3 #include "../graphics/Font.h"
4 #include "../graphics/Frame.h"
5 #include "../graphics/Menu.h"
6 #include "../graphics/Sprite.h"
7 #include "../graphics/Texture.h"
8 #include "../loader/Interpreter.h"
9 #include "../loader/TypeDescription.h"
12 using graphics::Frame;
13 using graphics::MenuProperties;
14 using graphics::Sprite;
15 using graphics::Texture;
16 using loader::FieldDescription;
17 using loader::Interpreter;
18 using loader::TypeDescription;
22 Resources::Resources()
31 , mainMenuProperties(0)
33 , mainMenuSpellText(0)
34 , mainMenuCapsuleText(0)
35 , mainMenuEquipmentText(0)
36 , mainMenuStatusText(0)
37 , mainMenuChangeText(0)
38 , mainMenuConfigText(0)
39 , mainMenuScenarioText(0)
45 , heroCursorBlinkTime(0)
63 , statusMenuProperties(0)
68 , itemMenuProperties(0)
73 , inventoryMenuProperties(0)
75 , spellMenuProperties(0)
77 , equipmentActionMenuProperties(0)
78 , equipmentMenuProperties(0)
79 , equipMenuEquipLabel(0)
80 , equipMenuStrongestLabel(0)
81 , equipMenuRemoveLabel(0)
82 , equipMenuRemoveAllLabel(0)
83 , equipMenuDropLabel(0)
85 , configMenuProperties(0)
86 , configMessageSpeedLabel(0)
87 , configMessageSpeedFast(0)
88 , configMessageSpeedNormal(0)
89 , configMessageSpeedSlow(0)
90 , configBattleCursorLabel(0)
91 , configStatusCursorLabel(0)
92 , configCursorClear(0)
93 , configCursorMemory(0)
95 , configMusicStereo(0)
98 , scenarioMenuProperties(0)
99 , scenarioMenuHeadline(0)
104 void Resources::CreateTypeDescription() {
107 TypeDescription &td(TypeDescription::Create(TYPE_ID, "MenuResources"));
108 td.SetConstructor(&Construct);
109 td.SetSize(sizeof(Resources));
111 td.AddField("menubg", FieldDescription(((char *)&r.menubg) - ((char *)&r), Texture::TYPE_ID).SetReferenced().SetDescription("background texture for menus"));
113 td.AddField("normalFont", FieldDescription(((char *)&r.normalFont) - ((char *)&r), Font::TYPE_ID).SetReferenced().SetDescription("normal menu font"));
114 td.AddField("inactiveFont", FieldDescription(((char *)&r.inactiveFont) - ((char *)&r), Font::TYPE_ID).SetReferenced().SetDescription("inactive menu font"));
115 td.AddField("statusFont", FieldDescription(((char *)&r.statusFont) - ((char *)&r), Font::TYPE_ID).SetReferenced().SetDescription("status font"));
117 td.AddField("statusLabels", FieldDescription(((char *)&r.statusLabels) - ((char *)&r), Sprite::TYPE_ID).SetReferenced().SetDescription("labels for the hero status"));
118 td.AddField("statusFrame", FieldDescription(((char *)&r.statusFrame) - ((char *)&r), Frame::TYPE_ID).SetReferenced().SetDescription("frame for almost every menu"));
120 td.AddField("mainMenu", FieldDescription(((char *)&r.mainMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the main menu"));
121 td.AddField("mainMenuItemText", FieldDescription(((char *)&r.mainMenuItemText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
122 td.AddField("mainMenuSpellText", FieldDescription(((char *)&r.mainMenuSpellText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
123 td.AddField("mainMenuCapsuleText", FieldDescription(((char *)&r.mainMenuCapsuleText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
124 td.AddField("mainMenuEquipmentText", FieldDescription(((char *)&r.mainMenuEquipmentText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
125 td.AddField("mainMenuStatusText", FieldDescription(((char *)&r.mainMenuStatusText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
126 td.AddField("mainMenuChangeText", FieldDescription(((char *)&r.mainMenuChangeText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
127 td.AddField("mainMenuConfigText", FieldDescription(((char *)&r.mainMenuConfigText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
128 td.AddField("mainMenuScenarioText", FieldDescription(((char *)&r.mainMenuScenarioText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
130 td.AddField("mainMenuTimeText", FieldDescription(((char *)&r.mainMenuTimeText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
131 td.AddField("mainMenuGoldText", FieldDescription(((char *)&r.mainMenuGoldText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
133 td.AddField("heroCursor", FieldDescription(((char *)&r.heroCursor) - ((char *)&r), Sprite::TYPE_ID).SetReferenced().SetDescription("cursor for selecting a hero"));
134 td.AddField("heroCursorBlinkTime", FieldDescription(((char *)&r.heroCursorBlinkTime) - ((char *)&r), Interpreter::NUMBER_ID).SetReferenced().SetDescription("blinking interval (half) for the hero cursor"));
136 td.AddField("noEquipmentText", FieldDescription(((char *)&r.noEquipmentText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
138 td.AddField("shoulderNav", FieldDescription(((char *)&r.shoulderNav) - ((char *)&r), Sprite::TYPE_ID).SetReferenced().SetDescription("visual aid for the hero navigation via shoulder buttons in some sub menus"));
140 td.AddField("atpLabel", FieldDescription(((char *)&r.atpLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
141 td.AddField("dfpLabel", FieldDescription(((char *)&r.dfpLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
142 td.AddField("strLabel", FieldDescription(((char *)&r.strLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
