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added texture class
[l2e.git] / Release / src / graphics / subdir.mk
1 ################################################################################
2 # Automatically-generated file. Do not edit!
3 ################################################################################
4
5 # Add inputs and outputs from these tool invocations to the build variables 
6 CPP_SRCS += \
7 ../src/graphics/Animation.cpp \
8 ../src/graphics/Camera.cpp \
9 ../src/graphics/ColorFade.cpp \
10 ../src/graphics/ComplexAnimation.cpp \
11 ../src/graphics/Font.cpp \
12 ../src/graphics/Frame.cpp \
13 ../src/graphics/Gauge.cpp \
14 ../src/graphics/Menu.cpp \
15 ../src/graphics/SimpleAnimation.cpp \
16 ../src/graphics/Sprite.cpp \
17 ../src/graphics/Texture.cpp 
18
19 OBJS += \
20 ./src/graphics/Animation.o \
21 ./src/graphics/Camera.o \
22 ./src/graphics/ColorFade.o \
23 ./src/graphics/ComplexAnimation.o \
24 ./src/graphics/Font.o \
25 ./src/graphics/Frame.o \
26 ./src/graphics/Gauge.o \
27 ./src/graphics/Menu.o \
28 ./src/graphics/SimpleAnimation.o \
29 ./src/graphics/Sprite.o \
30 ./src/graphics/Texture.o 
31
32 CPP_DEPS += \
33 ./src/graphics/Animation.d \
34 ./src/graphics/Camera.d \
35 ./src/graphics/ColorFade.d \
36 ./src/graphics/ComplexAnimation.d \
37 ./src/graphics/Font.d \
38 ./src/graphics/Frame.d \
39 ./src/graphics/Gauge.d \
40 ./src/graphics/Menu.d \
41 ./src/graphics/SimpleAnimation.d \
42 ./src/graphics/Sprite.d \
43 ./src/graphics/Texture.d 
44
45
46 # Each subdirectory must supply rules for building sources it contributes
47 src/graphics/%.o: ../src/graphics/%.cpp
48         @echo 'Building file: $<'
49         @echo 'Invoking: GCC C++ Compiler'
50         g++ -DNDEBUG -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
51         @echo 'Finished building: $<'
52         @echo ' '
53
54