4 * Created on: Oct 7, 2012
10 #include "../graphics/Animation.h"
11 #include "../graphics/Sprite.h"
12 #include "../loader/Interpreter.h"
13 #include "../loader/TypeDescription.h"
14 #include "../map/Entity.h"
16 using graphics::Animation;
17 using graphics::Sprite;
18 using loader::FieldDescription;
19 using loader::Interpreter;
20 using loader::TypeDescription;
54 void Hero::SubtractHealth(int amount) {
55 if (amount > Health()) {
59 int ipGain(amount * 255 / health);
60 if (ip + ipGain > 255) {
69 int Hero::NextLevel() const {
70 int levelOffset(Level() - 1);
71 if (levelOffset < numLevels) {
72 return levelLadder[levelOffset] - Experience();
79 void Hero::CreateTypeDescription() {
82 TypeDescription &td(TypeDescription::Create(TYPE_ID, "Hero"));
83 td.SetConstructor(&Construct);
84 td.SetSize(sizeof(Hero));
86 td.AddField("name", FieldDescription(((char *)&h.name) - ((char *)&h), Interpreter::STRING_ID).SetReferenced());
88 td.AddField("maxHealth", FieldDescription(((char *)&h.maxHealth) - ((char *)&h), Interpreter::NUMBER_ID));
89 td.AddField("health", FieldDescription(((char *)&h.health) - ((char *)&h), Interpreter::NUMBER_ID));
90 td.AddField("maxMana", FieldDescription(((char *)&h.maxMana) - ((char *)&h), Interpreter::NUMBER_ID));
91 td.AddField("mana", FieldDescription(((char *)&h.mana) - ((char *)&h), Interpreter::NUMBER_ID));
92 td.AddField("ip", FieldDescription(((char *)&h.ip) - ((char *)&h), Interpreter::NUMBER_ID));
94 td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), Stats::TYPE_ID));
96 td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), Interpreter::NUMBER_ID));
97 td.AddField("ladder", FieldDescription(((char *)&h.levelLadder) - ((char *)&h), Interpreter::NUMBER_ID).SetReferenced().SetAggregate());
99 td.AddField("battleSprite", FieldDescription(((char *)&h.battleSprite) - ((char *)&h), Sprite::TYPE_ID).SetReferenced().SetDescription("the sprite used for battle scenes"));
100 td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played for physical attacks"));
101 td.AddField("spellAnimation", FieldDescription(((char *)&h.spellAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played for magical attacks"));
102 td.AddField("meleeAnimation", FieldDescription(((char *)&h.meleeAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played on attacked monsters when the hero has no weapon"));
104 td.AddField("mapEntity", FieldDescription(((char *)&h.mapEntity) - ((char *)&h), Entity::TYPE_ID).SetDescription("the entity representing the hero on maps"));
107 void Hero::Construct(void *data) {