143 td.AddField("aglLabel", FieldDescription(((char *)&r.aglLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
144 td.AddField("intLabel", FieldDescription(((char *)&r.intLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
145 td.AddField("gutLabel", FieldDescription(((char *)&r.gutLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
146 td.AddField("mgrLabel", FieldDescription(((char *)&r.mgrLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
148 td.AddField("ipLabel", FieldDescription(((char *)&r.ipLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
149 td.AddField("experienceLabel", FieldDescription(((char *)&r.experienceLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
150 td.AddField("nextLevelLabel", FieldDescription(((char *)&r.nextLevelLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
152 td.AddField("statusMenu", FieldDescription(((char *)&r.statusMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the status menu"));
154 td.AddField("nextLabel", FieldDescription(((char *)&r.nextLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
155 td.AddField("returnLabel", FieldDescription(((char *)&r.returnLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
157 td.AddField("itemMenu", FieldDescription(((char *)&r.itemMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the item menu"));
158 td.AddField("itemMenuUseText", FieldDescription(((char *)&r.itemMenuUseText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
159 td.AddField("itemMenuSortText", FieldDescription(((char *)&r.itemMenuSortText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
160 td.AddField("itemMenuDropText", FieldDescription(((char *)&r.itemMenuDropText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
162 td.AddField("inventoryMenu", FieldDescription(((char *)&r.inventoryMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the inventory menu"));
163 td.AddField("spellMenu", FieldDescription(((char *)&r.spellMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the spell menu"));
165 td.AddField("equipmentActionMenu", FieldDescription(((char *)&r.equipmentActionMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the equipment action menu (the lower one)"));
166 td.AddField("equipmentMenu", FieldDescription(((char *)&r.equipmentMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the equipment menu (the one with the equipped items)"));
167 td.AddField("equipMenuEquipLabel", FieldDescription(((char *)&r.equipMenuEquipLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
168 td.AddField("equipMenuStrongestLabel", FieldDescription(((char *)&r.equipMenuStrongestLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
169 td.AddField("equipMenuRemoveLabel", FieldDescription(((char *)&r.equipMenuRemoveLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
170 td.AddField("equipMenuRemoveAllLabel", FieldDescription(((char *)&r.equipMenuRemoveAllLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
171 td.AddField("equipMenuDropLabel", FieldDescription(((char *)&r.equipMenuDropLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
173 td.AddField("configMenu", FieldDescription(((char *)&r.configMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the configuration menu"));
174 td.AddField("configMessageSpeedLabel", FieldDescription(((char *)&r.configMessageSpeedLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
175 td.AddField("configMessageSpeedFast", FieldDescription(((char *)&r.configMessageSpeedFast) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
176 td.AddField("configMessageSpeedNormal", FieldDescription(((char *)&r.configMessageSpeedNormal) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
177 td.AddField("configMessageSpeedSlow", FieldDescription(((char *)&r.configMessageSpeedSlow) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
178 td.AddField("configBattleCursorLabel", FieldDescription(((char *)&r.configBattleCursorLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
179 td.AddField("configStatusCursorLabel", FieldDescription(((char *)&r.configStatusCursorLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
180 td.AddField("configCursorClear", FieldDescription(((char *)&r.configCursorClear) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
181 td.AddField("configCursorMemory", FieldDescription(((char *)&r.configCursorMemory) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
182 td.AddField("configMusicLabel", FieldDescription(((char *)&r.configMusicLabel) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
183 td.AddField("configMusicStereo", FieldDescription(((char *)&r.configMusicStereo) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
184 td.AddField("configMusicMono", FieldDescription(((char *)&r.configMusicMono) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
186 td.AddField("scenarioMenu", FieldDescription(((char *)&r.scenarioMenuProperties) - ((char *)&r), MenuProperties::TYPE_ID).SetReferenced().SetDescription("properties of the scenario menu"));
187 td.AddField("scenarioMenuHeadline", FieldDescription(((char *)&r.scenarioMenuHeadline) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
190 void Resources::Construct(void *data) {
191 new (data) Resources;