4 * Created on: Aug 6, 2012
30 SHOULDER_RIGHT = 1024,
38 bool IsDown(Button b) const {
41 bool JustPressed(Button b) const {
44 bool JustReleased(Button b) const {
49 void ResetInteractiveState() {
53 void HandleKeyboardEvent(const SDL_KeyboardEvent &);
56 void MapKey(SDLKey k, Button b) {
61 std::map<SDLKey, Button> mapping;
70 #endif /* APP_INPUT_H_ */