2 l2e is a 2D tiling RPG engine with turn-based gameplay in maps and battles.
3 Its long-term goal is feature-completeness with Lufia 2.
6 cd build/release; make all; ./2e ../../test-data/*.l2s
9 To build the binary, simply enter the desired build configuration directory
10 in `build' (currently `release' or `debug') and execute `make all`.
12 The supplied `config.mk' includes `local-config.mk' should it exist.
13 This can be used to adjust the build configuration to your environment
14 without messing with files tracked by git.
16 All built files can be removed via the `clean' make target.
18 There are a number of silent includes in the makefiles should you need to
19 override any settings.
20 * Global build settings can be adjusted in `/build/local-config.mk'.
21 * Settings specific to building the l2e binary should go into
22 `/build/l2e-local.mk'.
23 * Build confiuration specific settings should go into
24 `/build/$config/local.mk', e.g. `/build/debug/local.mk'.
30 Building with make and supplied configuration
35 * and a number of core utilities such as rm, mkdir, and an sh-compatible
39 The current version required huge amounts of symbols to be defined and does
40 not automatically load anything.
41 There are some data files in the `test-data' directory that provide exactly
43 Those can be passed as arguments from the command line.
45 By default, main() will launch a map scene.
46 This can be changed to a battle scene by passing `-B'.
49 pad up : W | action A : right
50 pad right : D | action B : down
51 pad down : S | action X : up
52 pad left : A | action Y : left
53 start : return | debug 1 : 1
54 select : space | debug 2 : 2
55 right : right shift | debug 3 : 3
56 left : left shift | debug 4 : 4
59 There is a project page online with issue tracker and wiki at
60 `http://luke.redirectme.net/redmine/projects/l2e'.
62 You may file bug reports and/or feature requests at any time.
63 Pull-requests and patches also welcome.
64 Contact address is `daniel.karbach@localhorst.tv'.