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blank.git
2015-03-08
Daniel Karbach
limit number of chunks generated per frame
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2015-03-08
Daniel Karbach
move controller from camera to world
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2015-03-08
Daniel Karbach
first attempt at world generation
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2015-03-08
Daniel Karbach
move HUD block to a better position
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2015-03-08
Daniel Karbach
grow outline a bit to have it more visible
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2015-03-08
Daniel Karbach
prepare block models for rotation
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2015-03-08
Daniel Karbach
add null shape for void blocks
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2015-03-08
Daniel Karbach
stair shape
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2015-03-07
Daniel Karbach
simple HUD
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2015-03-06
Daniel Karbach
introduce space and shift for up and down :)
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2015-03-06
Daniel Karbach
abstract block shape
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2015-03-05
Daniel Karbach
separate build directory for intermediates
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2015-03-04
Daniel Karbach
move outline definition to block type
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2015-03-04
Daniel Karbach
extract shader program from application
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2015-03-03
Daniel Karbach
world class for multiple chunks
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2015-02-24
Daniel Karbach
place and remove blocks via mouse
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2015-02-23
Daniel Karbach
remove unused (explicit) destructors
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2015-02-23
Daniel Karbach
outline pointed-at block
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2015-02-23
Daniel Karbach
basic aiming
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2015-02-20
Daniel Karbach
block type colors
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2015-02-19
Daniel Karbach
very basic chunk model
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2015-02-15
Daniel Karbach
make forward key actually go forward ^^
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2015-02-13
Daniel Karbach
add some light and color
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2015-02-13
Daniel Karbach
enable backface culling
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2015-02-13
Daniel Karbach
rename model -> controller
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2015-02-12
Daniel Karbach
lousy implementation of camera movement
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2015-02-12
Daniel Karbach
mouse controlled camera pitch/yaw
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2015-02-12
Daniel Karbach
begun extracting model class
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2015-02-12
Daniel Karbach
add SDL2_image library
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2015-02-12
Daniel Karbach
extracted projection and viewport to camera class
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2015-02-11
Daniel Karbach
moved some stuff around
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2015-02-11
Daniel Karbach
initial testing
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