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added attack targets selection state
[l2e.git] / Release / src / battle / subdir.mk
1 ################################################################################
2 # Automatically-generated file. Do not edit!
3 ################################################################################
4
5 # Add inputs and outputs from these tool invocations to the build variables 
6 CPP_SRCS += \
7 ../src/battle/AttackChoice.cpp \
8 ../src/battle/AttackTypeMenu.cpp \
9 ../src/battle/BattleState.cpp \
10 ../src/battle/Hero.cpp \
11 ../src/battle/HeroTag.cpp \
12 ../src/battle/Monster.cpp \
13 ../src/battle/MoveMenu.cpp \
14 ../src/battle/PartyLayout.cpp \
15 ../src/battle/TargetSelection.cpp 
16
17 OBJS += \
18 ./src/battle/AttackChoice.o \
19 ./src/battle/AttackTypeMenu.o \
20 ./src/battle/BattleState.o \
21 ./src/battle/Hero.o \
22 ./src/battle/HeroTag.o \
23 ./src/battle/Monster.o \
24 ./src/battle/MoveMenu.o \
25 ./src/battle/PartyLayout.o \
26 ./src/battle/TargetSelection.o 
27
28 CPP_DEPS += \
29 ./src/battle/AttackChoice.d \
30 ./src/battle/AttackTypeMenu.d \
31 ./src/battle/BattleState.d \
32 ./src/battle/Hero.d \
33 ./src/battle/HeroTag.d \
34 ./src/battle/Monster.d \
35 ./src/battle/MoveMenu.d \
36 ./src/battle/PartyLayout.d \
37 ./src/battle/TargetSelection.d 
38
39
40 # Each subdirectory must supply rules for building sources it contributes
41 src/battle/%.o: ../src/battle/%.cpp
42         @echo 'Building file: $<'
43         @echo 'Invoking: GCC C++ Compiler'
44         g++ -I/usr/include/SDL -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
45         @echo 'Finished building: $<'
46         @echo ' '
47
48