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blank.git
2015-09-05
Daniel Karbach
send player updates from client to server
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2015-09-05
Daniel Karbach
make server aware connected clients' player entity
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2015-09-05
Daniel Karbach
adjust player index if entity is removed
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2015-09-05
Daniel Karbach
documented packet structure
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2015-09-04
Daniel Karbach
give unique IDs to entities
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2015-09-04
Daniel Karbach
fix stupid bug in packet builder
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2015-09-04
Daniel Karbach
fixed transmission control
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2015-09-04
Daniel Karbach
reorganized client state
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2015-09-03
Daniel Karbach
defined and implemented join and part packets
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2015-09-02
Daniel Karbach
tag packets withsequence numbers
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2015-09-02
Daniel Karbach
client-side implementation of login packet
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2015-09-02
Daniel Karbach
special treatment for players
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2015-09-02
Daniel Karbach
first draft for client/server architecture
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2015-08-31
Daniel Karbach
add minimal debug symbols in release build
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2015-08-28
Daniel Karbach
give feedback to stdout when profiling
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2015-08-28
Daniel Karbach
sort chunk candidates before detailed check
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2015-08-28
Daniel Karbach
lerp random walk and make it change ang vel
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2015-08-28
Daniel Karbach
fix divide by zero in Chaser AI
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2015-08-28
Daniel Karbach
avoid library rand()
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2015-08-28
Daniel Karbach
split composite model in template and instance
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2015-08-27
Daniel Karbach
reference count entities for safer removal
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2015-08-27
Daniel Karbach
split chunk redering from world model
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2015-08-21
Daniel Karbach
explicit reference for world coordinates
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2015-08-19
Daniel Karbach
some outline improvements
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2015-08-18
Daniel Karbach
display focused entity in debug overlay
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2015-08-18
Daniel Karbach
use collision structures for ray tests
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2015-08-17
Daniel Karbach
check for entities under crosshair
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2015-08-17
Daniel Karbach
fix some inline TODOs
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2015-08-14
Daniel Karbach
make buttons configurable
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2015-08-14
Daniel Karbach
the sound thing
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2015-08-13
Daniel Karbach
show player orientation in debug overlay
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2015-08-13
Daniel Karbach
dedicated shader for outlines
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2015-08-13
Daniel Karbach
fix normal in intersection ray/box intersection
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2015-08-13
Daniel Karbach
blank screen before doing anything serious
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2015-08-13
Daniel Karbach
collect and load textures required by block types
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2015-08-12
Daniel Karbach
load block types from data file
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2015-08-11
Daniel Karbach
allow multiple meshes per entity
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2015-08-11
Daniel Karbach
centralize fonts
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2015-08-11
Daniel Karbach
enhanced application state control
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2015-08-10
Daniel Karbach
try to get every chunk change saved to disk
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2015-08-10
Daniel Karbach
different limits for reading and generating chunks
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2015-08-10
Daniel Karbach
save and load chunk data
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2015-08-09
Daniel Karbach
save and load world seed
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2015-08-09
Daniel Karbach
fix error in make_dirs and add is_file
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2015-08-09
Daniel Karbach
configurable asset and save path
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2015-08-08
Daniel Karbach
textures
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2015-08-07
Daniel Karbach
check line of sight in chase ai
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2015-08-07
Daniel Karbach
speed up entity rotation a little
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2015-08-07
Daniel Karbach
tvec[234]<int> -> ivec[234]
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2015-08-07
Daniel Karbach
(hopefully) cross-platform directory functions
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2015-08-07
Daniel Karbach
correct usage of quaternions :P
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2015-08-06
Daniel Karbach
another type of entity controller
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2015-08-06
Daniel Karbach
simple (text) progress display for preloader
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2015-08-06
Daniel Karbach
simple preloader
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2015-08-06
Daniel Karbach
state management and control
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2015-08-05
Daniel Karbach
randomly spawn entities around the player
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2015-08-04
Daniel Karbach
moved entity spawn and control into its own class
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2015-08-04
Daniel Karbach
move RandomWalk into new "ai" module
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2015-08-04
Daniel Karbach
make entities removable
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2015-08-04
Daniel Karbach
move init out of Application class
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2015-08-03
Daniel Karbach
show camera position in debug overlay
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2015-08-03
Daniel Karbach
remove positional frames argument
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2015-08-03
Daniel Karbach
"streamlined" model/VAO handling
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2015-08-01
Daniel Karbach
some experiments with sound
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2015-07-31
Daniel Karbach
also show peak in frame counter
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2015-07-28
Daniel Karbach
also post UI messages to graphical output
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2015-07-28
Daniel Karbach
combine text handling stuff into a class
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2015-07-27
Daniel Karbach
move font color from texture to uniform
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2015-07-27
Daniel Karbach
reorganize basic rendering functionality
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2015-07-23
Daniel Karbach
display frame counter
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2015-07-23
Daniel Karbach
collect timing information
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2015-07-23
Daniel Karbach
fancy crosshair
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2015-07-23
Daniel Karbach
propagate light into blocking blocks
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2015-07-22
Daniel Karbach
made chunk neighbor linkage a little safer
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2015-07-22
Daniel Karbach
set and display block type labels
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2015-07-21
Daniel Karbach
implemented font redering
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2015-06-26
Daniel Karbach
better edge light propagation on link
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2015-06-26
Daniel Karbach
entity/world collision response
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2015-06-25
Daniel Karbach
collect collisions for each entity
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2015-06-25
Daniel Karbach
figure out depth and normal in box/box test
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2015-06-24
Daniel Karbach
test entities for world collision
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2015-06-23
Daniel Karbach
plug box intersection into shapes
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2015-06-23
Daniel Karbach
box/box intersection test
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2015-06-23
Daniel Karbach
use a timer to limit chunk generation
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2015-06-17
Daniel Karbach
added build instructions for testing
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2015-06-15
Daniel Karbach
some cleaning :)
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2015-06-15
Daniel Karbach
fixed light propagation after obstacle removal
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2015-06-12
Daniel Karbach
more chunk tests
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2015-06-12
Daniel Karbach
weird return value is weird
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2015-06-12
Daniel Karbach
unit test for interval timer
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2015-06-11
Daniel Karbach
some tests for Chunk
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2015-06-11
Daniel Karbach
fix ray/obb intersection test
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2015-06-11
Daniel Karbach
fix faceset unset
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2015-06-10
Daniel Karbach
some code reorganization
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2015-06-02
Daniel Karbach
minor optimizations in chunk
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2015-06-02
Daniel Karbach
block place/remove timers
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2015-06-01
Daniel Karbach
slight lighting improvement
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2015-06-01
Daniel Karbach
be smart about other stuff ^^
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2015-05-29
Daniel Karbach
be smart about numbers
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2015-05-29
Daniel Karbach
noexcept all the things
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