]> git.localhorst.tv Git - l2e.git/blob - Debug/src/common/subdir.mk
closed the gap between battle and map state (yay)
[l2e.git] / Debug / src / common / subdir.mk
1 ################################################################################
2 # Automatically-generated file. Do not edit!
3 ################################################################################
4
5 # Add inputs and outputs from these tool invocations to the build variables 
6 CPP_SRCS += \
7 ../src/common/GameConfig.cpp \
8 ../src/common/GameState.cpp \
9 ../src/common/Hero.cpp \
10 ../src/common/Ikari.cpp \
11 ../src/common/Inventory.cpp \
12 ../src/common/Item.cpp \
13 ../src/common/Spell.cpp \
14 ../src/common/Stats.cpp \
15 ../src/common/TargetingMode.cpp 
16
17 OBJS += \
18 ./src/common/GameConfig.o \
19 ./src/common/GameState.o \
20 ./src/common/Hero.o \
21 ./src/common/Ikari.o \
22 ./src/common/Inventory.o \
23 ./src/common/Item.o \
24 ./src/common/Spell.o \
25 ./src/common/Stats.o \
26 ./src/common/TargetingMode.o 
27
28 CPP_DEPS += \
29 ./src/common/GameConfig.d \
30 ./src/common/GameState.d \
31 ./src/common/Hero.d \
32 ./src/common/Ikari.d \
33 ./src/common/Inventory.d \
34 ./src/common/Item.d \
35 ./src/common/Spell.d \
36 ./src/common/Stats.d \
37 ./src/common/TargetingMode.d 
38
39
40 # Each subdirectory must supply rules for building sources it contributes
41 src/common/%.o: ../src/common/%.cpp
42         @echo 'Building file: $<'
43         @echo 'Invoking: GCC C++ Compiler'
44         g++ -I/usr/include/SDL -O0 -g3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
45         @echo 'Finished building: $<'
46         @echo ' '
47
48