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[l2e.git] / Release / src / common / subdir.mk
1 ################################################################################
2 # Automatically-generated file. Do not edit!
3 ################################################################################
4
5 # Add inputs and outputs from these tool invocations to the build variables 
6 CPP_SRCS += \
7 ../src/common/GameConfig.cpp \
8 ../src/common/GameState.cpp \
9 ../src/common/Hero.cpp \
10 ../src/common/Ikari.cpp \
11 ../src/common/Inventory.cpp \
12 ../src/common/Item.cpp \
13 ../src/common/Script.cpp \
14 ../src/common/ScriptRunner.cpp \
15 ../src/common/Spell.cpp \
16 ../src/common/Stats.cpp \
17 ../src/common/TargetingMode.cpp 
18
19 OBJS += \
20 ./src/common/GameConfig.o \
21 ./src/common/GameState.o \
22 ./src/common/Hero.o \
23 ./src/common/Ikari.o \
24 ./src/common/Inventory.o \
25 ./src/common/Item.o \
26 ./src/common/Script.o \
27 ./src/common/ScriptRunner.o \
28 ./src/common/Spell.o \
29 ./src/common/Stats.o \
30 ./src/common/TargetingMode.o 
31
32 CPP_DEPS += \
33 ./src/common/GameConfig.d \
34 ./src/common/GameState.d \
35 ./src/common/Hero.d \
36 ./src/common/Ikari.d \
37 ./src/common/Inventory.d \
38 ./src/common/Item.d \
39 ./src/common/Script.d \
40 ./src/common/ScriptRunner.d \
41 ./src/common/Spell.d \
42 ./src/common/Stats.d \
43 ./src/common/TargetingMode.d 
44
45
46 # Each subdirectory must supply rules for building sources it contributes
47 src/common/%.o: ../src/common/%.cpp
48         @echo 'Building file: $<'
49         @echo 'Invoking: GCC C++ Compiler'
50         g++ -DNDEBUG -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
51         @echo 'Finished building: $<'
52         @echo ' '
53
54