1 ################################################################################
2 # Automatically-generated file. Do not edit!
3 ################################################################################
5 # Add inputs and outputs from these tool invocations to the build variables
7 ../src/battle/AttackChoice.cpp \
8 ../src/battle/AttackTypeMenu.cpp \
9 ../src/battle/BattleState.cpp \
10 ../src/battle/Hero.cpp \
11 ../src/battle/HeroTag.cpp \
12 ../src/battle/Monster.cpp \
13 ../src/battle/MoveMenu.cpp \
14 ../src/battle/NumberAnimation.cpp \
15 ../src/battle/PartyLayout.cpp \
16 ../src/battle/SmallHeroTag.cpp \
17 ../src/battle/TargetSelection.cpp
20 ./src/battle/AttackChoice.o \
21 ./src/battle/AttackTypeMenu.o \
22 ./src/battle/BattleState.o \
24 ./src/battle/HeroTag.o \
25 ./src/battle/Monster.o \
26 ./src/battle/MoveMenu.o \
27 ./src/battle/NumberAnimation.o \
28 ./src/battle/PartyLayout.o \
29 ./src/battle/SmallHeroTag.o \
30 ./src/battle/TargetSelection.o
33 ./src/battle/AttackChoice.d \
34 ./src/battle/AttackTypeMenu.d \
35 ./src/battle/BattleState.d \
37 ./src/battle/HeroTag.d \
38 ./src/battle/Monster.d \
39 ./src/battle/MoveMenu.d \
40 ./src/battle/NumberAnimation.d \
41 ./src/battle/PartyLayout.d \
42 ./src/battle/SmallHeroTag.d \
43 ./src/battle/TargetSelection.d
46 # Each subdirectory must supply rules for building sources it contributes
47 src/battle/%.o: ../src/battle/%.cpp
48 @echo 'Building file: $<'
49 @echo 'Invoking: GCC C++ Compiler'
50 g++ -I/usr/include/SDL -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
51 @echo 'Finished building: $<'