]> git.localhorst.tv Git - l2e.git/shortlog
l2e.git
2012-10-13 Daniel Karbachfixed trigger type switch in Map
2012-10-12 Daniel Karbachadded directional triggers
2012-10-12 Daniel Karbachfixed stepping algo again -.-
2012-10-12 Daniel Karbachinitialize lastLock to an improbable position
2012-10-12 Daniel Karbachmade targetless camera possible
2012-10-12 Daniel Karbachimplemented pushable entities and pushing
2012-10-11 Daniel Karbachfixed entity bounds in Map
2012-10-11 Daniel Karbachdon't alloc memory for inline literals
2012-10-09 Daniel Karbachbetter allocation in interpreter
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-09 Daniel Karbachbetter handling of nested state changes
2012-10-09 Daniel Karbachadded readme file
2012-10-08 Daniel Karbachadded textual type/field descriptions and wiki mode
2012-10-08 Daniel Karbachadded 500ms blackness between map transitions
2012-10-08 Daniel Karbachadded lead in/out time option for ColorFade
2012-10-07 Daniel Karbachstore complete entity in hero
2012-10-07 Daniel Karbachadded loading callback for type descriptions
2012-10-07 Daniel Karbachmoved map sprites to data file
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-10-07 Daniel Karbachadded map transition state
2012-10-07 Daniel Karbachbreak out of physics loop if a state change happened
2012-10-07 Daniel Karbachadded ColorFade to graphics fwd.h
2012-10-07 Daniel Karbachadded color fading state
2012-10-07 Daniel Karbachmade TileAt/AreaAt fail silently
2012-10-07 Daniel Karbachextracted map loading/unloading
2012-10-07 Daniel Karbachadded temporary map transition implementation
2012-10-06 Daniel Karbachadded second map to transition to
2012-10-06 Daniel Karbachuse sdl utility functions for debug drawing
2012-10-06 Daniel Karbachadded some graphics primitive functions
2012-10-06 Daniel Karbachadded area bounds to debug overlay
2012-10-06 Daniel Karbachmoved test trigger to door coordinates
2012-10-06 Daniel Karbachadded triggers to map debug render
2012-10-06 Daniel Karbachadded debug mode for maps
2012-10-06 Daniel Karbachadded 4 debug keys
2012-10-06 Daniel Karbachadded second map area
2012-10-06 Daniel Karbachreversed order of monster checks
2012-10-05 Daniel Karbachbegun monster vicinity checking
2012-10-05 Daniel Karbachfix blocking flag of guy
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachadded monster dummy
2012-10-05 Daniel Karbachdon't lock player character onto its tile
2012-10-05 Daniel Karbachimplemented followers
2012-10-05 Daniel Karbachmore Vector operations
2012-10-05 Daniel Karbachextracted tile coordinates calculation
2012-10-05 Daniel Karbachadded movement timer to track blocked movement
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachadded map sprites for 3 other heroes
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-03 Daniel Karbachadded map trigger prototype
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachframe shiftability in animation runner
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-10-02 Daniel Karbachallow checking of multiple keys at once
2012-10-02 Daniel Karbachchanged how animation runners handle sprite overrides
2012-09-30 Daniel Karbachadded grid lock checking in map state
2012-09-30 Daniel Karbachadded comparison operators to vector template
2012-09-30 Daniel Karbachinitialize MapState::nextDirection
2012-09-30 Daniel Karbachmoved grid logic to world update routine
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachcheck tile lock in Entity
2012-09-30 Daniel Karbachadded tile flags in main
2012-09-30 Daniel Karbachadded test entity
2012-09-30 Daniel Karbachplugged entities into map state
2012-09-30 Daniel Karbachadded Entity class
2012-09-30 Daniel Karbachchanged camera target to float
2012-09-30 Daniel Karbachadded mixed-type operators to Vector template
2012-09-29 Daniel Karbachadded test tileset, area and map
2012-09-29 Daniel Karbachadded application state for map
2012-09-29 Daniel Karbachadded camera class
2012-09-29 Daniel Karbachadded forwarding header for map namespace
2012-09-29 Daniel Karbachadded basic map classes
2012-09-29 Daniel Karbachadded forwarding headers
2012-09-19 Daniel Karbachadded Caster class to simplify the code in main()
2012-09-15 Daniel Karbachadded error message for missing definitions in PLAY...
2012-09-15 Daniel Karbachremoved some leftover lines from linker branch
2012-09-15 Daniel Karbachgenerate header when output file ends with 'h'
2012-09-15 Daniel Karbachadded dump option
2012-09-15 Daniel Karbachadded argument interpreter
2012-09-15 Daniel Karbachmade fields of type descriptions accessible
2012-09-15 Daniel Karbachadded l2 object files to gitignore
2012-09-15 Daniel Karbachmade Interpreter constructor explicit and added an...
2012-09-13 Daniel Karbachadded linkage type and some getters to Interpreter
2012-09-11 Daniel Karbachdefine NDEBUG for Release build config
2012-09-11 Daniel Karbachhandle special case of Image type objects
2012-09-11 Daniel Karbachfixed type of monster number properties
2012-09-11 Daniel Karbachincluded type definition of Monster in main()
2012-09-11 Daniel Karbachsplit reading of literal from reading its defined name
2012-09-11 Daniel Karbachrevised array type notation
2012-09-10 Daniel Karbachadded missing spell flags
2012-09-10 Daniel Karbachtackled some problems (not all :) )
2012-09-10 Daniel Karbachadded constructors for described types
2012-09-10 Daniel Karbachremoved type resolution from Animation::addFields
2012-09-10 Daniel Karbachconverted pseudo-fields into real ones
2012-09-09 Daniel Karbachfixed property names of BattleResources
2012-09-09 Daniel Karbachreordered type description creation to avoid reallocation
2012-09-09 Daniel Karbachfixed some issues to get it to compile again
2012-09-09 Daniel Karbachadded type description of Stats
2012-09-09 Daniel Karbachadded type description of Sprite
2012-09-09 Daniel Karbachadded partial type description of Spell
next