3 #include "../loader/Interpreter.h"
4 #include "../loader/TypeDescription.h"
6 using loader::FieldDescription;
7 using loader::Interpreter;
8 using loader::TypeDescription;
14 , type(TYPE_CONTACT) {
19 void Trigger::CreateTypeDescription() {
22 TypeDescription &td(TypeDescription::Create(TYPE_ID, "Trigger"));
23 td.SetConstructor(&Construct);
24 td.SetSize(sizeof(Trigger));
26 td.AddField("script", FieldDescription(((char *)&t.script) - ((char *)&t), Interpreter::SCRIPT_ID).SetReferenced());
27 td.AddField("position", FieldDescription(((char *)&t.tilePosition) - ((char *)&t), Interpreter::VECTOR_ID));
28 td.AddField("type", FieldDescription(((char *)&t.type) - ((char *)&t), Interpreter::NUMBER_ID));
31 void Trigger::Construct(void *data) {