4 * Created on: Aug 6, 2012
30 SHOULDER_RIGHT = 0x0400,
31 SHOULDER_LEFT = 0x0800,
43 bool IsDown(int b) const {
46 bool JustPressed(int b) const {
49 bool JustReleased(int b) const {
54 void ResetInteractiveState() {
58 void HandleKeyboardEvent(const SDL_KeyboardEvent &);
61 void MapKey(SDLKey k, Button b) {
66 std::map<SDLKey, Button> mapping;
75 #endif /* APP_INPUT_H_ */