4 * Created on: Aug 6, 2012
22 void Input::HandleKeyboardEvent(const SDL_KeyboardEvent &e) {
23 map<SDLKey, Button>::const_iterator key(mapping.find(e.keysym.sym));
24 if (key == mapping.end()) return;
26 Button button(key->second);
27 if (e.state == SDL_PRESSED) {