbach
added loading callback for type descriptions
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2012-10-07
Daniel Karbach
moved map sprites to data file
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2012-10-07
Daniel Karbach
moved Hero and Stats to common
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2012-10-07
Daniel Karbach
added map transition state
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2012-10-07
Daniel Karbach
break out of physics loop if a state change happened
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2012-10-07
Daniel Karbach
added ColorFade to graphics fwd.h
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2012-10-07
Daniel Karbach
added color fading state
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2012-10-07
Daniel Karbach
made TileAt/AreaAt fail silently
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2012-10-07
Daniel Karbach
extracted map loading/unloading
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2012-10-07
Daniel Karbach
added temporary map transition implementation
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2012-10-06
Daniel Karbach
added second map to transition to
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2012-10-06
Daniel Karbach
use sdl utility functions for debug drawing
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2012-10-06
Daniel Karbach
added some graphics primitive functions
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2012-10-06
Daniel Karbach
added area bounds to debug overlay
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2012-10-06
Daniel Karbach
moved test trigger to door coordinates
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2012-10-06
Daniel Karbach
added triggers to map debug render
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2012-10-06
Daniel Karbach
added debug mode for maps
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2012-10-06
Daniel Karbach
added 4 debug keys
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2012-10-06
Daniel Karbach
added second map area
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2012-10-06
Daniel Karbach
reversed order of monster checks
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2012-10-05
Daniel Karbach
begun monster vicinity checking
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2012-10-05
Daniel Karbach
fix blocking flag of guy
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2012-10-05
Daniel Karbach
check for blocking entities when trying to move
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2012-10-05
Daniel Karbach
added monster dummy
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2012-10-05
Daniel Karbach
don't lock player character onto its tile
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2012-10-05
Daniel Karbach
implemented followers
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2012-10-05
Daniel Karbach
more Vector operations
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2012-10-05
Daniel Karbach
extracted tile coordinates calculation
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2012-10-05
Daniel Karbach
added movement timer to track blocked movement
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2012-10-03
Daniel Karbach
added entity follower list
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2012-10-03
Daniel Karbach
added map sprites for 3 other heroes
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2012-10-03
Daniel Karbach
trigger handling in map state
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2012-10-03
Daniel Karbach
added map trigger prototype
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2012-10-02
Daniel Karbach
shift walking animation by one frame
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2012-10-02
Daniel Karbach
frame shiftability in animation runner
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2012-10-02
Daniel Karbach
start/stop animation of player character
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2012-10-02
Daniel Karbach
allow checking of multiple keys at once
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2012-10-02
Daniel Karbach
changed how animation runners handle sprite overrides
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2012-09-30
Daniel Karbach
added grid lock checking in map state
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2012-09-30
Daniel Karbach
added comparison operators to vector template
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2012-09-30
Daniel Karbach
initialize MapState::nextDirection
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2012-09-30
Daniel Karbach
moved grid logic to world update routine
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2012-09-30
Daniel Karbach
check blocking flags of tiles in map state
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2012-09-30
Daniel Karbach
added entity orientation awareness
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2012-09-30
Daniel Karbach
check tile lock in Entity
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2012-09-30
Daniel Karbach
added tile flags in main
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2012-09-30
Daniel Karbach
added test entity
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2012-09-30
Daniel Karbach
plugged entities into map state
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2012-09-30
Daniel Karbach
added Entity class
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2012-09-30
Daniel Karbach
changed camera target to float
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2012-09-30
Daniel Karbach
added mixed-type operators to Vector template
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2012-09-29
Daniel Karbach
added test tileset, area and map
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