1 #ifndef BATTLE_SMALLHEROTAG_H_
2 #define BATTLE_SMALLHEROTAG_H_
5 #include "../geometry/Vector.h"
6 #include "../graphics/fwd.h"
15 SmallHeroTag() : battle(0), index(0) { }
16 SmallHeroTag(const BattleState *battle, int heroIndex)
17 : battle(battle), index(heroIndex) { }
19 void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position) const;
22 const BattleState *battle;
29 #endif /* BATTLE_SMALLHEROTAG_H_ */