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l2e.git
2012-10-14
Daniel Karbach
less verbose token code in parser
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2012-10-14
Daniel Karbach
parse scripts
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2012-10-14
Daniel Karbach
added new tokens
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2012-10-14
Daniel Karbach
implemented modulo operation for scripts
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2012-10-13
Daniel Karbach
use scripts for map triggers
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2012-10-13
Daniel Karbach
first scripting implementation
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2012-10-13
Daniel Karbach
fixed trigger type switch in Map
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2012-10-12
Daniel Karbach
added directional triggers
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2012-10-12
Daniel Karbach
fixed stepping algo again -.-
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2012-10-12
Daniel Karbach
initialize lastLock to an improbable position
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2012-10-12
Daniel Karbach
made targetless camera possible
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2012-10-12
Daniel Karbach
implemented pushable entities and pushing
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2012-10-11
Daniel Karbach
fixed entity bounds in Map
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2012-10-11
Daniel Karbach
don't alloc memory for inline literals
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2012-10-09
Daniel Karbach
better allocation in interpreter
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2012-10-09
Daniel Karbach
closed the gap between battle and map state (yay)
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2012-10-09
Daniel Karbach
better handling of nested state changes
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2012-10-09
Daniel Karbach
added readme file
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2012-10-08
Daniel Karbach
added textual type/field descriptions and wiki mode
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2012-10-08
Daniel Karbach
added 500ms blackness between map transitions
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2012-10-08
Daniel Karbach
added lead in/out time option for ColorFade
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2012-10-07
Daniel Karbach
store complete entity in hero
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2012-10-07
Daniel Karbach
added loading callback for type descriptions
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2012-10-07
Daniel Karbach
moved map sprites to data file
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2012-10-07
Daniel Karbach
moved Hero and Stats to common
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2012-10-07
Daniel Karbach
added map transition state
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2012-10-07
Daniel Karbach
break out of physics loop if a state change happened
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2012-10-07
Daniel Karbach
added ColorFade to graphics fwd.h
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2012-10-07
Daniel Karbach
added color fading state
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2012-10-07
Daniel Karbach
made TileAt/AreaAt fail silently
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2012-10-07
Daniel Karbach
extracted map loading/unloading
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2012-10-07
Daniel Karbach
added temporary map transition implementation
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2012-10-06
Daniel Karbach
added second map to transition to
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2012-10-06
Daniel Karbach
use sdl utility functions for debug drawing
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2012-10-06
Daniel Karbach
added some graphics primitive functions
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2012-10-06
Daniel Karbach
added area bounds to debug overlay
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2012-10-06
Daniel Karbach
moved test trigger to door coordinates
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2012-10-06
Daniel Karbach
added triggers to map debug render
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2012-10-06
Daniel Karbach
added debug mode for maps
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2012-10-06
Daniel Karbach
added 4 debug keys
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2012-10-06
Daniel Karbach
added second map area
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2012-10-06
Daniel Karbach
reversed order of monster checks
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2012-10-05
Daniel Karbach
begun monster vicinity checking
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2012-10-05
Daniel Karbach
fix blocking flag of guy
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2012-10-05
Daniel Karbach
check for blocking entities when trying to move
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2012-10-05
Daniel Karbach
added monster dummy
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2012-10-05
Daniel Karbach
don't lock player character onto its tile
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2012-10-05
Daniel Karbach
implemented followers
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2012-10-05
Daniel Karbach
more Vector operations
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2012-10-05
Daniel Karbach
extracted tile coordinates calculation
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2012-10-05
Daniel Karbach
added movement timer to track blocked movement
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2012-10-03
Daniel Karbach
added entity follower list
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2012-10-03
Daniel Karbach
added map sprites for 3 other heroes
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2012-10-03
Daniel Karbach
trigger handling in map state
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2012-10-03
Daniel Karbach
added map trigger prototype
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2012-10-02
Daniel Karbach
shift walking animation by one frame
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2012-10-02
Daniel Karbach
frame shiftability in animation runner
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2012-10-02
Daniel Karbach
start/stop animation of player character
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2012-10-02
Daniel Karbach
allow checking of multiple keys at once
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2012-10-02
Daniel Karbach
changed how animation runners handle sprite overrides
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2012-09-30
Daniel Karbach
added grid lock checking in map state
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2012-09-30
Daniel Karbach
added comparison operators to vector template
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2012-09-30
Daniel Karbach
initialize MapState::nextDirection
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2012-09-30
Daniel Karbach
moved grid logic to world update routine
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2012-09-30
Daniel Karbach
check blocking flags of tiles in map state
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2012-09-30
Daniel Karbach
added entity orientation awareness
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2012-09-30
Daniel Karbach
check tile lock in Entity
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2012-09-30
Daniel Karbach
added tile flags in main
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2012-09-30
Daniel Karbach
added test entity
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2012-09-30
Daniel Karbach
plugged entities into map state
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2012-09-30
Daniel Karbach
added Entity class
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2012-09-30
Daniel Karbach
changed camera target to float
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2012-09-30
Daniel Karbach
added mixed-type operators to Vector template
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2012-09-29
Daniel Karbach
added test tileset, area and map
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2012-09-29
Daniel Karbach
added application state for map
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2012-09-29
Daniel Karbach
added camera class
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2012-09-29
Daniel Karbach
added forwarding header for map namespace
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2012-09-29
Daniel Karbach
added basic map classes
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2012-09-29
Daniel Karbach
added forwarding headers
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2012-09-19
Daniel Karbach
added Caster class to simplify the code in main()
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2012-09-15
Daniel Karbach
added error message for missing definitions in PLAY...
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2012-09-15
Daniel Karbach
removed some leftover lines from linker branch
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2012-09-15
Daniel Karbach
generate header when output file ends with 'h'
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2012-09-15
Daniel Karbach
added dump option
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2012-09-15
Daniel Karbach
added argument interpreter
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2012-09-15
Daniel Karbach
made fields of type descriptions accessible
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2012-09-15
Daniel Karbach
added l2 object files to gitignore
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2012-09-15
Daniel Karbach
made Interpreter constructor explicit and added an...
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2012-09-13
Daniel Karbach
added linkage type and some getters to Interpreter
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2012-09-11
Daniel Karbach
define NDEBUG for Release build config
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2012-09-11
Daniel Karbach
handle special case of Image type objects
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2012-09-11
Daniel Karbach
fixed type of monster number properties
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2012-09-11
Daniel Karbach
included type definition of Monster in main()
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2012-09-11
Daniel Karbach
split reading of literal from reading its defined name
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2012-09-11
Daniel Karbach
revised array type notation
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2012-09-10
Daniel Karbach
added missing spell flags
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2012-09-10
Daniel Karbach
tackled some problems (not all :) )
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2012-09-10
Daniel Karbach
added constructors for described types
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2012-09-10
Daniel Karbach
removed type resolution from Animation::addFields
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2012-09-10
Daniel Karbach
converted pseudo-fields into real ones
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